1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
|
# --------------------------------------------------------------------------------------
# Copyright (c) 2013-2025, Nucleic Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file LICENSE, distributed with this software.
# --------------------------------------------------------------------------------------
from .catom import DefaultValue, DelAttr, GetState, Member, SetAttr, Validate
from .typing_utils import extract_types
class Value(Member):
"""A member class which supports value initialization.
A plain `Value` provides support for default values and factories,
but does not perform any type checking or validation. It serves as
a useful base class for scalar members and can be used for cases
where type checking is not needed (like private attributes).
"""
__slots__ = ()
def __init__(self, default=None, *, factory=None):
"""Initialize a Value.
Parameters
----------
default : object, optional
The default value for the member. If this is provided, it
should be an immutable value. The value will will not be
copied between owner instances.
factory : callable, optional
A callable object which is called with zero arguments and
returns a default value for the member. This will override
any value given by `default`.
"""
if factory is not None:
self.set_default_value_mode(DefaultValue.CallObject, factory)
else:
self.set_default_value_mode(DefaultValue.Static, default)
class ReadOnly(Value):
"""A value which can be assigned once and is then read-only."""
__slots__ = ()
def __init__(self, kind=None, *, default=None, factory=None):
super(ReadOnly, self).__init__(default, factory=factory)
self.set_setattr_mode(SetAttr.ReadOnly, None)
self.set_delattr_mode(DelAttr.ReadOnly, None)
self.set_getstate_mode(GetState.IncludeNonDefault, None)
if kind:
self.set_validate_mode(Validate.Instance, extract_types(kind))
class Constant(Value):
"""A value which cannot be changed from its default."""
__slots__ = ()
def __init__(self, default=None, *, factory=None, kind=None):
super(Constant, self).__init__(default, factory=factory)
self.set_setattr_mode(SetAttr.Constant, None)
self.set_delattr_mode(DelAttr.Constant, None)
self.set_getstate_mode(GetState.Exclude, None)
if kind:
self.set_validate_mode(Validate.Instance, extract_types(kind))
class Callable(Value):
"""A value which is callable."""
__slots__ = ()
def __init__(self, default=None, *, factory=None):
super(Callable, self).__init__(default, factory=factory)
self.set_validate_mode(Validate.Callable, None)
class Bool(Value):
"""A value of type `bool`."""
__slots__ = ()
def __init__(self, default=False, *, factory=None):
super(Bool, self).__init__(default, factory=factory)
self.set_validate_mode(Validate.Bool, None)
class Int(Value):
"""A value of type `int`.
By default, ints are strictly typed. Pass strict=False to the
constructor to enable int casting for longs and floats.
"""
__slots__ = ()
def __init__(self, default=0, *, factory=None, strict=True):
super(Int, self).__init__(default, factory=factory)
if strict:
self.set_validate_mode(Validate.Int, None)
else:
self.set_validate_mode(Validate.IntPromote, None)
class FloatRange(Value):
"""A float value clipped to a range.
By default, ints and longs will be promoted to floats. Pass
strict=True to the constructor to enable strict float checking.
"""
__slots__ = ()
def __init__(self, low=None, high=None, value=None, *, strict=False):
if low is not None and high is not None and low > high:
low, high = high, low
default = 0.0
if value is not None:
default = value
elif low is not None:
default = low
elif high is not None:
default = high
super(FloatRange, self).__init__(default)
if strict:
self.set_validate_mode(Validate.FloatRange, (low, high))
else:
if low is not None:
low = float(low)
if high is not None:
high = float(high)
self.set_validate_mode(Validate.FloatRangePromote, (low, high))
class Range(Value):
"""An integer value clipped to a range."""
__slots__ = ()
def __init__(self, low=None, high=None, value=None):
if low is not None and high is not None and low > high:
low, high = high, low
default = 0
if value is not None:
default = value
elif low is not None:
default = low
elif high is not None:
default = high
super(Range, self).__init__(default)
self.set_validate_mode(Validate.Range, (low, high))
class Float(Value):
"""A value of type `float`.
By default, ints and longs will be promoted to floats. Pass
strict=True to the constructor to enable strict float checking.
"""
__slots__ = ()
def __init__(self, default=0.0, *, factory=None, strict=False):
super(Float, self).__init__(default, factory=factory)
if strict:
self.set_validate_mode(Validate.Float, None)
else:
self.set_validate_mode(Validate.FloatPromote, None)
class Bytes(Value):
"""A value of type `bytes`.
By default, strings will NOT be promoted to bytes. Pass strict=False to the
constructor to enable loose byte checking.
"""
__slots__ = ()
def __init__(self, default=b"", *, factory=None, strict=True):
super(Bytes, self).__init__(default, factory=factory)
if strict:
self.set_validate_mode(Validate.Bytes, None)
else:
self.set_validate_mode(Validate.BytesPromote, None)
class Str(Value):
"""A value of type `str`.
By default, bytes will NOT be promoted to strings. Pass strict=False to the
constructor to enable loose string checking.
"""
def __init__(self, default="", *, factory=None, strict=True):
super(Str, self).__init__(default, factory=factory)
if strict:
self.set_validate_mode(Validate.Str, None)
else:
self.set_validate_mode(Validate.StrPromote, None)
|