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import os
from random import randint
import unittest
from unittest.mock import MagicMock
import sys
import time
from asciimatics.event import KeyboardEvent, MouseEvent
from asciimatics.exceptions import StopApplication, NextScene
try:
from asciimatics.screen import _SignalState
except ImportError:
pass
from asciimatics.scene import Scene
from asciimatics.screen import Screen, Canvas, ManagedScreen, _DoubleBuffer
from tests.mock_objects import MockEffect
if sys.platform == "win32":
import win32console
import win32con
else:
import signal
import curses
def check_screen_and_canvas(screen, fn):
"""
Helper function to check that a Screen and Canvas work identically.
:param screen: The screen object to use for the test.
:param fn: The function to call for the test.
"""
for test_object in (screen, Canvas(screen, screen.height, screen.width)):
fn(test_object)
class TestScreen(unittest.TestCase):
def setUp(self):
# Skip for non-Windows if the terminal definition is incomplete.
# This typically means we're running inside a non-standard terminal.
# For example, this happens when embedded in PyCharm.
if sys.platform != "win32":
if not (("FORCE_TTY" in os.environ and os.environ["FORCE_TTY"] == "Y") or sys.stdout.isatty()):
self.skipTest("Not a valid TTY")
curses.initscr()
if curses.tigetstr("ri") is None:
self.skipTest("No valid terminal definition")
def assert_canvas_equals(self, canvas, expected, height=10, width=75):
"""
Assert output to canvas/screen is as expected.
"""
# TODO: Merge with widget test function of the same name.
output = ""
for y in range(height):
for x in range(width):
try:
char, _, _, _ = canvas.get_from(x, y)
except Exception:
raise RuntimeError(f"{x} {y}")
output += chr(char)
output += "\n"
self.assertEqual(output, expected)
def test_wrapper(self):
"""
Check that you can create a blank Screen.
"""
def internal_checks(screen):
# Check screen basically exists
self.assertIsNotNone(screen)
self.assertGreater(screen.width, 0)
self.assertGreater(screen.height, 0)
self.assertGreater(screen.colours, 0)
# Check that the Screen is cleared ready for use.
for x in range(screen.width):
for y in range(screen.height):
char, fg, attr, bg = screen.get_from(x, y)
self.assertEqual(char, ord(" "))
self.assertEqual(fg, Screen.COLOUR_WHITE)
self.assertEqual(attr, 0)
self.assertEqual(bg, Screen.COLOUR_BLACK)
Screen.wrapper(internal_checks)
def test_wrapper_return(self):
"""
Check that you get the result back from the wrapped function.
"""
def internal_checks(_):
return True
self.assertTrue(Screen.wrapper(internal_checks))
def test_print_and_get(self):
"""
Check that basic print_at and get_from work as expected.
"""
def internal_checks(screen):
for x in range(screen.width):
for y in range(15):
char = randint(0, 255)
fg = randint(Screen.COLOUR_DEFAULT, Screen.COLOUR_WHITE)
bg = randint(Screen.COLOUR_DEFAULT, Screen.COLOUR_WHITE)
attr = randint(0, Screen.A_UNDERLINE)
screen.print_at(chr(char), x, y, fg, attr, bg)
char2, fg2, attr2, bg2 = screen.get_from(x, y)
self.assertEqual(char, char2)
self.assertEqual(fg, fg2)
self.assertEqual(attr, attr2)
self.assertEqual(bg, bg2)
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_highlight(self):
"""
Check that highlight works as expected.
"""
def internal_checks(screen):
for x in range(screen.width):
for y in range(15):
char = randint(0, 255)
fg = randint(Screen.COLOUR_RED, Screen.COLOUR_WHITE)
bg = randint(Screen.COLOUR_RED, Screen.COLOUR_WHITE)
attr = randint(0, Screen.A_UNDERLINE)
screen.print_at(chr(char), x, y, fg, attr, bg)
# Check BG highlight first.
screen.highlight(-1, -1, screen.width + 2, screen.height + 2, bg=0)
for x in range(screen.width):
for y in range(15):
_, fg2, _, bg2 = screen.get_from(x, y)
self.assertEqual(bg2, 0)
self.assertNotEqual(fg2, 0)
