File: NCBI_Cn3d.mod.dtd

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<!-- ============================================
     ::DATATOOL:: Generated from "cn3d.asn"
     ::DATATOOL:: by application DATATOOL version 1.9.0
     ::DATATOOL:: on 04/10/2008 16:04:22
     ============================================ -->

<!-- ============================================ -->
<!-- This section is mapped from module "NCBI-Cn3d"
================================================= -->

<!--
$Revision: 1.15 $
**********************************************************************

  Definitions for Cn3D-specific data (rendering settings,
    user annotations, etc.)

  by Paul Thiessen

  National Center for Biotechnology Information
  National Institutes of Health
  Bethesda, MD 20894 USA

 asntool -m cn3d.asn -w 100 -o cn3d.h
 asntool -B objcn3d -m cn3d.asn -G -w 100 -K cn3d.h -I mapcn3d.h \
   -M ../mmdb1.asn,../mmdb2.asn,../mmdb3.asn
**********************************************************************
 Cn3D-specific information
-->

<!-- Elements used by other modules:
          Cn3d-style-dictionary,
          Cn3d-user-annotations -->

<!-- Elements referenced from other modules:
          Biostruc-id FROM MMDB,
          Molecule-id,
          Residue-id FROM MMDB-Chemical-graph -->
<!-- ============================================ -->

<!--
 values of enumerations must match those in cn3d/style_manager.hpp!
 for different types of backbones
-->
<!ELEMENT Cn3d-backbone-type %ENUM;>
<!ATTLIST Cn3d-backbone-type value (
        off |
        trace |
        partial |
        complete
        ) #REQUIRED >


<!--
 atom/bond/object rendering styles
 for atoms and bonds
-->
<!ELEMENT Cn3d-drawing-style %ENUM;>

<!--
    with-arrows	-  for 3d-objects
-->
<!ATTLIST Cn3d-drawing-style value (
        wire |
        tubes |
        ball-and-stick |
        space-fill |
        wire-worm |
        tube-worm |
        with-arrows |
        without-arrows
        ) #REQUIRED >


<!--
 available color schemes (not all
 necessarily applicable to all objects)
-->
<!ELEMENT Cn3d-color-scheme %ENUM;>

<!--
    aligned	-  different alignment conservation coloring (currently only for proteins)
    temperature	-  other schemes
-->
<!ATTLIST Cn3d-color-scheme value (
        element |
        object |
        molecule |
        domain |
        residue |
        secondary-structure |
        user-select |
        aligned |
        identity |
        variety |
        weighted-variety |
        information-content |
        fit |
        block-fit |
        block-z-fit |
        block-row-fit |
        temperature |
        hydrophobicity |
        charge |
        rainbow
        ) #REQUIRED >


<!--
 RGB triplet, interpreted (after division by the scale-factor) as floating
 point values which should range from [0..1]. The default scale-factor is
 255, so that one can conveniently set integer byte values [0..255] for
 colors with the scale-factor already set appropriately to map to [0..1].
    An alpha value is allowed, but is currently ignored by Cn3D.
-->
<!ELEMENT Cn3d-color (
        Cn3d-color_scale-factor?, 
        Cn3d-color_red, 
        Cn3d-color_green, 
        Cn3d-color_blue, 
        Cn3d-color_alpha?)>

