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import os
try:
import android
except ImportError:
android = None
try:
import pygame.mixer as mixer
except ImportError:
if android is not None:
try:
import android.mixer as mixer
except ImportError:
mixer = None
class SoundFX:
def __init__(self, mainloop):
self.mainloop = mainloop
self.initialized = False
try:
sounds = mixer
sounds.init()
# reload game
self.s1 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select06_rev.ogg'))
# showing dialog
self.s2 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_whistle02_rstartx.ogg'))
# category selected
self.s3 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select02.ogg'))
# game selected
self.s4 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select01.ogg'))
# category group open
self.s5 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select03_rev.ogg'))
# close group close
self.s6 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select03.ogg'))
# increase level
self.s7 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select04.ogg'))
# decrease level
self.s9 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_select05.ogg'))
# game failed
self.s8 = sounds.Sound(os.path.join('res', 'sounds', '146731__fins__game-fail.ogg'))
# object motion
self.s10 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_slide05.ogg'))
# object unable to move
self.s11 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_noise01.ogg'))
# hit the mole - deactivated
self.s12 = sounds.Sound(os.path.join('res', 'sounds', '188043__antumdeluge__mouse.ogg'))
# level completed
self.s13 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_whistle03.ogg'))
# game completed
self.s14 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_whistle04.ogg'))
# keyboard press
self.s15 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_press01.ogg'))
# keyboard wrong btn
self.s16 = sounds.Sound(os.path.join('res', 'sounds', 'sfx_press02_rev.ogg'))
self.initialized = True
except:
self.initialized = False
def play(self, sound_id):
if self.mainloop.config.settings["sounds"]:
try:
if self.initialized:
eval("self.s%i.play()" % sound_id)
except:
pass
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