# Now check FG highlighting.
screen.highlight(-1, -1, screen.width + 2, screen.height + 2, fg=0)
for x in range(screen.width):
for y in range(15):
_, fg2, _, bg2 = screen.get_from(x, y)
self.assertEqual(bg2, 0)
self.assertEqual(fg2, 0)
# Now check blending.
screen.print_at("*" * screen.width,
0, 0,
Screen.COLOUR_CYAN,
Screen.A_NORMAL,
Screen.COLOUR_YELLOW)
screen.highlight(0, 0, screen.width, 1, fg=0, bg=0, blend=50)
for x in range(screen.width):
_, fg2, _, bg2 = screen.get_from(x, 0)
self.assertEqual(bg2, 0)
self.assertEqual(fg2, 0)
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_visible(self):
"""
Check that is_visible works as expected.
"""
def internal_checks(screen):
# Check some points that must always be visible
self.assertTrue(screen.is_visible(0, 0))
self.assertTrue(screen.is_visible(
screen.width - 1, screen.height - 1))
# Check some points that cannot be visible
self.assertFalse(screen.is_visible(-1, -1))
self.assertFalse(screen.is_visible(
screen.width, screen.height))
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_paint(self):
"""
Check that paint with colour map works.
"""
def internal_checks(screen):
# Put a simple colour map to screen.
screen.paint(
"Text", 0, 0,
colour_map=((1, 0, 4), (2, 0, 3), (3, 0, 2), (4, 0, 1)))
# Check it is rendered as expected.
char, fg, _, bg = screen.get_from(0, 0)
self.assertEqual(fg, 1)
self.assertEqual(bg, 4)
char, fg, _, bg = screen.get_from(3, 0)
self.assertEqual(fg, 4)
self.assertEqual(bg, 1)
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_limits(self):
"""
Check that get_from and print_at limit checking works.
"""
def internal_checks(screen):
# Check we have some canvas dimensions
self.assertEqual(screen.dimensions[1], screen.width)
self.assertEqual(screen.dimensions[0], screen.height)
# Basic limit checking
self.assertIsNone(screen.get_from(-1, -1))
self.assertIsNone(screen.get_from(screen.width, screen.height))
# Printing off-screen should not fail, but do nothing.
screen.print_at("hello", 0, -1)
screen.print_at("hello", 0, screen.height)
# Printing across screen edge should crop.
screen.print_at("12345", -1, 0)
char, fg, _, bg = screen.get_from(0, 0)
self.assertEqual(char, ord("2"))
self.assertEqual(fg, Screen.COLOUR_WHITE)
self.assertEqual(bg, Screen.COLOUR_BLACK)
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_scroll(self):
"""
Check that scrolling works as expected.
"""
def internal_checks(screen):
# New screen is not scrolled.
self.assertEqual(screen.start_line, 0)
# Scroll and check it has moved
screen.scroll()
self.assertEqual(screen.start_line, 1)
# Scroll to specific location and check it has moved
screen.scroll_to(0)
self.assertEqual(screen.start_line, 0)
Screen.wrapper(internal_checks, height=15)
def test_centre(self):
"""
Check that centre works as expected.
"""
def internal_checks(screen):
screen.centre("1234", 0)
char, fg, _, bg = screen.get_from((screen.width - 4) // 2, 0)
self.assertEqual(char, ord("1"))
self.assertEqual(fg, Screen.COLOUR_WHITE)
self.assertEqual(bg, Screen.COLOUR_BLACK)
Screen.wrapper(internal_checks, height=15)
def test_draw(self):
"""
Check that line drawing works as expected.
