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#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------#
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------#
import math
from kivy.uix.stacklayout import StackLayout
from pysollib.kivy.LApp import LTopLevel0
from pysollib.kivy.LImage import LImage
from pysollib.mygettext import _
# ************************************************************************
# *
# ************************************************************************
class ImageStacker(StackLayout):
def __init__(self, **kw):
super().__init__(**kw)
self.dx = 1
self.dy = 1
self.asp = 1 # width/height.
def set_matrix(self, dx, dy):
self.dx = dx
self.dy = dy
def set_aspect(self, asp):
self.asp = asp # width/height.
def on_size(self, instance, value):
hint_x = 1.0 / self.dx
hint_y = 1.0 / self.dx
vasp = value[0]/value[1]
# adjust width or height
if vasp < self.asp:
hint_y = hint_y * vasp / self.asp
else:
hint_x = hint_x * self.asp / vasp
# apply to all images
for i in self.children:
i.size_hint = (hint_x, hint_y)
class FullPictureDialog(object):
def __init__(self, parent, title, game, **kw):
self.game = game
self.top = LTopLevel0(parent, title)
self.frame = self.top.content
self.images = game.app.subsampled_images
dx, dy = self.images.CARDW, self.images.CARDH
cards = self.game.gameinfo.trumps
cols = int(math.ceil(math.sqrt(len(cards))))
self.stp = ImageStacker()
self.stp.set_aspect(dx/dy)
self.stp.set_matrix(cols, cols)
for card in cards:
image = LImage(texture=self.images._card[card].texture)
self.stp.add_widget(image)
self.frame.add_widget(self.stp)
def create_full_picture_dialog(parent, game):
pd = FullPictureDialog(parent, _("Full picture"), game) # noqa
'''
global full_picture_dialog
try:
full_picture_dialog.wm_deiconify()
full_picture_dialog.tkraise()
except Exception:
# traceback.print_exc()
full_picture_dialog = FullPictureDialog(parent, game)
'''
def connect_game_full_picture_dialog(game):
pass
'''
try:
full_picture_dialog.connectGame(game)
except Exception:
pass
'''
def raise_full_picture_dialog(game):
pass
def destroy_full_picture_dialog():
pass
'''
global full_picture_dialog
try:
full_picture_dialog.destroy()
except Exception:
# traceback.print_exc()
pass
full_picture_dialog = None
'''
'''
'''
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