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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>PySol - Rules for Picture Gallery</title>
<meta name="license" content="GNU General Public License">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body text="#000000" bgcolor="#F7F3FF" link="#0000FF" vlink="#660099"
link="#FF0000">
<img src="../images/pysollogo03.png" alt="PySol FC Logo">
<br>

<h1>Picture Gallery (Die Bildgallerie)</h1>
<p>
Picture Gallery type. 2 decks. No redeal.

<h3>Object</h3>
<p>
Fill the entire Gallery with pictures.

<h3>Rules</h3>
<p>
The layout consists of three rows of playing piles, a row for newly-
dealt cards, and a castoff pile for Aces.
<p>
All Aces are cast off to the pile on the right.  Use the &lt;A&gt; key.
When you clear a space on the tableau,
you can only fill it with the right card:
<ul>
<li>In the first row, you build up sequences starting with a Four,
<li>in the second row with a Three, and in the
<li>third row with a Two.
</ul>
You build up sequences incrementing by three, up to
the face cards.  Thus, in the first row, each pile is 4-7-10-King, in the
second row 3-6-9-Queen, and in the third row, 2-5-8-Jack. Once a sequence has been
started, you have to follow suit.
<p>
If you clear a space at the bottom it will get automatically filled
with a card from the talon. But if the talon is gone and you clear a space
at the bottom, then you can fill it with any card.
When no further moves are possible, click on the talon for a fresh row
of cards at the bottom.
<p>
You win when the entire Gallery is filled with pictures, that is, face cards.

<h3>Strategy</h3>
<p>
Because of the many piles involved the Picture Gallery requires some
concentration, but it is not too hard to win.


<p>

<br>
<a href="../glossary.html">Glossary</a>
<br>
<a href="../general_rules.html">General rules</a>

<p>
<a href="../index.html">Back to the index</a>
<br>
<a href="../rules.html">Back to individual game rules</a>
<hr>
<i>PySolFC Documentation - version 3.2.0</i>
</body>
</html>