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<!-- ============================================
::DATATOOL:: Generated from "mmdb3.asn"
::DATATOOL:: by application DATATOOL version 2.3.1
::DATATOOL:: on 02/28/2011 23:04:52
============================================ -->
<!-- ============================================ -->
<!-- This section is mapped from module "MMDB-Features"
================================================= -->
<!--
$Revision: 240129 $
**********************************************************************
Biological Macromolecule 3-D Structure Data Types for MMDB,
A Molecular Modeling Database
Definitions for structural features and biostruc addressing
By Hitomi Ohkawa, Jim Ostell, Chris Hogue and Steve Bryant
National Center for Biotechnology Information
National Institutes of Health
Bethesda, MD 20894 USA
July, 1996
**********************************************************************
-->
<!-- Elements used by other modules:
Biostruc-feature-set,
Chem-graph-pntrs,
Atom-pntrs,
Chem-graph-alignment,
Chem-graph-interaction,
Sphere,
Cone,
Cylinder,
Brick,
Transform,
Biostruc-feature-set-id,
Biostruc-feature-id -->
<!-- Elements referenced from other modules:
Biostruc-id FROM MMDB,
Molecule-id,
Residue-id,
Atom-id FROM MMDB-Chemical-graph,
Model-id,
Model-coordinate-set-id FROM MMDB-Structural-model,
User-object FROM NCBI-General,
Pub FROM NCBI-Pub -->
<!-- ============================================ -->
<!--
Named model features refer to sets of residues or atoms, or a region in
the model space. A few specific feature types are allowed for compatibility
with PDB usage, but the purpose of a named model feature is simply to
associate various types of information with a set of atoms or
residues, or a spatially-defined region of the model structure. They also
support association of various properties with each residue or atom of a
set.
PDB-derived secondary structure defines a single feature, represented as a
sequence of residue motifs, as are the contents of PDB SITE and
FTNOTE records. NCBI-assigned core and secondary structure descriptions
are also represented as a sequence of residue motifs.
-->
<!ELEMENT Biostruc-feature-set (
Biostruc-feature-set_id,
Biostruc-feature-set_descr?,
Biostruc-feature-set_features)>
<!ELEMENT Biostruc-feature-set_id (Biostruc-feature-set-id)>
<!ELEMENT Biostruc-feature-set_descr (Biostruc-feature-set-descr*)>
<!ELEMENT Biostruc-feature-set_features (Biostruc-feature*)>
<!ELEMENT Biostruc-feature-set-id (%INTEGER;)>
<!ELEMENT Biostruc-feature-set-descr (
Biostruc-feature-set-descr_name |
Biostruc-feature-set-descr_pdb-comment |
Biostruc-feature-set-descr_other-comment |
Biostruc-feature-set-descr_attribution)>
<!ELEMENT Biostruc-feature-set-descr_name (#PCDATA)>
<!ELEMENT Biostruc-feature-set-descr_pdb-comment (#PCDATA)>
<!ELEMENT Biostruc-feature-set-descr_other-comment (#PCDATA)>
<!ELEMENT Biostruc-feature-set-descr_attribution (Pub)>
<!--
An explicitly specified type in Biostruc-feature allows for
efficient extraction and indexing of feature sets of a specific type.
Special types are provided for coloring and rendering, as
as needed by molecular graphics programs.
new
-->
<!ELEMENT Biostruc-feature (
Biostruc-feature_id?,
Biostruc-feature_name?,
Biostruc-feature_type?,
Biostruc-feature_property?,
Biostruc-feature_location?)>
<!ELEMENT Biostruc-feature_id (Biostruc-feature-id)>
<!ELEMENT Biostruc-feature_name (#PCDATA)>
<!ELEMENT Biostruc-feature_type (%INTEGER;)>
<!--
comment - new
interaction - interaction Data
subgraph - NCBI domain reserved
core - user core definition
supercore - NCBI reserved
color - new
render - new
label - new
transform - new
camera - new
script - for scripts
alignment - VAST reserved
multalign - multiple alignment
indirect - new
cn3dstate - Cn3D reserved
-->
<!ATTLIST Biostruc-feature_type value (
helix |
strand |
sheet |
turn |
site |
footnote |
comment |
interaction |
subgraph |
region |
core |
supercore |
color |
render |
label |
transform |
camera |
script |
alignment |
similarity |
multalign |
indirect |
cn3dstate |
other
) #IMPLIED >
<!ELEMENT Biostruc-feature_property (
Biostruc-feature_property_color |
Biostruc-feature_property_render |
Biostruc-feature_property_transform |
Biostruc-feature_property_camera |
Biostruc-feature_property_script |
Biostruc-feature_property_user)>
<!ELEMENT Biostruc-feature_property_color (Color-prop)>
<!--
Note that Render-prop is compatible with the Annmm specification,
i.e., its numbering schemes do not clash with those in Render-prop.