"""
def internal_checks(screen):
# Draw thick and thin lines
for line_type in (True, False):
# Draw in opposite directions
for start in range(0, 11, 10):
screen.print_at(str(start), 11, 2)
# Horizontal line
screen.move(start, 0)
screen.draw(10 - start, 0, thin=line_type)
res = screen.get_from(1, 0)
self.assertEqual(res[0], ord("^" if line_type else "#"))
# Check clearing works too
screen.draw(start, 0, char=" ", thin=line_type)
res = screen.get_from(1, 0)
self.assertEqual(res[0], ord(" "))
# Vertical line
screen.move(0, start)
screen.draw(0, 10 - start, thin=line_type)
res = screen.get_from(0, 1)
self.assertEqual(res[0], ord("|" if line_type else "#"))
# Check clearing works too
screen.draw(0, start, char=" ", thin=line_type)
res = screen.get_from(0, 1)
self.assertEqual(res[0], ord(" "))
# Diagonal line
screen.move(0, start)
screen.draw(10, 10 - start, thin=line_type)
res = screen.get_from(1, 9 if start else 1)
if line_type:
self.assertEqual(res[0], ord("'" if start else "\\"))
else:
self.assertEqual(res[0], ord("7" if start else "Y"))
# Check clearing works too
screen.move(0, start)
screen.draw(10, 10 - start, char=" ", thin=line_type)
res = screen.get_from(1, 9 if start else 1)
self.assertEqual(res[0], ord(" "))
Screen.wrapper(
check_screen_and_canvas,
height=15,
unicode_aware=False,
arguments=[internal_checks])
def test_polygons(self):
"""
Check that filled polygons work as expected.
"""
def internal_checks(screen):
screen.fill_polygon([[(0, 0), (10, 0), (0, 10), (10, 10)]])
screen.fill_polygon([[(20, 0), (30, 0), (30, 10), (25, 5), (20, 10)]])
screen.fill_polygon([[(40, 0), (45, 5), (50, 0), (50, 10), (40, 10)]])
screen.fill_polygon([[(60, 0), (70, 0), (70, 10), (60, 10)],
[(63, 2), (67, 2), (67, 8), (63, 8)]])
self.maxDiff = None
self.assert_canvas_equals(
screen,
"Y########7 ########## . . ########## \n" +
" Y######7 ########## #. .# ########## \n" +
" Y####7 ########## ##. .## ### ### \n" +
" Y##7 ########## ###. .### ### ### \n" +
" Y7 ########## ####..#### ### ### \n" +
" .. ####7Y#### ########## ### ### \n" +
" .##. ###7 Y### ########## ### ### \n" +
" .####. ##7 Y## ########## ### ### \n" +
" .######. #7 Y# ########## ########## \n" +
".########. 7 Y ########## ########## \n")
Screen.wrapper(
check_screen_and_canvas,
height=10,
unicode_aware=False,
arguments=[internal_checks])
def test_last_pos(self):
"""
Check that screen drawing is efficient and unaffected by draw.
"""
def internal_checks(screen):
# Should start with no known location.
screen.reset()
self.assertEqual(screen._cur_x, None)
self.assertEqual(screen._cur_y, None)
# Drawing should not affect latest update. This was previously
# bugged - hence this test case!
screen.move(0, 0)
screen.draw(10, 10)
self.assertEqual(screen._cur_x, None)
self.assertEqual(screen._cur_y, None)
# Printing should not affect latest update.
screen.print_at("Hi", 12, 12)
self.assertEqual(screen._cur_x, None)
self.assertEqual(screen._cur_y, None)
# Refresh should update the last drawn character.
screen.refresh()
self.assertEqual(screen._cur_x, 14)
self.assertEqual(screen._cur_y, 12)
Screen.wrapper(
internal_checks,
height=15,
unicode_aware=False)
def test_palette(self):
"""
Check that we have a valid colour palette.
"""
def internal_checks(screen):
# Check basic length
self.assertGreater(screen.colours, 0)
self.assertEqual(len(screen.palette), 256 * 3)
# Should always have fundamental console colours
for i, c in enumerate((0, 0, 0)):
self.assertEqual(screen.palette[i], c)
for i, c in enumerate((128, 0, 0)):
self.assertEqual(screen.palette[i+3], c)
for i, c in enumerate((0, 128, 0)):
self.assertEqual(screen.palette[i+6], c)
for i, c in enumerate((128, 128, 0)):
self.assertEqual(screen.palette[i+9], c)
for i, c in enumerate((0, 0, 128)):
self.assertEqual(screen.palette[i+12], c)
for i, c in enumerate((128, 0, 128)):
self.assertEqual(screen.palette[i+15], c)
for i, c in enumerate((0, 128, 128)):
self.assertEqual(screen.palette[i+18], c)
for i, c in enumerate((192, 192, 192)):
self.assertEqual(screen.palette[i+21], c)
Screen.wrapper(internal_checks, height=15)
def test_putch_and_getch(self):
"""
Check deprecated features still work.
