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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">

<HTML>
<HEAD>
<TITLE>PySol - Rules for FreeCell</TITLE>
<META NAME="license" CONTENT="Distributed under the terms of the GNU General Public License">
</HEAD>

<BODY TEXT="#000000" BGCOLOR="#F7F3FF" LINK="#0000FF" VLINK="#660099" ALINK="#FF0000">

<A HREF="http://www.oberhumer.com/pysol"><IMG SRC="../images/pysollogo02.gif" ALT="" BORDER=0></A>
<H1>FreeCell</H1>
<P>
FreeCell type. 1 deck. No redeal.

<H3>Object</H3>
<P>
Move all cards to the foundations.

<H3>Rules</H3>
<P>
FreeCell is played with one deck. All cards are dealt at the start of the
game. To compensate for this there are 4 free cells which can hold
any - and just one - card.
<P>
Piles build down by alternate color, and an empty space can be filled
with any card or sequence.
<P>
The number of cards you can move as a sequence is restricted by
the number of free cells - the number of free cells required is the
same as if you would make an equivalent sequence of moves with single cards.
(As a shortcut, the computer also considers the number of free piles so
that you can move even more cards as one single sequence.)

<H3>Notes</H3>
<P>
Game numbers in the range 1 to 32000 are compatible to the ones in the
<A HREF="http://members.aol.com/wgreview/fcfaq.html">FreeCell FAQ</A>.
Visit this page to find out a lot of interesting information
about FreeCell its variants.
<P>
More than 99.9% of all FreeCell games are solvable.

<P>
<BR>
<A HREF="../glossary.html">Glossary</A>
<BR>
<A HREF="../general_rules.html">General rules</A>
<P>
<A HREF="../index.html">Back to the index</A>
</BODY>
</HTML>