<!ELEMENT Cn3d-color_scale-factor (%INTEGER;)>

<!ELEMENT Cn3d-color_red (%INTEGER;)>

<!ELEMENT Cn3d-color_green (%INTEGER;)>

<!ELEMENT Cn3d-color_blue (%INTEGER;)>

<!ELEMENT Cn3d-color_alpha (%INTEGER;)>

<!-- style blob for backbones only -->
<!ELEMENT Cn3d-backbone-style (
        Cn3d-backbone-style_type, 
        Cn3d-backbone-style_style, 
        Cn3d-backbone-style_color-scheme, 
        Cn3d-backbone-style_user-color)>
<!--
 values of enumerations must match those in cn3d/style_manager.hpp!
 for different types of backbones
-->
<!ELEMENT Cn3d-backbone-style_type (Cn3d-backbone-type)>
<!--
 atom/bond/object rendering styles
 for atoms and bonds
-->
<!ELEMENT Cn3d-backbone-style_style (Cn3d-drawing-style)>
<!--
 available color schemes (not all
 necessarily applicable to all objects)
-->
<!ELEMENT Cn3d-backbone-style_color-scheme (Cn3d-color-scheme)>
<!--
 RGB triplet, interpreted (after division by the scale-factor) as floating
 point values which should range from [0..1]. The default scale-factor is
 255, so that one can conveniently set integer byte values [0..255] for
 colors with the scale-factor already set appropriately to map to [0..1].
    An alpha value is allowed, but is currently ignored by Cn3D.
-->
<!ELEMENT Cn3d-backbone-style_user-color (Cn3d-color)>

<!-- style blob for other objects -->
<!ELEMENT Cn3d-general-style (
        Cn3d-general-style_is-on, 
        Cn3d-general-style_style, 
        Cn3d-general-style_color-scheme, 
        Cn3d-general-style_user-color)>

<!ELEMENT Cn3d-general-style_is-on EMPTY>
<!ATTLIST Cn3d-general-style_is-on value ( true | false ) #REQUIRED >

<!--
 atom/bond/object rendering styles
 for atoms and bonds
-->
<!ELEMENT Cn3d-general-style_style (Cn3d-drawing-style)>
<!--
 available color schemes (not all
 necessarily applicable to all objects)
-->
<!ELEMENT Cn3d-general-style_color-scheme (Cn3d-color-scheme)>
<!--
 RGB triplet, interpreted (after division by the scale-factor) as floating
 point values which should range from [0..1]. The default scale-factor is
 255, so that one can conveniently set integer byte values [0..255] for
 colors with the scale-factor already set appropriately to map to [0..1].
    An alpha value is allowed, but is currently ignored by Cn3D.
-->
<!ELEMENT Cn3d-general-style_user-color (Cn3d-color)>

<!-- style blob for backbone labels -->
<!ELEMENT Cn3d-backbone-label-style (
        Cn3d-backbone-label-style_spacing, 
        Cn3d-backbone-label-style_type, 
        Cn3d-backbone-label-style_number, 
        Cn3d-backbone-label-style_termini, 
        Cn3d-backbone-label-style_white)>

<!-- zero means none -->
<!ELEMENT Cn3d-backbone-label-style_spacing (%INTEGER;)>

<!ELEMENT Cn3d-backbone-label-style_type %ENUM;>
<!ATTLIST Cn3d-backbone-label-style_type value (
        one-letter |
        three-letter
        ) #REQUIRED >


<!ELEMENT Cn3d-backbone-label-style_number %ENUM;>

<!--
    sequential	-  from 1, by residues present, to match sequence
    pdb	-  use number assigned by PDB
-->
<!ATTLIST Cn3d-backbone-label-style_number value (
        none |
        sequential |
        pdb
        ) #REQUIRED >


<!ELEMENT Cn3d-backbone-label-style_termini EMPTY>
<!ATTLIST Cn3d-backbone-label-style_termini value ( true | false ) #REQUIRED >


<!-- all white, or (if false) color of alpha carbon -->
<!ELEMENT Cn3d-backbone-label-style_white EMPTY>
<!ATTLIST Cn3d-backbone-label-style_white value ( true | false ) #REQUIRED >


<!-- rendering settings for Cn3D (mirrors StyleSettings class) -->
<!ELEMENT Cn3d-style-settings (
        Cn3d-style-settings_name?, 
        Cn3d-style-settings_protein-backbone, 
        Cn3d-style-settings_nucleotide-backbone, 
        Cn3d-style-settings_protein-sidechains, 
        Cn3d-style-settings_nucleotide-sidechains, 
        Cn3d-style-settings_heterogens, 
        Cn3d-style-settings_solvents, 
        Cn3d-style-settings_connections, 
        Cn3d-style-settings_helix-objects, 
        Cn3d-style-settings_strand-objects, 
        Cn3d-style-settings_virtual-disulfides-on, 
        Cn3d-style-settings_virtual-disulfide-color, 
        Cn3d-style-settings_hydrogens-on, 
        Cn3d-style-settings_background-color, 
        Cn3d-style-settings_scale-factor, 
        Cn3d-style-settings_space-fill-proportion, 
        Cn3d-style-settings_ball-radius, 
        Cn3d-style-settings_stick-radius, 
        Cn3d-style-settings_tube-radius, 
        Cn3d-style-settings_tube-worm-radius, 
        Cn3d-style-settings_helix-radius, 
        Cn3d-style-settings_strand-width, 
        Cn3d-style-settings_strand-thickness, 
        Cn3d-style-settings_protein-labels?, 
        Cn3d-style-settings_nucleotide-labels?, 
        Cn3d-style-settings_ion-labels?)>