"""
def internal_checks(screen):
for x in range(screen.width):
for y in range(15):
char = randint(0, 255)
fg = randint(0, Screen.COLOUR_WHITE)
bg = randint(0, Screen.COLOUR_WHITE)
attr = randint(0, Screen.A_UNDERLINE)
screen.putch(chr(char), x, y, fg, attr, bg)
char2, fg2, attr2, bg2 = screen.getch(x, y)
self.assertEqual(char, char2)
self.assertEqual(fg, fg2)
self.assertEqual(attr, attr2)
self.assertEqual(bg, bg2)
Screen.wrapper(internal_checks, height=15)
def test_open_close(self):
"""
Check Screen.open works.
"""
def check_screen(local_screen):
# If we get here there's not much new to test. Check that we can
# draw something without hitting an Exception.
local_screen.print_at("Hello world!",
0, 0,
colour=Screen.COLOUR_CYAN,
attr=Screen.A_BOLD,
bg=Screen.COLOUR_BLUE)
local_screen.refresh()
screen = Screen.open()
check_screen(screen)
screen.close()
def test_refresh(self):
"""
Check that refresh works.
"""
def internal_checks(screen):
# Not much we can do here as refresh will draw to a screen we can't
# query. Check that we don't hit an Exception on refresh().
screen.print_at("Hello world!",
0, 0,
colour=Screen.COLOUR_CYAN,
attr=Screen.A_BOLD,
bg=Screen.COLOUR_BLUE)
screen.refresh()
Screen.wrapper(
check_screen_and_canvas, height=15, arguments=[internal_checks])
def test_origin(self):
"""
Check that Canvas origin is correct.
"""
def internal_checks(screen):
canvas = Canvas(screen, 5, 5, 1, 2)
self.assertEqual(canvas.origin, (1, 2))
Screen.wrapper(internal_checks, height=15)
def test_play(self):
"""
Check that we can play a basic Effect in a Scene.
"""
def internal_checks(screen):
# Since the Screen draws things, there's not too much we can do
# to genuinely verify this without verifying all Scene and Effect
# function too. Just play a dummy Effect for now.
test_effect = MockEffect()
screen.play([Scene([test_effect], 0)])
self.assertTrue(test_effect.stop_called)
self.assertTrue(test_effect.reset_called)
# Now check that the desired duration is used.
test_effect = MockEffect(count=6)
screen.play([Scene([test_effect], 15)])
self.assertFalse(test_effect.stop_called)
self.assertTrue(test_effect.reset_called)
# Now check that delete_count works.
test_effect = MockEffect(count=6)
test_effect2 = MockEffect(delete_count=3)
scene = Scene([test_effect, test_effect2], 15)
self.assertEqual(len(scene.effects), 2)
screen.play([scene])
self.assertEqual(len(scene.effects), 1)
self.assertEqual(scene.effects[0], test_effect)
Screen.wrapper(internal_checks, height=15)
def test_next_scene(self):
"""
Check that we can play multiple Scenes.
"""
def internal_checks(screen):
# First check that we can move between screens.
test_effect1 = MockEffect(stop=False)
test_effect2 = MockEffect(count=5)
screen.play([
Scene([test_effect1], 5),
Scene([test_effect2], 0)])
self.assertTrue(test_effect1.update_called)
self.assertTrue(test_effect2.update_called)
# Now check that we can start at the second scene.
test_effect1 = MockEffect(stop=False)
scene1 = Scene([test_effect1], 5, name="1")
test_effect2 = MockEffect(count=3)
scene2 = Scene([test_effect2], 0, name="2")
screen.play([scene1, scene2], start_scene=scene2)
self.assertFalse(test_effect1.update_called)
self.assertTrue(test_effect2.update_called)
# Now check that we can move to named scenes.
test_effect1 = MockEffect(stop=False, next_scene="B")
test_effect2 = MockEffect(count=5)
screen.play([
Scene([test_effect1], 15, name="A"),
Scene([test_effect2], 0, name="B")])
self.assertTrue(test_effect1.update_called)
self.assertTrue(test_effect2.update_called)
# Now check that bad names cause an exception.
with self.assertRaises(RuntimeError):
test_effect1 = MockEffect(stop=False, next_scene="C")
test_effect2 = MockEffect(count=5)
screen.play([
Scene([test_effect1], 15, name="A"),
Scene([test_effect2], 0, name="B")])
self.assertTrue(test_effect1.update_called)
self.assertFalse(test_effect2.update_called)
# Now check that play stops at the end when repeat=False
test_effect1 = MockEffect(stop=False)
scene1 = Scene([test_effect1], 5, name="1")
screen.play([scene1], repeat=False)
self.assertTrue(test_effect1.update_called)
Screen.wrapper(internal_checks, height=15)
def test_forced_update(self):
"""
Check that forcing an update works as expected.