-->
<!ELEMENT Biostruc-feature_property_render (Render-prop)>
<!ELEMENT Biostruc-feature_property_transform (Transform)>
<!--
The camera is a position relative to the world coordinates
of the structure referred to by a location.
this is used to set the initial position of the
camera using OpenGL. scale is the value used to scale the
other values from floating point to integer
-->
<!ELEMENT Biostruc-feature_property_camera (Camera)>
<!--
When a Biostruc-Feature with a Biostruc-script is initiated,
it should play the specified steps one at a time, setting the feature-do
list as the active display.
The camera can be set using a feature-do,
but it may be moved independently with
camera-move, which specifies how to move
the camera dynamically during the step along the path defined (e.g.,
a zoom, a rotate).
Any value of pause (in 1:10th's of a second) will force a pause
after an image is shown.
If waitevent is TRUE, it will await a mouse or keypress and ignore
the pause value.
-->
<!ELEMENT Biostruc-feature_property_script (Biostruc-script)>
<!ELEMENT Biostruc-feature_property_user (User-object)>
<!ELEMENT Biostruc-feature_location (
Biostruc-feature_location_subgraph |
Biostruc-feature_location_region |
Biostruc-feature_location_alignment |
Biostruc-feature_location_interaction |
Biostruc-feature_location_similarity |
Biostruc-feature_location_indirect)>
<!ELEMENT Biostruc-feature_location_subgraph (Chem-graph-pntrs)>
<!--
Region motifs describe features defined by spatial location, such as the
site specified by a coordinate value, or a rgeion within a bounding volume.
-->
<!ELEMENT Biostruc-feature_location_region (Region-pntrs)>
<!--
A biostruc alignment establishes an equivalence of nodes in the chemical
graphs of two or more biostrucs. This may be mapped to a sequence
alignment in the case of biopolymers.
The 'dimension' component indicates the number of participants
in the alignment. For pairwise alignments, such as VAST
structure-structure alignments, the dimension will be always 2, with
biostruc-ids, alignment, and domain each containing two entries for an
aligned pair. The 'alignment' component contains a pair of Chem-graph-pntrs
specifying a like number of corresponding residues in each structure.
The 'domain' component specifies a region of each structure considered
in the alignment. Only one transform (for the second structure) and
one aligndata (for the pair) are provided for each VAST alignment.
For multiple alignments, a set of components are treated as
parallel arrays of length 'dimension'.
The 'transform' component moves each structure to align it with
the structure specified as the first element in the "parallel" array,
so necessarily the first transform is a NULL transform.
Align-stats are placeholders for scores.
-->
<!ELEMENT Biostruc-feature_location_alignment (Chem-graph-alignment)>
<!ELEMENT Biostruc-feature_location_interaction (Chem-graph-interaction)>
<!--
A biostruc similarity describes spatial features which are similar between
two or more biostrucs. Similarities are model dependent, and the model and
coordinate set ids of the biostrucs must be specified. They do not
necessarily map to a sequence alignment, as the regions referenced may
be pieces of a surface or grid, and thus not uniquely mapable to particular
chemical components.
-->
<!ELEMENT Biostruc-feature_location_similarity (Region-similarity)>
<!--
Other-feature allows for specifying location via reference to another
Biostruc-feature and its location.
-->
<!ELEMENT Biostruc-feature_location_indirect (Other-feature)>
<!--
Other-feature allows for specifying location via reference to another
Biostruc-feature and its location.
