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#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
# imports
import getopt
import os
import sys
import traceback
from pysollib.app import Application
from pysollib.gamedb import GAME_DB
from pysollib.mfxutil import print_err
from pysollib.mygettext import _
from pysollib.pysolaudio import AbstractAudioClient
from pysollib.pysolaudio import KivyAudioClient, OSSAudioClient
from pysollib.pysolaudio import PyGameAudioClient, Win32AudioClient
from pysollib.pysolaudio import PysolSoundServerModuleClient
from pysollib.pysolaudio import pysolsoundserver
from pysollib.pysoltk import MfxMessageDialog
from pysollib.pysoltk import MfxRoot
from pysollib.pysoltk import PysolProgressBar
from pysollib.pysoltk import loadImage
from pysollib.resource import Tile
from pysollib.settings import SOUND_MOD, TITLE, TOOLKIT
from pysollib.util import DataLoader
from pysollib.winsystems import init_root_window
# ************************************************************************
# *
# ************************************************************************
if TOOLKIT == 'kivy':
from pysollib.mfxutil import getprefdir
from pysollib.settings import PACKAGE
def fatal_no_cardsets(app):
app.wm_withdraw()
MfxMessageDialog(app.top, title=_("%s installation error") % TITLE,
text=_('''No cardsets were found!!!
Cardsets should be installed into:
%(dir)s
Please check your %(app)s installation.
''') % {'dir': getprefdir(PACKAGE) + '/cardsets/', 'app': TITLE},
bitmap="error", strings=(_("&Quit"),))
else:
def fatal_no_cardsets(app):
app.wm_withdraw()
MfxMessageDialog(app.top, title=_("%s installation error") % TITLE,
text=_('''No cardsets were found!!!
Main data directory is:
%(dir)s
Please check your %(app)s installation.
''') % {'dir': app.dataloader.dir, 'app': TITLE},
bitmap="error", strings=(_("&Quit"),))
# ************************************************************************
# *
# ************************************************************************
def parse_option(argv):
prog_name = argv[0]
try:
optlist, args = getopt.getopt(argv[1:], "g:i:hD:",
["deal=", "game=", "gameid=",
"random-game",
"french-only",
"noplugins",
"nosound",
"sound-mod=",
"help"])
except getopt.GetoptError as err:
print_err(str(err) + "\n" + _("try %s --help for more information") %
prog_name, 0)
return None
opts = {"help": False,
"deal": None,
"game": None,
"gameid": None,
"random-game": False,
"french-only": False,
"noplugins": False,
"nosound": False,
"sound-mod": None,
}
for i in optlist:
if i[0] in ("-h", "--help"):
opts["help"] = True
elif i[0] == "--deal":
opts["deal"] = i[1]
elif i[0] in ("-g", "--game"):
opts["game"] = i[1]
elif i[0] in ("-i", "--gameid"):
opts["gameid"] = i[1]
elif i[0] == "--random-game":
opts["random-game"] = True
elif i[0] == "--french-only":
opts["french-only"] = True
elif i[0] == "--noplugins":
opts["noplugins"] = True
elif i[0] == "--nosound":
opts["nosound"] = True
elif i[0] == "--sound-mod":
assert i[1] in ('pss', 'pygame', 'oss', 'win')
opts["sound-mod"] = i[1]
if opts["help"]:
print(_("""Usage: %s [OPTIONS] [FILE]
-g --game=GAMENAME start game GAMENAME
-i --gameid=GAMEID start game with ID GAMEID
--deal=DEAL start game deal by number DEAL
--random-game start a random game
--french-only disable non-french games
--sound-mod=MOD use a certain sound module
--nosound disable sound support
--noplugins disable loading plugins
-h --help display this help and exit
FILE - file name of a saved game
MOD - one of following: pss(default), pygame, oss, win
""") % prog_name)
return None
if len(args) > 1:
print_err(
_("too many files\ntry %s --help for more information") %
prog_name, 0)
return None
filename = args and args[0] or None
if filename and not os.path.isfile(filename):
print_err(
_("invalid file name\ntry %s --help for more information") %