"""
def internal_checks(screen):
# First check that Effects are always drawn at Scene start
test_effect = MockEffect(count=101, stop_frame=101, frame_rate=100)
screen.set_scenes([Scene([test_effect], 0)])
screen.draw_next_frame()
self.assertTrue(test_effect.update_called)
# Now check that the Screen honours the long frame rate...
test_effect.update_called = False
for _ in range(90):
screen.draw_next_frame()
self.assertFalse(test_effect.update_called)
# Now check that the forced update works as expected.
screen.force_update()
screen.draw_next_frame()
self.assertTrue(test_effect.update_called)
# Now check that a full refresh works.
self.assertEqual(len(list(screen._buffer.deltas(0, 100))), 0)
screen.force_update(full_refresh=True)
self.assertGreater(len(list(screen._buffer.deltas(0, 100))), 0)
Screen.wrapper(internal_checks, height=15)
def test_catch_exceptions(self):
"""
Check that we can catch exceptions (e.g. for ctrl-c).
"""
def internal_checks(screen):
# Not much we can do here as refresh will draw to a screen we can't
# query. Check that we don't hit an Exception on refresh().
if sys.platform == "win32":
# Strictly speaking, this doesn't test catching ctrl-c as
# it isn't possible to trigger the control handler (even if
# we don't catch interrupts). Still a good basic check for
# input, though.
event = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
event.Char = "\03"
event.KeyDown = 1
event.RepeatCount = 1
event.ControlKeyState = win32con.LEFT_CTRL_PRESSED
event.VirtualKeyCode = 67
event.VirtualScanCode = 46
screen._stdin.WriteConsoleInput([event])
event.KeyDown = 0
screen._stdin.WriteConsoleInput([event])
ch = screen.get_event()
self.assertEqual(ch.key_code, 3)
self.assertIsNone(screen.get_event())
else:
# Check Ctrl-c (and no other input)
os.kill(os.getpid(), signal.SIGINT)
ch = screen.get_event()
self.assertEqual(ch.key_code, 3)
self.assertIsNone(screen.get_event())
# Check Ctrl-z (and no other input)
os.kill(os.getpid(), signal.SIGTSTP)
ch = screen.get_event()
self.assertEqual(ch.key_code, 26)
self.assertIsNone(screen.get_event())
Screen.wrapper(internal_checks, height=15, catch_interrupt=True)
def test_scroll_redraw(self):
"""
Check that scrolling works with screen locations.
"""
def internal_checks(screen):
# New screen is not scrolled.
self.assertEqual(screen.start_line, 0)
# Scroll and check it has not moved
screen.print_at("Hello", 0, 1)
for i, c in enumerate("Hello"):
self.assertEqual(screen.get_from(i, 1)[0], ord(c))
screen.scroll()
for i, c in enumerate("Hello"):
self.assertEqual(screen.get_from(i, 1)[0], ord(c))
screen.refresh()
for i, c in enumerate("Hello"):
self.assertEqual(screen.get_from(i, 1)[0], ord(c))
Screen.wrapper(internal_checks)
@staticmethod
def _inject_key(screen, char):
"""
Inject a specified character into the input buffers.
"""
if sys.platform == "win32":
event = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
event.RepeatCount = 1
event.ControlKeyState = 0
event.VirtualScanCode = 0
if char >= 0:
event.Char = chr(char)
event.VirtualKeyCode = ord(chr(char).upper())
else:
# Lookup in mapping dicts
reverse = {v: k for k, v in
screen._EXTRA_KEY_MAP.items()}
if char in reverse:
event.VirtualKeyCode = reverse[char]
else:
