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<title>PySol - Rules for Interlock</title>
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<h1>Interlock</h1>
<p>
Klondike type. 1 deck. Unlimited redeals.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Rules</h3>
<p>
The tableau piles are built in a pyramid-esque layout, with eleven cards
in the top layer, ten cards in the middle, and nine on the bottom.
Each card forms a tableau pile which can be built down by alternate
color. The three bottom layer cards can be filled with a king when
empty, but the remaining layers cannot be filled.
<p>
Though all cards are dealt face-up, cards in the lower layers cannot
be moved until the cards on top of them are moved. However, if the
only card or sequence overlapping a card can legally be played on it,
that sequence can be moved down in a dropdown move.
<p>
Foundations are built up in suit from Ace to King.
<p>
Cards are dealt from the stock one at a time, and can be moved to
foundations or exposed tableau piles. You can go through the deck
as many times as needed.
<p>
The game is won when all cards are moved to the foundations.
<h3>Notes</h3>
<p>
Interlock is an original game that's a more straightforward variant
of other interlocking tableau games, such as
<a href="guardian.html">Guardian</a> or
<a href="loveaduck.html">Love a Duck</a>.
<p>
<br>
<a href="../glossary.html">Glossary</a>
<br>
<a href="../general_rules.html">General rules</a>
<p>
<a href="../index.html">Back to the index</a>
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<a href="../rules.html">Back to individual game rules</a>
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<i>PySolFC Documentation - version 3.2.0</i>
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