prog_name, 0)
return None
return opts, filename
# ************************************************************************
# *
# ************************************************************************
def pysol_init(app, args):
# init commandline options (undocumented)
opts = parse_option(args)
if not opts:
return 1
sys.exit(1)
opts, filename = opts
if filename:
app.commandline.loadgame = filename
app.commandline.deal = opts['deal']
app.commandline.game = opts['game']
if opts['gameid'] is not None:
try:
app.commandline.gameid = int(opts['gameid'])
except ValueError:
print_err(_('invalid game id: ') + opts['gameid'])
# try to create the config directory
for d in (
app.dn.config,
app.dn.savegames,
app.dn.boards,
os.path.join(app.dn.config, "music"),
# os.path.join(app.dn.config, "screenshots"),
os.path.join(app.dn.config, "tiles"),
os.path.join(app.dn.config, "tiles", "stretch"),
os.path.join(app.dn.config, "tiles", "save-aspect"),
os.path.join(app.dn.config, "tiles", "stretch-4k"),
os.path.join(app.dn.config, "tiles", "save-aspect-4k"),
os.path.join(app.dn.config, "cardsets"),
os.path.join(app.dn.config, "plugins"),
):
if not os.path.exists(d):
try:
os.makedirs(d)
except Exception:
traceback.print_exc()
pass
# init DataLoader
f = os.path.join("html", "license.html")
app.dataloader = DataLoader(args[0], f)
# init toolkit 1)
top = MfxRoot(className=TITLE)
app.top = top
app.top_bg = top.cget("bg")
app.top_cursor = top.cget("cursor")
# load options
try:
app.loadOptions()
except Exception:
traceback.print_exc()
pass
# init toolkit 2)
init_root_window(top, app)
# prepare the progress bar
app.loadImages1()
if not app.progress_images:
app.progress_images = (loadImage(app.gimages.logos[0]),
loadImage(app.gimages.logos[1]))
app.wm_withdraw()
# create the progress bar
title = _("Welcome to %s") % TITLE
color = app.opt.colors['table']
if app.tabletile_index > 0:
color = "#008200"
app.intro.progress = PysolProgressBar(app, top, title=title, color=color,
images=app.progress_images, norm=2.0)
app.intro.progress.update(step=1)
# init games database
def progressCallback(*args):
app.intro.progress.update(step=1)
GAME_DB.setCallback(progressCallback)
import pysollib.games
if not opts['french-only']:
import pysollib.games.mahjongg
import pysollib.games.special
pysollib.games.special.no_use()
# try to load plugins
if not opts["noplugins"]:
for dir in (os.path.join(app.dataloader.dir, "games"),
os.path.join(app.dataloader.dir, "plugins"),
app.dn.plugins):
try:
app.loadPlugins(dir)
except Exception:
pass
GAME_DB.setCallback(None)
# init audio 1)
app.audio = None
sounds = {'pss': PysolSoundServerModuleClient,
'pygame': PyGameAudioClient,
'oss': OSSAudioClient,
'win': Win32AudioClient}
if TOOLKIT == 'kivy':
sounds['kivy'] = KivyAudioClient
if opts["nosound"] or SOUND_MOD == 'none':
app.audio = AbstractAudioClient()
elif opts['sound-mod']:
c = sounds[opts['sound-mod']]
app.audio = c()
elif SOUND_MOD == 'auto':
snd = []
snd.append(PyGameAudioClient)
if TOOLKIT == 'kivy':
snd.append(KivyAudioClient)
if pysolsoundserver:
snd.append(PysolSoundServerModuleClient)
snd.append(OSSAudioClient)
snd.append(Win32AudioClient)
snd.append(AbstractAudioClient)
for c in snd:
try:
app.audio = c()
app.audio.startServer()
app.audio.connectServer(app)
except Exception:
pass
else:
# success
break
else:
c = sounds[SOUND_MOD]
app.audio = c()
app.audio.startServer()
app.audio.connectServer(app)
# update sound_mode
if isinstance(app.audio, PysolSoundServerModuleClient):
app.opt.sound_mode = 1
else:
app.opt.sound_mode = 0
# check games
if len(app.gdb.getGamesIdSortedByName()) == 0:
app.wm_withdraw()
app.intro.progress.destroy()
d = MfxMessageDialog(top, title=_("%s installation error") % TITLE,
text=_('''
No games were found!!!
Main data directory is:
%(dir)s
Please check your %(app)s installation.