# Fudge key state required for BACK_TAB if needed.
if char == Screen.KEY_BACK_TAB:
char = Screen.KEY_TAB
event.ControlKeyState = win32con.SHIFT_PRESSED
reverse = {v: k for k, v in
screen._KEY_MAP.items()}
event.VirtualKeyCode = reverse[char]
event.KeyDown = 1
screen._stdin.WriteConsoleInput([event])
event.KeyDown = 0
screen._stdin.WriteConsoleInput([event])
else:
if char > 0:
# Curses uses a LIFO stack for key injection, so reverse the
# byte string to be injected. Note that this still works for
# ASCII as it is a single char subset of UTF-8.
for c in reversed(bytes(chr(char).encode("utf-8"))):
curses.ungetch(c)
else:
reverse = {v: k for k, v in
screen._KEY_MAP.items()}
curses.ungetch(reverse[char])
@staticmethod
def _inject_mouse(screen, x, y, button):
"""
Inject a mouse event into the input buffers.
"""
if sys.platform == "win32":
event = win32console.PyINPUT_RECORDType(win32console.MOUSE_EVENT)
event.MousePosition.X = x
event.MousePosition.Y = y
if button & MouseEvent.LEFT_CLICK != 0:
event.ButtonState |= win32con.FROM_LEFT_1ST_BUTTON_PRESSED
if button & MouseEvent.RIGHT_CLICK != 0:
event.ButtonState |= win32con.RIGHTMOST_BUTTON_PRESSED
if button & MouseEvent.DOUBLE_CLICK != 0:
event.EventFlags |= win32con.DOUBLE_CLICK
screen._stdin.WriteConsoleInput([event])
else:
# Curses doesn't like no value in some cases - use a dummy button
# click which we don't use instead.
bstate = curses.BUTTON4_CLICKED
if button & MouseEvent.LEFT_CLICK != 0:
bstate |= curses.BUTTON1_CLICKED
if button & MouseEvent.RIGHT_CLICK != 0:
bstate |= curses.BUTTON3_CLICKED
if button & MouseEvent.DOUBLE_CLICK != 0:
bstate |= curses.BUTTON1_DOUBLE_CLICKED
curses.ungetmouse(0, x, y, 0, bstate)
def test_key_input(self):
"""
Check that keyboard input works.
"""
def internal_checks(screen):
# Inject a letter and check it is picked up
self._inject_key(screen, ord("a"))
ch = screen.get_event()
self.assertEqual(ch.key_code, ord("a"))
self.assertIsNone(screen.get_event())
# Inject a letter and check it is picked up
self._inject_key(screen, Screen.KEY_BACK_TAB)
ch = screen.get_event()
self.assertEqual(ch.key_code, Screen.KEY_BACK_TAB)
self.assertIsNone(screen.get_event())
# Check that get_key also works.
self._inject_key(screen, ord("b"))
ch = screen.get_key()
self.assertEqual(ch, ord("b"))
self.assertIsNone(screen.get_key())
# Check that unicode input also works
self._inject_key(screen, ord("├"))
ch = screen.get_event()
self.assertEqual(ch.key_code, ord("├"))
self.assertIsNone(screen.get_event())
# Check that unicode input colliding with curses KEY_MAP also works (code: 263)
self._inject_key(screen, ord("ć"))
ch = screen.get_event()
self.assertEqual(ch.key_code, ord("ć"))
self.assertIsNone(screen.get_event())
Screen.wrapper(internal_checks, height=15, unicode_aware=True)
def test_mouse_input(self):
"""
Check that mouse input works.
"""
def internal_checks(screen):
# Inject a mouse move and check it is picked up
self._inject_mouse(screen, 1, 2, 0)
ev = screen.get_event()
self.assertEqual(ev.x, 1)
self.assertEqual(ev.y, 2)
self.assertEqual(ev.buttons, 0)
self.assertIsNone(screen.get_event())
# Check left click
self._inject_mouse(screen, 2, 3, MouseEvent.LEFT_CLICK)
ev = screen.get_event()
self.assertEqual(ev.x, 2)
self.assertEqual(ev.y, 3)
self.assertEqual(ev.buttons, MouseEvent.LEFT_CLICK)
self.assertIsNone(screen.get_event())
# Check right click
self._inject_mouse(screen, 0, 0, MouseEvent.RIGHT_CLICK)
ev = screen.get_event()
self.assertEqual(ev.x, 0)
self.assertEqual(ev.y, 0)
self.assertEqual(ev.buttons, MouseEvent.RIGHT_CLICK)
self.assertIsNone(screen.get_event())
# Check double click
self._inject_mouse(screen, 0, 0, MouseEvent.DOUBLE_CLICK)
ev = screen.get_event()
self.assertEqual(ev.x, 0)
self.assertEqual(ev.y, 0)
self.assertEqual(ev.buttons, MouseEvent.DOUBLE_CLICK)
self.assertIsNone(screen.get_event())
Screen.wrapper(internal_checks, height=15)
def test_windows_input(self):
"""
Check that extended keyboard input works on Windows.
