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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>PySol - Rules for Gypsy</title>
<meta name="license" content="GNU General Public License">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body text="#000000" bgcolor="#F7F3FF" link="#0000FF" vlink="#660099"
link="#FF0000">
<img src="../images/pysollogo03.png" alt="PySol FC Logo">
<br>

<h1>Gypsy</h1>
<p>
Gypsy type. 2 decks. No redeal.

<h3>Object</h3>
<p>
Move all cards to the foundations.

<h3>Rules</h3>
<p>
The eight playing piles in the tableau all start with two
cards face-down and one showing.
Piles build down by alternate color, and an empty space can be filled
with any card or sequence.
<p>
When no more moves are possible, click on the talon. One card will be
added to each of the playing piles.
<p>
You are also permitted to move cards back out of the foundation.

<h3>Strategy</h3>
<p>
Making heavy use of the Undo key is explicitly encouraged here - you can win
quite a number of games with a little bit of thought.

<h3>History</h3>
<p>
Gypsy is my all time favorite - it is probably the reason
that I started writing PySol at all...
<p>
I first met Gypsy almost fifteen years ago in the nice
Atari ST game <i>Patience</i> written by Volker Weidner.
And as there seems to be no official name of
this variant I adopted the name Gypsy from another
game called <i>xpat2</i>.


<p>

<br>
<a href="../glossary.html">Glossary</a>
<br>
<a href="../general_rules.html">General rules</a>

<p>
<a href="../index.html">Back to the index</a>
<br>
<a href="../rules.html">Back to individual game rules</a>
<hr>
<i>PySolFC Documentation - version 3.2.0</i>
</body>
</html>