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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>PySol - Rules for Shisen-Sho</title>
<meta name="license" content="GNU General Public License">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body text="#000000" bgcolor="#F7F3FF" link="#0000FF" vlink="#660099"
link="#FF0000">
<img src="../images/pysollogo03.png" alt="PySol FC Logo">
<br>

<h1>Shisen-Sho</h1>
<p>
Shisen-Sho is a single-player-game similar to Mahjongg and uses the same
set of tiles as Mahjongg.

<h3>Object</h3>
<p>
The object of the game is to remove all tiles from the field.

<h3>Rules</h3>
<p>
The aim of the game is to remove all tiles from the board. Only two
matching tiles can be removed at a time. Two tiles can only be removed if they
can be connected with a maximum of three connected lines. Lines can be
horizontal or vertical, but not diagonal.
<p>
You don't have to draw the lines by yourself, the game does this for
you. Just mark two matching tiles on the board, if they can be connected with a
maximum of three lines, the lines will be drawn and the tiles are
removed.
<p>
Remember that lines only may cross the empty border. If you are stuck, you
can use the Hint feature to find two tiles which may be removed. Clicking a
tile with the right mouse button will show you all corresponding tiles, no
matter if they are removable at the moment or not.


<p>

<br>
<a href="../glossary.html">Glossary</a>
<br>
<a href="../general_rules.html">General rules</a>

<p>
<a href="../index.html">Back to the index</a>
<br>
<a href="../rules.html">Back to individual game rules</a>
<hr>
<i>PySolFC Documentation - version 3.2.0</i>
</body>
</html>