"""
def internal_checks(screen):
if sys.platform != "win32":
self.skipTest("Only valid for Windows platforms")
# Test no mapping by default
self._inject_key(screen, Screen.KEY_NUMPAD0)
self.assertIsNone(screen.get_event())
# Test switching on mapping picks up keys
screen.map_all_keys(True)
self._inject_key(screen, Screen.KEY_NUMPAD0)
ch = screen.get_key()
self.assertEqual(ch, Screen.KEY_NUMPAD0)
self.assertIsNone(screen.get_key())
Screen.wrapper(internal_checks, height=15)
def test_unhandled_events(self):
"""
Check that default handling of events works as documented.
"""
def internal_checks(screen):
# Check for exit
for char in ("X", "x", "Q", "q"):
with self.assertRaises(StopApplication):
event = KeyboardEvent(ord(char))
screen._unhandled_event_default(event)
for char in (" ", "\n"):
with self.assertRaises(NextScene):
event = KeyboardEvent(ord(char))
screen._unhandled_event_default(event)
Screen.wrapper(internal_checks, height=15)
def test_title(self):
"""
Check that we can change the screen title.
"""
def internal_checks(screen):
# It's not possible to read values back, so just check code doesn't
# crash.
screen.set_title("Asciimatics test")
Screen.wrapper(internal_checks, height=15)
def test_wait(self):
"""
Check that wait_for_input delays as requested when no input.
"""
if sys.platform == "win32":
self.skipTest("Broken on github runner.")
if not sys.stdout.isatty():
self.skipTest("Not a valid TTY")
def internal_checks(screen):
# Clear any outstanding events - sometimes windows has system events waiting.
for _ in range (10):
screen.get_event()
start = time.time()
screen.wait_for_input(0.1)
self.assertGreaterEqual(time.time() - start, 0.1)
Screen.wrapper(internal_checks, height=15)
def test_ctrl(self):
"""
Check that ctrl returns the right values.
"""
# Check standard alphabetical range
for i, char in enumerate(range(ord('@'), ord('Z'))):
self.assertEqual(Screen.ctrl(char), i)
self.assertEqual(Screen.ctrl(chr(char)), i)
self.assertEqual(Screen.ctrl(chr(char).lower()), i)
# Check last few options - which mostly aren't actually returned in
# Linux and so probably only of limited value, but what the heck!
for i, char in enumerate(["[", "\\", "]", "^", "_"]):
self.assertEqual(Screen.ctrl(char), i + 27)
# Check other things return None - pick boundaries for checks.
for char in ["?", "`", "\x7f"]:
self.assertIsNone(Screen.ctrl(char))
def assert_line_equals(self, canvas, expected, y=0, length=None):
"""
Assert first line of output to canvas is as expected.
"""
output = ""
for x in range(canvas.width):
char, _, _, _ = canvas.get_from(x, y)
output += chr(char)
if length:
self.assertEqual(output[:length], expected[:length])
else:
self.assertEqual(output, expected)
def test_cjk_glyphs(self):
"""
Check that CJK languages track double-width glyphs as expected.
"""
screen = MagicMock(spec=Screen, colours=8, unicode_aware=True)
canvas = Canvas(screen, 10, 40, 0, 0)
# Check underflow and overflow work as expected for CJK languages.
# These languages actually use two characters for some glyphs, so when you query the
# contents, you will see the value for both characters. Also, most terminals don't like
# displaying half glyphs, so asciimatics doesn't even allow it.
canvas.print_at("ab", -1, 0)
canvas.print_at("cd", canvas.width - 1, 0)
self.assert_line_equals(canvas, "b c")
canvas.reset()
canvas.print_at("你確", -1, 0)
canvas.print_at("你確", canvas.width - 1, 0)
self.assert_line_equals(canvas, " 確確 ")
def test_cjk_glyphs_overwrite(self):
"""
Check that CJK languages delete half-glyphs correctly.