-->
<!ELEMENT Other-feature (
Other-feature_biostruc-id,
Other-feature_set,
Other-feature_feature)>
<!ELEMENT Other-feature_biostruc-id (Biostruc-id)>
<!ELEMENT Other-feature_set (Biostruc-feature-set-id)>
<!ELEMENT Other-feature_feature (Biostruc-feature-id)>
<!ELEMENT Biostruc-feature-id (%INTEGER;)>
<!--
Atom, residue or molecule motifs describe a substructure defined by a set
of nodes from the chemical graph. PDB secondary structure features are
described as a residue motif, since they are not associated with any one of
the multiple models that may be provided in a PDB file. NCBI-assigned
secondary structure is represented in the same way, even though it is
model specific, since this allows for simple mapping of the structural
feature onto a sequence-only representation. This addressing mode may also
be used to describe features to be associated with particular atoms,
as, for example, the chemical shift observed in an NMR experiment.
-->
<!ELEMENT Biostruc-molecule-pntr (
Biostruc-molecule-pntr_biostruc-id,
Biostruc-molecule-pntr_molecule-id)>
<!ELEMENT Biostruc-molecule-pntr_biostruc-id (Biostruc-id)>
<!ELEMENT Biostruc-molecule-pntr_molecule-id (Molecule-id)>
<!ELEMENT Chem-graph-pntrs (
Chem-graph-pntrs_atoms |
Chem-graph-pntrs_residues |
Chem-graph-pntrs_molecules)>
<!ELEMENT Chem-graph-pntrs_atoms (Atom-pntrs)>
<!ELEMENT Chem-graph-pntrs_residues (Residue-pntrs)>
<!ELEMENT Chem-graph-pntrs_molecules (Molecule-pntrs)>
<!ELEMENT Atom-pntrs (
Atom-pntrs_number-of-ptrs,
Atom-pntrs_molecule-ids,
Atom-pntrs_residue-ids,
Atom-pntrs_atom-ids)>
<!ELEMENT Atom-pntrs_number-of-ptrs (%INTEGER;)>
<!ELEMENT Atom-pntrs_molecule-ids (Molecule-id*)>
<!ELEMENT Atom-pntrs_residue-ids (Residue-id*)>
<!ELEMENT Atom-pntrs_atom-ids (Atom-id*)>
<!ELEMENT Residue-pntrs (
Residue-pntrs_explicit |
Residue-pntrs_interval)>
<!ELEMENT Residue-pntrs_explicit (Residue-explicit-pntrs)>
<!ELEMENT Residue-pntrs_interval (Residue-interval-pntr*)>
<!ELEMENT Residue-explicit-pntrs (
Residue-explicit-pntrs_number-of-ptrs,
Residue-explicit-pntrs_molecule-ids,
Residue-explicit-pntrs_residue-ids)>
<!ELEMENT Residue-explicit-pntrs_number-of-ptrs (%INTEGER;)>
<!ELEMENT Residue-explicit-pntrs_molecule-ids (Molecule-id*)>
<!ELEMENT Residue-explicit-pntrs_residue-ids (Residue-id*)>
<!ELEMENT Residue-interval-pntr (
Residue-interval-pntr_molecule-id,
Residue-interval-pntr_from,
Residue-interval-pntr_to)>
<!ELEMENT Residue-interval-pntr_molecule-id (Molecule-id)>
<!ELEMENT Residue-interval-pntr_from (Residue-id)>
<!ELEMENT Residue-interval-pntr_to (Residue-id)>
<!ELEMENT Molecule-pntrs (
Molecule-pntrs_number-of-ptrs,
Molecule-pntrs_molecule-ids)>
<!ELEMENT Molecule-pntrs_number-of-ptrs (%INTEGER;)>
<!ELEMENT Molecule-pntrs_molecule-ids (Molecule-id*)>
<!--
Region motifs describe features defined by spatial location, such as the
site specified by a coordinate value, or a rgeion within a bounding volume.
-->
<!ELEMENT Region-pntrs (
Region-pntrs_model-id,
Region-pntrs_region)>
<!ELEMENT Region-pntrs_model-id (Model-id)>
<!ELEMENT Region-pntrs_region (
Region-pntrs_region_site |
Region-pntrs_region_boundary)>
<!ELEMENT Region-pntrs_region_site (Region-coordinates*)>
<!ELEMENT Region-pntrs_region_boundary (Region-boundary*)>
<!--
Coordinate sites describe a region in space by reference to individual
coordinates, in a particular model. These coordinates may be either the
x, y and z values of atomic coordinates, the triangles of a surface mesh,
or the grid points of a density model. All are addressed in the same manner,
as coordinate indices which give offsets from the beginning of the
coordinate data arrays. A coordinate-index of 5, for example, refers to
the 5th x, y and z values of an atomic coordinate set, the 5th v1, v2, and v3
values of a triangle mesh, or the 5th value in a density grid.
