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#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------
import pysollib.game
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.layout import Layout
from pysollib.stack import \
AbstractFoundationStack, \
SequenceRowStack, \
WasteStack, \
WasteTalonStack
from pysollib.util import ANY_RANK, ANY_SUIT
# ************************************************************************
# * Simplex
# ************************************************************************
# Helper function to check if all cards in a sequence have the same rank
def isSameRankSequence(cards):
c0 = cards[0] # Get the rank of the first card
for c in cards[1:]:
if c0.rank != c.rank: # Compare ranks of all other cards
return False
return True
# Class to define the foundation stack for Simplex
class Simplex_Foundation(AbstractFoundationStack):
# Function to check if group of cards can be accepted into the foundation
def acceptsCards(self, from_stack, cards):
if len(cards) != 4:
return False
return isSameRankSequence(cards) # Cards must be of the same rank
# Class to define row stack behavior in Simplex
class Simplex_RowStack(SequenceRowStack):
# Function to check if cards can be dropped into another stack
def canDropCards(self, stacks):
if len(self.cards) != 4: # Only allows groups of 4 cards
return (None, 0)
for s in stacks:
# If stack is not the current one and accepts the cards,
# return the stack and number of cards
if s is not self and s.acceptsCards(self, self.cards):
return (s, 4)
return (None, 0)
# Function to check if cards form a valid sequence (same rank)
def _isSequence(self, cards):
return isSameRankSequence(cards)
# Main game class definition for Simplex
class Simplex(pysollib.game.StartDealRowAndCards, Game):
# Function to create and initialize the game layout
# and stack configurations
def createGame(self, reserves=6):
# Create the game layout object
l, s = Layout(self), self.s
# Set window dimensions based on the layout
w, h = l.XM+10*l.XS, l.YM+2*l.YS+4*l.YOFFSET+l.TEXT_HEIGHT
self.setSize(w, h)
# Create and position stacks in the layout
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 's') # Label the stack
x += l.XS
s.waste = WasteStack(x, y, self) # Waste stack
l.createText(s.waste, 's') # Label the waste stack
x += l.XS
# Create the foundation stack with any rank and any suit
stack = Simplex_Foundation(
x, y, self,
suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52)
# Set horizontal offset for the cards to be displayed
xoffset = (self.width-3*l.XS)//51
stack.CARD_XOFFSET, stack.CARD_YOFFSET = xoffset, 0
s.foundations.append(stack)
x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
# Create 9 row stacks for card sequences
for i in range(9):
s.rows.append(Simplex_RowStack(x, y, self))
x += l.XS
# Define stack-groups and set up game structure
l.defaultStackGroups()
# Function to highlight matching card pairs
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank == card2.rank
# Register the game to make it available in the PySol library
registerGame(GameInfo(436, Simplex, "Simplex",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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