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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>PySol - Rules for FreeCell</title>
<meta name="license" content="GNU General Public License">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body text="#000000" bgcolor="#F7F3FF" link="#0000FF" vlink="#660099"
link="#FF0000">
<img src="../images/pysollogo03.png" alt="PySol FC Logo">
<br>

<h1>FreeCell</h1>
<p>
FreeCell type. 1 deck. No redeal.

<h3>Object</h3>
<p>
Move all cards to the foundations.

<h3>Rules</h3>
<p>
FreeCell is played with one deck. All cards are dealt at the start of the
game. To compensate for this there are 4 free cells which can hold
any - and just one - card.
<p>
Piles build down by alternate color, and an empty space can be filled
with any card or sequence.
<p>
The number of cards you can move as a sequence is restricted by
the number of free cells - the number of free cells required is the
same as if you would make an equivalent sequence of moves with single cards.
(As a shortcut, the computer also considers the number of free piles so
that you can move even more cards as one single sequence.)

<h3>Notes</h3>
<p>
Game numbers in the range 1 to 32000 are compatible to the ones in the
<a href="http://www.solitairelaboratory.com/fcfaq.html">FreeCell FAQ</a>.
Visit this page to find out a lot of interesting information
about FreeCell its variants.
<p>
More than 99.9% of all FreeCell games are solvable.


<p>

<br>
<a href="../glossary.html">Glossary</a>
<br>
<a href="../general_rules.html">General rules</a>

<p>
<a href="../index.html">Back to the index</a>
<br>
<a href="../rules.html">Back to individual game rules</a>
<hr>
<i>PySolFC Documentation - version 3.2.0</i>
</body>
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