File: undo_manager.py

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#------------------------------------------------------------------------------
# Copyright (c) 2008, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license.  The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
# Thanks for using Enthought open source!
#
# Author: Riverbank Computing Limited
# Description: <Enthought undo package component>
#------------------------------------------------------------------------------

from __future__ import absolute_import

# Enthought library imports.
from traits.api import Bool, Event, HasTraits, Instance, Int, Property, \
    Unicode, provides

# Local imports.
from .i_undo_manager import IUndoManager


@provides(IUndoManager)
class UndoManager(HasTraits):
    """ The UndoManager class is the default implementation of the
    IUndoManager interface.
    """

    #### 'IUndoManager' interface #############################################

    # This is the currently active command stack and may be None.  Typically it
    # is set when some sort of editor becomes active.
    active_stack = Instance('apptools.undo.api.ICommandStack')

    # This reflects the clean state of the currently active command stack.  It
    # is intended to support a "document modified" indicator in the GUI.  It is
    # maintained by the undo manager.
    active_stack_clean = Property(Bool)

    # This is the name of the command that can be redone.  It will be empty if
    # there is no command that can be redone.  It is maintained by the undo
    # manager.
    redo_name = Property(Unicode)

    # This is the sequence number of the next command to be performed.  It is
    # incremented immediately before a command is invoked (by its 'do()'
    # method).
    sequence_nr = Int

    # This event is fired when the index of a command stack changes.  The value
    # of the event is the stack that has changed.  Note that it may not be the
    # active stack.
    stack_updated = Event

    # This is the name of the command that can be undone.  It will be empty if
    # there is no command that can be undone.  It is maintained by the undo
    # manager.
    undo_name = Property(Unicode)

    ###########################################################################
    # 'IUndoManager' interface.
    ###########################################################################

    def redo(self):
        """ Redo the last undone command of the active command stack. """

        if self.active_stack is not None:
            self.active_stack.redo()

    def undo(self):
        """ Undo the last command of the active command stack. """

        if self.active_stack is not None:
            self.active_stack.undo()

    ###########################################################################
    # Private interface.
    ###########################################################################

    def _active_stack_changed(self, new):
        """ Handle a different stack becoming active. """

        # Pretend that the stack contents have changed.
        self.stack_updated = new

    def _get_active_stack_clean(self):
        """ Get the current clean state. """

        if self.active_stack is None:
            active_stack_clean = True
        else:
            active_stack_clean = self.active_stack.clean

        return active_stack_clean

    def _get_redo_name(self):
        """ Get the current redo name. """

        if self.active_stack is None:
            redo_name = ""
        else:
            redo_name = self.active_stack.redo_name

        return redo_name

    def _get_undo_name(self):
        """ Get the current undo name. """

        if self.active_stack is None:
            undo_name = ""
        else:
            undo_name = self.active_stack.undo_name

        return undo_name