PDB SITE and FTNOTE records refer to particular atomic coordinates, and they
are represented as a region motif with addresses of type Region-coordinates.
Any names or descriptions provided by PDB are thus associated with the
indicated sites, in the indicated model.
-->
<!ELEMENT Region-coordinates (
Region-coordinates_model-coord-set-id,
Region-coordinates_number-of-coords?,
Region-coordinates_coordinate-indices?)>
<!ELEMENT Region-coordinates_model-coord-set-id (Model-coordinate-set-id)>
<!ELEMENT Region-coordinates_number-of-coords (%INTEGER;)>
<!ELEMENT Region-coordinates_coordinate-indices (Region-coordinates_coordinate-indices_E*)>
<!ELEMENT Region-coordinates_coordinate-indices_E (%INTEGER;)>
<!-- Region boundaries are defined by regular solids located in the model space. -->
<!ELEMENT Region-boundary (
Region-boundary_sphere |
Region-boundary_cone |
Region-boundary_cylinder |
Region-boundary_brick)>
<!--
Geometrical primitives are used in the definition of region motifs, and
also non-atomic coordinates. Spheres, cones, cylinders and bricks are
defined by a few points in the model space.
-->
<!ELEMENT Region-boundary_sphere (Sphere)>
<!ELEMENT Region-boundary_cone (Cone)>
<!ELEMENT Region-boundary_cylinder (Cylinder)>
<!--
A brick is defined by the coordinates of eight corners. These are assumed
to appear in the order 000, 001, 010, 011, 100, 101, 110, 111, where the
digits 0 and 1 refer to respectively to the x, y and z axes of a unit cube.
Opposite edges are assumed to be parallel.
-->
<!ELEMENT Region-boundary_brick (Brick)>
<!--
A biostruc alignment establishes an equivalence of nodes in the chemical
graphs of two or more biostrucs. This may be mapped to a sequence
alignment in the case of biopolymers.
The 'dimension' component indicates the number of participants
in the alignment. For pairwise alignments, such as VAST
structure-structure alignments, the dimension will be always 2, with
biostruc-ids, alignment, and domain each containing two entries for an
aligned pair. The 'alignment' component contains a pair of Chem-graph-pntrs
specifying a like number of corresponding residues in each structure.
The 'domain' component specifies a region of each structure considered
in the alignment. Only one transform (for the second structure) and
one aligndata (for the pair) are provided for each VAST alignment.
For multiple alignments, a set of components are treated as
parallel arrays of length 'dimension'.
The 'transform' component moves each structure to align it with
the structure specified as the first element in the "parallel" array,
so necessarily the first transform is a NULL transform.
Align-stats are placeholders for scores.
-->
<!ELEMENT Chem-graph-alignment (
Chem-graph-alignment_dimension?,
Chem-graph-alignment_biostruc-ids,
Chem-graph-alignment_alignment,
Chem-graph-alignment_domain?,
Chem-graph-alignment_transform?,
Chem-graph-alignment_aligndata?)>
<!ELEMENT Chem-graph-alignment_dimension (%INTEGER;)>
<!ELEMENT Chem-graph-alignment_biostruc-ids (Biostruc-id*)>
<!ELEMENT Chem-graph-alignment_alignment (Chem-graph-pntrs*)>
<!ELEMENT Chem-graph-alignment_domain (Chem-graph-pntrs*)>
<!ELEMENT Chem-graph-alignment_transform (Transform*)>
<!ELEMENT Chem-graph-alignment_aligndata (Align-stats*)>
