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# Quickstart
```{currentmodule} click
```
## Install
Install from PyPI:
```console
pip install click
```
Installing into a virtual environment is highly recommended. We suggest {ref}`virtualenv-heading`.
## Examples
Some standalone examples of Click applications are packaged with Click. They are available in the
[examples folder](https://github.com/pallets/click/tree/main/examples) of the repo.
- [inout](https://github.com/pallets/click/tree/main/examples/inout) : A very simple example of an application that can
read from files and write to files and also accept input from stdin or write to stdout.
- [validation](https://github.com/pallets/click/tree/main/examples/validation) : A simple example of an application that
performs custom validation of parameters in different ways.
- [naval](https://github.com/pallets/click/tree/main/examples/naval) : Port of the [docopt](http://docopt.org/) naval
example.
- [colors](https://github.com/pallets/click/tree/main/examples/colors) : A simple example that colorizes text. Uses
colorama on Windows.
- [aliases](https://github.com/pallets/click/tree/main/examples/aliases) : An advanced example that implements
{ref}`aliases`.
- [imagepipe](https://github.com/pallets/click/tree/main/examples/imagepipe) : A complex example that implements some
{ref}`command-pipelines` . It chains together image processing instructions. Requires pillow.
- [repo](https://github.com/pallets/click/tree/main/examples/repo) : An advanced example that implements a
Git-/Mercurial-like command line interface.
- [complex](https://github.com/pallets/click/tree/main/examples/complex) : A very advanced example that implements
loading subcommands dynamically from a plugin folder.
- [termui](https://github.com/pallets/click/tree/main/examples/termui) : A simple example that showcases terminal UI
helpers provided by click.
## Basic Concepts - Creating a Command
Click is based on declaring commands through decorators. Internally, there is a non-decorator interface for advanced use
cases, but it's discouraged for high-level usage.
A function becomes a Click command line tool by decorating it through {func}`command`. At its simplest, just
decorating a function with this decorator will make it into a callable script:
```{eval-rst}
.. click:example::
import click
@click.command()
def hello():
click.echo('Hello World!')
What's happening is that the decorator converts the function into a :class:`Command` which then can be invoked:
.. click:example::
if __name__ == '__main__':
hello()
And what it looks like:
.. click:run::
invoke(hello, args=[], prog_name='python hello.py')
And the corresponding help page:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
```
## Echoing
Why does this example use {func}`echo` instead of the regular {func}`print` function? The answer to this question is
that Click attempts to support different environments consistently and to be very robust even when the environment is
misconfigured. Click wants to be functional at least on a basic level even if everything is completely broken.
What this means is that the {func}`echo` function applies some error correction in case the terminal is misconfigured
instead of dying with a {exc}`UnicodeError`.
The echo function also supports color and other styles in output. It will automatically remove styles if the output
stream is a file. On Windows, colorama is automatically installed and used. See {ref}`ansi-colors`.
If you don't need this, you can also use the `print()` construct / function.
## Nesting Commands
Commands can be attached to other commands of type {class}`Group`. This allows arbitrary nesting of scripts. As an
example here is a script that implements two commands for managing databases:
```{eval-rst}
.. click:example::
@click.group()
def cli():
pass
@click.command()
def initdb():
click.echo('Initialized the database')
@click.command()
def dropdb():
click.echo('Dropped the database')
cli.add_command(initdb)
cli.add_command(dropdb)
```
As you can see, the {func}`group` decorator works like the {func}`command` decorator, but creates a {class}`Group`
object instead which can be given multiple subcommands that can be attached with {meth}`Group.add_command`.
For simple scripts, it's also possible to automatically attach and create a command by using the {meth}`Group.command`
decorator instead. The above script can instead be written like this:
```{eval-rst}
.. click:example::
@click.group()
def cli():
pass
@cli.command()
def initdb():
click.echo('Initialized the database')
@cli.command()
def dropdb():
click.echo('Dropped the database')
You would then invoke the :class:`Group` in your entry points or other invocations:
.. click:example::
if __name__ == '__main__':
cli()
```
## Registering Commands Later
Instead of using the `@group.command()` decorator, commands can be decorated with the plain `@command()` decorator
and registered with a group later with `group.add_command()`. This could be used to split commands into multiple Python
modules.
```{code-block} python
@click.command()
def greet():
click.echo("Hello, World!")
```
```{code-block} python
@click.group()
def group():
pass
group.add_command(greet)
```
## Adding Parameters
To add parameters, use the {func}`option` and {func}`argument` decorators:
```{eval-rst}
.. click:example::
@click.command()
@click.option('--count', default=1, help='number of greetings')
@click.argument('name')
def hello(count, name):
for x in range(count):
click.echo(f"Hello {name}!")
What it looks like:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
```
## Switching to Entry Points
In the code you wrote so far there is a block at the end of the file which looks like this:
`if __name__ == '__main__':`. This is traditionally how a standalone Python file looks like. With Click you can continue
doing that, but a better way is to package your app with an entry point.
There are two main (and many more) reasons for this:
The first one is that installers automatically generate executable wrappers for Windows so your command line utilities
work on Windows too.
The second reason is that entry point scripts work with virtualenv on Unix without the virtualenv having to be
activated. This is a very useful concept which allows you to bundle your scripts with all requirements into a
virtualenv.
Click is perfectly equipped to work with that and in fact the rest of the documentation will assume that you are writing
applications as distributed packages.
Look at the {doc}`entry-points` chapter before reading the rest as the examples assume that you will be using entry
points.
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