<!-- a name (for favorites) -->
<!ELEMENT Cn3d-style-settings_name (#PCDATA)>

<!-- backbone styles -->
<!ELEMENT Cn3d-style-settings_protein-backbone (Cn3d-backbone-style)>
<!-- style blob for backbones only -->
<!ELEMENT Cn3d-style-settings_nucleotide-backbone (Cn3d-backbone-style)>

<!-- styles for other stuff -->
<!ELEMENT Cn3d-style-settings_protein-sidechains (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_nucleotide-sidechains (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_heterogens (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_solvents (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_connections (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_helix-objects (Cn3d-general-style)>
<!-- style blob for other objects -->
<!ELEMENT Cn3d-style-settings_strand-objects (Cn3d-general-style)>

<!-- virtual disulfides -->
<!ELEMENT Cn3d-style-settings_virtual-disulfides-on EMPTY>
<!ATTLIST Cn3d-style-settings_virtual-disulfides-on value ( true | false ) #REQUIRED >

<!--
 RGB triplet, interpreted (after division by the scale-factor) as floating
 point values which should range from [0..1]. The default scale-factor is
 255, so that one can conveniently set integer byte values [0..255] for
 colors with the scale-factor already set appropriately to map to [0..1].
    An alpha value is allowed, but is currently ignored by Cn3D.
-->
<!ELEMENT Cn3d-style-settings_virtual-disulfide-color (Cn3d-color)>

<!-- hydrogens -->
<!ELEMENT Cn3d-style-settings_hydrogens-on EMPTY>
<!ATTLIST Cn3d-style-settings_hydrogens-on value ( true | false ) #REQUIRED >


<!--
 background
 floating point parameters - scale-factor applies to all the following:
-->
<!ELEMENT Cn3d-style-settings_background-color (Cn3d-color)>

<!ELEMENT Cn3d-style-settings_scale-factor (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_space-fill-proportion (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_ball-radius (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_stick-radius (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_tube-radius (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_tube-worm-radius (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_helix-radius (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_strand-width (%INTEGER;)>

<!ELEMENT Cn3d-style-settings_strand-thickness (%INTEGER;)>

<!-- backbone labels (no labels if not present) -->
<!ELEMENT Cn3d-style-settings_protein-labels (Cn3d-backbone-label-style)>
<!-- style blob for backbone labels -->
<!ELEMENT Cn3d-style-settings_nucleotide-labels (Cn3d-backbone-label-style)>

<!-- ion labels -->
<!ELEMENT Cn3d-style-settings_ion-labels EMPTY>
<!ATTLIST Cn3d-style-settings_ion-labels value ( true | false ) #REQUIRED >



<!ELEMENT Cn3d-style-settings-set (Cn3d-style-settings*)>


<!ELEMENT Cn3d-style-table-id (%INTEGER;)>


<!ELEMENT Cn3d-style-table-item (
        Cn3d-style-table-item_id, 
        Cn3d-style-table-item_style)>

<!ELEMENT Cn3d-style-table-item_id (Cn3d-style-table-id)>
<!-- rendering settings for Cn3D (mirrors StyleSettings class) -->
<!ELEMENT Cn3d-style-table-item_style (Cn3d-style-settings)>

<!-- the global settings, and a lookup table of styles for user annotations. -->
<!ELEMENT Cn3d-style-dictionary (
        Cn3d-style-dictionary_global-style, 
        Cn3d-style-dictionary_style-table?)>
<!-- rendering settings for Cn3D (mirrors StyleSettings class) -->
<!ELEMENT Cn3d-style-dictionary_global-style (Cn3d-style-settings)>