<!ELEMENT Chem-graph-interaction (
Chem-graph-interaction_type?,
Chem-graph-interaction_distance-threshold?,
Chem-graph-interaction_interactors,
Chem-graph-interaction_residue-contacts?,
Chem-graph-interaction_atom-contacts?,
Chem-graph-interaction_atom-distance?)>
<!ELEMENT Chem-graph-interaction_type (%INTEGER;)>
<!ATTLIST Chem-graph-interaction_type value (
protein-protein |
protein-dna |
protein-rna |
protein-chemical |
dna-dna |
dna-rna |
dna-chemical |
rna-rna |
rna-chemical |
other
) #IMPLIED >
<!ELEMENT Chem-graph-interaction_distance-threshold (RealValue)>
<!ELEMENT Chem-graph-interaction_interactors (Biostruc-molecule-pntr*)>
<!ELEMENT Chem-graph-interaction_residue-contacts (Chem-graph-pntrs*)>
<!ELEMENT Chem-graph-interaction_atom-contacts (Chem-graph-pntrs*)>
<!ELEMENT Chem-graph-interaction_atom-distance (RealValue*)>
<!ELEMENT Align-stats (
Align-stats_descr?,
Align-stats_scale-factor?,
Align-stats_vast-score?,
Align-stats_vast-mlogp?,
Align-stats_align-res?,
Align-stats_rmsd?,
Align-stats_blast-score?,
Align-stats_blast-mlogp?,
Align-stats_other-score?)>
<!ELEMENT Align-stats_descr (#PCDATA)>
<!ELEMENT Align-stats_scale-factor (%INTEGER;)>
<!ELEMENT Align-stats_vast-score (%INTEGER;)>
<!ELEMENT Align-stats_vast-mlogp (%INTEGER;)>
<!ELEMENT Align-stats_align-res (%INTEGER;)>
<!ELEMENT Align-stats_rmsd (%INTEGER;)>
<!ELEMENT Align-stats_blast-score (%INTEGER;)>
<!ELEMENT Align-stats_blast-mlogp (%INTEGER;)>
<!ELEMENT Align-stats_other-score (%INTEGER;)>
<!--
A biostruc similarity describes spatial features which are similar between
two or more biostrucs. Similarities are model dependent, and the model and
coordinate set ids of the biostrucs must be specified. They do not
necessarily map to a sequence alignment, as the regions referenced may
be pieces of a surface or grid, and thus not uniquely mapable to particular
chemical components.
-->
<!ELEMENT Region-similarity (
Region-similarity_dimension?,
Region-similarity_biostruc-ids,
Region-similarity_similarity,
Region-similarity_transform)>
<!ELEMENT Region-similarity_dimension (%INTEGER;)>
<!ELEMENT Region-similarity_biostruc-ids (Biostruc-id*)>
<!ELEMENT Region-similarity_similarity (Region-pntrs*)>
<!ELEMENT Region-similarity_transform (Transform*)>
<!--
Geometrical primitives are used in the definition of region motifs, and
also non-atomic coordinates. Spheres, cones, cylinders and bricks are
defined by a few points in the model space.
-->
<!ELEMENT Sphere (
Sphere_center,
Sphere_radius)>
<!ELEMENT Sphere_center (Model-space-point)>
<!ELEMENT Sphere_radius (RealValue)>
<!ELEMENT Cone (
Cone_axis-top,
Cone_axis-bottom,
Cone_radius-bottom)>
<!ELEMENT Cone_axis-top (Model-space-point)>
<!ELEMENT Cone_axis-bottom (Model-space-point)>
<!ELEMENT Cone_radius-bottom (RealValue)>
<!ELEMENT Cylinder (
Cylinder_axis-top,
Cylinder_axis-bottom,
Cylinder_radius)>
<!ELEMENT Cylinder_axis-top (Model-space-point)>
<!ELEMENT Cylinder_axis-bottom (Model-space-point)>
<!ELEMENT Cylinder_radius (RealValue)>
<!--
A brick is defined by the coordinates of eight corners. These are assumed
to appear in the order 000, 001, 010, 011, 100, 101, 110, 111, where the
digits 0 and 1 refer to respectively to the x, y and z axes of a unit cube.
Opposite edges are assumed to be parallel.