"""
screen = Screen.open(unicode_aware=True)
screen.print_at("aaaa", 0, 0)
screen.print_at("你確", 0, 1)
screen.print_at("bbbb", 0, 2)
screen.refresh()
screen.print_at("cccc", 0, 0)
screen.print_at("你確", 1, 1)
screen.print_at("dddd", 0, 2)
screen.refresh()
# Half-glyph appears as an "x" to show error and then double-width glyphs are returned
# twice, reflecting their extra width.
self.assert_line_equals(screen, "x你你確確 ", y=1, length=6)
screen.close()
def test_zero_width(self):
"""
Check that zero width modifiers are ignored.
"""
screen = Screen.open(unicode_aware=True)
screen.print_at("Xx🛡️🍀🍀xX", 0, 0)
self.assert_line_equals(screen, "Xx🛡🍀🍀🍀🍀xX", length=9)
screen.close()
def test_save_signal_state(self):
"""Tests that the signal state class works properly.
The _SignalState class must set, save, and restore signals
when needed.
"""
if sys.platform == "win32":
self.skipTest("Windows does not have signals.")
def dummy_handler():
"""Assign dummy handler to an arbitrary signal."""
pass
self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_handler)
signal_state = _SignalState()
signal_state.set(signal.SIGWINCH, dummy_handler)
self.assertEqual(signal.getsignal(signal.SIGWINCH), dummy_handler)
signal_state.restore()
self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_handler)
def test_signal(self):
"""
Check that signals are restored after using _CursesScreen
"""
if sys.platform == "win32":
self.skipTest("Windows does not have signals.")
def dummy_signal_handler():
"""Dummy previous signal handler."""
pass
outer_state = _SignalState()
self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
outer_state.set(signal.SIGWINCH, dummy_signal_handler)
self.assertEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
Screen.wrapper(self.signal_check)
self.assertEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
outer_state.restore()
self.assertNotEqual(signal.getsignal(signal.SIGWINCH), dummy_signal_handler)
def signal_check(self, screen):
"""Dummy callback for screen wrapper."""
self.assertEqual(signal.getsignal(signal.SIGWINCH), screen._resize_handler)
def test_function_decorator(self):
"""
Check ManagedScreen function decorator works.
"""
@ManagedScreen
def demo(screen=None):
canvas = Canvas(screen, 10, 40, 0, 0)
# Check underflow and overflow work as expected
canvas.print_at("ab", -1, 0)
canvas.print_at("cd", canvas.width - 1, 0)
self.assert_line_equals(canvas, "b c")
demo()
@ManagedScreen
def test_class_method_decorator(self, screen=None):
"""
Check ManagedScreen method decorator works.
"""
canvas = Canvas(screen, 10, 40, 0, 0)
# Check underflow and overflow work as expected
canvas.print_at("ab", -1, 0)
canvas.print_at("cd", canvas.width - 1, 0)
self.assert_line_equals(canvas, "b c")
def test_double_buffer(self):
"""
Check _DoubleBuffer works.
"""
buffer = _DoubleBuffer(20, 10)
# Check clear works
self.assertEqual(buffer._double_buffer[0][0], (' ', 7, 0, 0, 1))
self.assertEqual(buffer._double_buffer[19][9], (' ', 7, 0, 0, 1))
buffer.clear(1, 0, 2)
self.assertEqual(buffer._double_buffer[0][0], (' ', 1, 0, 2, 1))
self.assertEqual(buffer._double_buffer[19][9], (' ', 1, 0, 2, 1))
# Check clear clips as needed.
buffer.clear(3, 1, 4, x=1, y=1, w=100, h=100)
self.assertEqual(buffer._double_buffer[0][0], (' ', 1, 0, 2, 1))
self.assertEqual(buffer._double_buffer[19][9], (' ', 3, 1, 4, 1))
def test_context_manager(self):
"""
Check ManagedScreen context manager works.
"""
with ManagedScreen() as screen:
canvas = Canvas(screen, 10, 40, 0, 0)
# Check underflow and overflow work as expected
canvas.print_at("ab", -1, 0)
canvas.print_at("cd", canvas.width - 1, 0)
self.assert_line_equals(canvas, "b c")
if __name__ == '__main__':
unittest.main()
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