''') % {'dir': app.dataloader.dir, 'app': TITLE},
bitmap="error", strings=(_("&Quit"),))
return 1
if opts['random-game']:
app.commandline.gameid = app.getRandomGameId()
# init cardsets
app.initCardsets()
cardset = None
c = app.opt.cardset.get(0).get(0)
if c:
cardset = app.cardset_manager.getByName(c[0])
if cardset and c[1]:
cardset.updateCardback(backname=c[1])
if app.cardset_manager.len() == 0:
fatal_no_cardsets(app)
return 3
missing = app.cardset_manager.identify_missing_cardsets()
if len(missing) > 0:
error_text = \
_('''PySol cannot find cardsets of the following types:''')
error_text += "\n\n"
for missingtype in missing:
error_text += missingtype + "\n"
error_text += _('''
This may make games that use those types of cardsets unplayable. Please
ensure that your Cardsets package is up to date.''')
MfxMessageDialog(top, title=_("Cardset error"), text=error_text,
bitmap="error")
if not cardset:
MfxMessageDialog(top, title=_("Cardset error"),
text=_('''
The cardset "%(cs)s" was not found.
Please ensure that this cardset has been installed, and that your
Cardsets package is up to date.
''') % {'cs': c[0]},
bitmap="error")
cardset = app.cardset_manager.getByName("Standard")
if not cardset:
cardset = app.cardset_manager.get(0)
if not cardset:
fatal_no_cardsets(app)
return 3
# init tiles
manager = app.tabletile_manager
tile = Tile()
tile.color = app.opt.colors['table']
tile.name = "None"
tile.filename = None
manager.register(tile)
app.initTiles()
if app.opt.tabletile_name: # and top.winfo_screendepth() > 8:
for tile in manager.getAll():
# The basename is checked in addition to the tile name
# this is to support differences in the table tile format
# from older PySol versions.
if (app.opt.tabletile_name == tile.name or
(os.path.splitext(app.opt.tabletile_name)[0] ==
os.path.splitext(tile.basename)[0])):
app.tabletile_index = tile.index
break
# init samples and music resources
app.initSamples()
app.initMusic()
# init audio 2)
if not app.audio.CAN_PLAY_SOUND:
app.opt.sound = 0
app.audio.updateSettings()
# start up the background music
if app.audio.CAN_PLAY_MUSIC:
music = app.music_manager.getAll()
if music:
app.music_playlist = list(music)[:]
app.miscrandom.shuffle(app.music_playlist)
# Cancelling because otherwise people complain
# that the music order is not random.
SHOULD_PUT_bye_for_now_FIRST = False
if SHOULD_PUT_bye_for_now_FIRST:
for m in app.music_playlist:
if m.name.lower() == "bye_for_now":
app.music_playlist.remove(m)
app.music_playlist.insert(0, m)
break
app.audio.playContinuousMusic(app.music_playlist)
# prepare other images
app.loadImages2()
app.loadImages3()
app.loadImages4()
startgameid = app.opt.last_gameid
if app.commandline.loadgame:
pass
elif app.commandline.game is not None:
gameid = app.gdb.getGameByName(app.commandline.game)
if gameid is None:
print_err(_("can't find game: %(game)s") % {
'game': app.commandline.game})
sys.exit(-1)
else:
startgameid = gameid
elif app.commandline.gameid is not None:
startgameid = app.commandline.gameid
progress = app.intro.progress
# load cardset
if startgameid != app.opt.last_gameid and app.opt.game_holded == 0:
success = app.requestCompatibleCardsetType(startgameid,
progress=progress)
else:
success = app.loadCardset(cardset, progress=progress, id=startgameid)
if not success and not cardset:
for cardset in app.cardset_manager.getAll():
progress.reset()
if app.loadCardset(cardset, progress=progress,
id=startgameid):
break
else:
fatal_no_cardsets(app)
return 3
# ok
return 0
# ************************************************************************
# * main
# ************************************************************************
if TOOLKIT == 'kivy':
from pysollib.kivy.LApp import LApp
import logging
def main(args=None):
logging.basicConfig(level=logging.INFO)
LApp(args).run()
else:
def main(args=None):
# create the application
app = Application()
r = pysol_init(app, args)
if r != 0:
return r
# let's go - enter the mainloop
app.mainloop()
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