-->
<!ELEMENT Brick (
Brick_corner-000,
Brick_corner-001,
Brick_corner-010,
Brick_corner-011,
Brick_corner-100,
Brick_corner-101,
Brick_corner-110,
Brick_corner-111)>
<!ELEMENT Brick_corner-000 (Model-space-point)>
<!ELEMENT Brick_corner-001 (Model-space-point)>
<!ELEMENT Brick_corner-010 (Model-space-point)>
<!ELEMENT Brick_corner-011 (Model-space-point)>
<!ELEMENT Brick_corner-100 (Model-space-point)>
<!ELEMENT Brick_corner-101 (Model-space-point)>
<!ELEMENT Brick_corner-110 (Model-space-point)>
<!ELEMENT Brick_corner-111 (Model-space-point)>
<!ELEMENT Model-space-point (
Model-space-point_scale-factor,
Model-space-point_x,
Model-space-point_y,
Model-space-point_z)>
<!ELEMENT Model-space-point_scale-factor (%INTEGER;)>
<!ELEMENT Model-space-point_x (%INTEGER;)>
<!ELEMENT Model-space-point_y (%INTEGER;)>
<!ELEMENT Model-space-point_z (%INTEGER;)>
<!ELEMENT RealValue (
RealValue_scale-factor,
RealValue_scaled-integer-value)>
<!ELEMENT RealValue_scale-factor (%INTEGER;)>
<!ELEMENT RealValue_scaled-integer-value (%INTEGER;)>
<!ELEMENT Transform (
Transform_id,
Transform_moves)>
<!ELEMENT Transform_id (%INTEGER;)>
<!ELEMENT Transform_moves (Move*)>
<!ELEMENT Move (
Move_rotate |
Move_translate)>
<!--
A rotation matrix is defined by 9 numbers, given by row, i.e.,
with column indices varying fastest.
Coordinates, as a matrix with columns x, y, an z, are rotated
via multiplication with the rotation matrix.
A translation matrix is defined by 3 numbers, which is added to
the rotated coordinates for specified amount of translation.
-->
<!ELEMENT Move_rotate (Rot-matrix)>
<!ELEMENT Move_translate (Trans-matrix)>
<!--
A rotation matrix is defined by 9 numbers, given by row, i.e.,
with column indices varying fastest.
Coordinates, as a matrix with columns x, y, an z, are rotated
via multiplication with the rotation matrix.
A translation matrix is defined by 3 numbers, which is added to
the rotated coordinates for specified amount of translation.
-->
<!ELEMENT Rot-matrix (
Rot-matrix_scale-factor,
Rot-matrix_rot-11,
Rot-matrix_rot-12,
Rot-matrix_rot-13,
Rot-matrix_rot-21,
Rot-matrix_rot-22,
Rot-matrix_rot-23,
Rot-matrix_rot-31,
Rot-matrix_rot-32,
Rot-matrix_rot-33)>
<!ELEMENT Rot-matrix_scale-factor (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-11 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-12 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-13 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-21 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-22 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-23 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-31 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-32 (%INTEGER;)>
<!ELEMENT Rot-matrix_rot-33 (%INTEGER;)>
<!ELEMENT Trans-matrix (
Trans-matrix_scale-factor,
Trans-matrix_tran-1,
Trans-matrix_tran-2,
Trans-matrix_tran-3)>
<!ELEMENT Trans-matrix_scale-factor (%INTEGER;)>
<!ELEMENT Trans-matrix_tran-1 (%INTEGER;)>
<!ELEMENT Trans-matrix_tran-2 (%INTEGER;)>
<!ELEMENT Trans-matrix_tran-3 (%INTEGER;)>
<!--
The camera is a position relative to the world coordinates
of the structure referred to by a location.
this is used to set the initial position of the
camera using OpenGL. scale is the value used to scale the
other values from floating point to integer
-->
<!ELEMENT Camera (
Camera_x,
Camera_y,
Camera_distance,
Camera_angle,
Camera_scale,
Camera_modelview)>
<!ELEMENT Camera_x (%INTEGER;)>
<!ELEMENT Camera_y (%INTEGER;)>
<!ELEMENT Camera_distance (%INTEGER;)>
<!ELEMENT Camera_angle (%INTEGER;)>
<!ELEMENT Camera_scale (%INTEGER;)>
<!ELEMENT Camera_modelview (GL-matrix)>
<!ELEMENT GL-matrix (
GL-matrix_scale,
GL-matrix_m11,
GL-matrix_m12,
GL-matrix_m13,
GL-matrix_m14,
GL-matrix_m21,
GL-matrix_m22,
GL-matrix_m23,
GL-matrix_m24,
GL-matrix_m31,
GL-matrix_m32,
GL-matrix_m33,
GL-matrix_m34,
GL-matrix_m41,
GL-matrix_m42,
GL-matrix_m43,
GL-matrix_m44)>
<!ELEMENT GL-matrix_scale (%INTEGER;)>
<!ELEMENT GL-matrix_m11 (%INTEGER;)>
<!ELEMENT GL-matrix_m12 (%INTEGER;)>
<!ELEMENT GL-matrix_m13 (%INTEGER;)>
<!ELEMENT GL-matrix_m14 (%INTEGER;)>
<!ELEMENT GL-matrix_m21 (%INTEGER;)>
<!ELEMENT GL-matrix_m22 (%INTEGER;)>
<!ELEMENT GL-matrix_m23 (%INTEGER;)>
<!ELEMENT GL-matrix_m24 (%INTEGER;)>
<!ELEMENT GL-matrix_m31 (%INTEGER;)>
<!ELEMENT GL-matrix_m32 (%INTEGER;)>
<!ELEMENT GL-matrix_m33 (%INTEGER;)>
<!ELEMENT GL-matrix_m34 (%INTEGER;)>
<!ELEMENT GL-matrix_m41 (%INTEGER;)>
<!ELEMENT GL-matrix_m42 (%INTEGER;)>
<!ELEMENT GL-matrix_m43 (%INTEGER;)>
<!ELEMENT GL-matrix_m44 (%INTEGER;)>
<!ELEMENT Color-prop (
Color-prop_r?,
Color-prop_g?,
Color-prop_b?,
Color-prop_name?)>
<!ELEMENT Color-prop_r (%INTEGER;)>
<!ELEMENT Color-prop_g (%INTEGER;)>
<!ELEMENT Color-prop_b (%INTEGER;)>
<!ELEMENT Color-prop_name (#PCDATA)>
<!--
Note that Render-prop is compatible with the Annmm specification,
i.e., its numbering schemes do not clash with those in Render-prop.
-->
<!ELEMENT Render-prop (%INTEGER;)>
<!--
default - Default view
wire - use wireframe
space - use spacefill
stick - use stick model (thin cylinders)
ballNStick - use ball & stick model
thickWire - thicker wireframe
hide - don't show this
name - display its name next to it
number - display its number next to it
pdbNumber - display its PDB number next to it
objWireFrame - display MMDB surface object as wireframe
objPolygons - display MMDB surface object as polygons
colorsetCPK - color atoms like CPK models
colorsetbyChain - color each chain different
colorsetbyTemp - color using isotropic Temp factors
colorsetbyRes - color using residue properties
colorsetbyLen - color changes along chain length
colorsetbySStru - color by secondary structure
colorsetbyHydro - color by hydrophobicity
colorsetbyObject - color each object differently
colorsetbyDomain - color each domain differently
-->
<!ATTLIST Render-prop value (
default |
wire |
space |
stick |
ballNStick |
thickWire |
hide |
name |
number |
pdbNumber |
objWireFrame |
objPolygons |
colorsetCPK |
colorsetbyChain |
colorsetbyTemp |
colorsetbyRes |
colorsetbyLen |
colorsetbySStru |
colorsetbyHydro |
colorsetbyObject |
colorsetbyDomain |
other
) #IMPLIED >
<!--
When a Biostruc-Feature with a Biostruc-script is initiated,
it should play the specified steps one at a time, setting the feature-do
list as the active display.
The camera can be set using a feature-do,
but it may be moved independently with
camera-move, which specifies how to move
the camera dynamically during the step along the path defined (e.g.,
a zoom, a rotate).
Any value of pause (in 1:10th's of a second) will force a pause
after an image is shown.
If waitevent is TRUE, it will await a mouse or keypress and ignore
the pause value.
-->
<!ELEMENT Biostruc-script (Biostruc-script-step*)>
<!ELEMENT Biostruc-script-step (
Biostruc-script-step_step-id,
Biostruc-script-step_step-name?,
Biostruc-script-step_feature-do?,
Biostruc-script-step_camera-move?,
Biostruc-script-step_pause?,
Biostruc-script-step_waitevent,
Biostruc-script-step_extra,
Biostruc-script-step_jump?)>
<!ELEMENT Biostruc-script-step_step-id (Step-id)>
<!ELEMENT Biostruc-script-step_step-name (#PCDATA)>
<!ELEMENT Biostruc-script-step_feature-do (Other-feature*)>
<!ELEMENT Biostruc-script-step_camera-move (Transform)>
<!ELEMENT Biostruc-script-step_pause (%INTEGER;)>
<!ELEMENT Biostruc-script-step_waitevent EMPTY>
<!ATTLIST Biostruc-script-step_waitevent value ( true | false ) #REQUIRED >
<!ELEMENT Biostruc-script-step_extra (%INTEGER;)>
<!ELEMENT Biostruc-script-step_jump (Step-id)>
<!ELEMENT Step-id (%INTEGER;)>
|