<!ELEMENT Cn3d-style-dictionary_style-table (Cn3d-style-table-item*)>

<!--
 a range of residues in a chain, identified by MMDB residue-id
 (e.g., numbered from 1)
-->
<!ELEMENT Cn3d-residue-range (
        Cn3d-residue-range_from, 
        Cn3d-residue-range_to)>

<!ELEMENT Cn3d-residue-range_from (Residue-id)>

<!ELEMENT Cn3d-residue-range_to (Residue-id)>

<!-- set of locations on a particular chain -->
<!ELEMENT Cn3d-molecule-location (
        Cn3d-molecule-location_molecule-id, 
        Cn3d-molecule-location_residues?)>

<!--
 MMDB molecule id
 which residues; whole molecule implied if absent
-->
<!ELEMENT Cn3d-molecule-location_molecule-id (Molecule-id)>

<!ELEMENT Cn3d-molecule-location_residues (Cn3d-residue-range*)>

<!--
 set of locations on a particular structure object (e.g., a PDB/MMDB
 structure), which may include multiple ranges of residues each on
 multiple chains.
-->
<!ELEMENT Cn3d-object-location (
        Cn3d-object-location_structure-id, 
        Cn3d-object-location_residues)>

<!ELEMENT Cn3d-object-location_structure-id (Biostruc-id)>

<!ELEMENT Cn3d-object-location_residues (Cn3d-molecule-location*)>

<!-- information for an individual user annotation -->
<!ELEMENT Cn3d-user-annotation (
        Cn3d-user-annotation_name, 
        Cn3d-user-annotation_description?, 
        Cn3d-user-annotation_style-id, 
        Cn3d-user-annotation_residues, 
        Cn3d-user-annotation_is-on)>

<!-- a (short) name for this annotation -->
<!ELEMENT Cn3d-user-annotation_name (#PCDATA)>

<!-- an optional longer description -->
<!ELEMENT Cn3d-user-annotation_description (#PCDATA)>

<!-- how to draw this annotation -->
<!ELEMENT Cn3d-user-annotation_style-id (Cn3d-style-table-id)>

<!-- which residues to cover -->
<!ELEMENT Cn3d-user-annotation_residues (Cn3d-object-location*)>

<!-- whether this annotation is to be turned on in Cn3D -->
<!ELEMENT Cn3d-user-annotation_is-on EMPTY>
<!ATTLIST Cn3d-user-annotation_is-on value ( true | false ) #REQUIRED >


<!-- a GL-ordered transformation matrix -->
<!ELEMENT Cn3d-GL-matrix (
        Cn3d-GL-matrix_m0, 
        Cn3d-GL-matrix_m1, 
        Cn3d-GL-matrix_m2, 
        Cn3d-GL-matrix_m3, 
        Cn3d-GL-matrix_m4, 
        Cn3d-GL-matrix_m5, 
        Cn3d-GL-matrix_m6, 
        Cn3d-GL-matrix_m7, 
        Cn3d-GL-matrix_m8, 
        Cn3d-GL-matrix_m9, 
        Cn3d-GL-matrix_m10, 
        Cn3d-GL-matrix_m11, 
        Cn3d-GL-matrix_m12, 
        Cn3d-GL-matrix_m13, 
        Cn3d-GL-matrix_m14, 
        Cn3d-GL-matrix_m15)>

<!ELEMENT Cn3d-GL-matrix_m0 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m1 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m2 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m3 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m4 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m5 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m6 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m7 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m8 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m9 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m10 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m11 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m12 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m13 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m14 (%REAL;)>

<!ELEMENT Cn3d-GL-matrix_m15 (%REAL;)>

<!-- a floating point 3d vector -->
<!ELEMENT Cn3d-vector (
        Cn3d-vector_x, 
        Cn3d-vector_y, 
        Cn3d-vector_z)>

<!ELEMENT Cn3d-vector_x (%REAL;)>

<!ELEMENT Cn3d-vector_y (%REAL;)>

<!ELEMENT Cn3d-vector_z (%REAL;)>

<!-- parameters used to set up the camera in Cn3D -->
<!ELEMENT Cn3d-view-settings (
        Cn3d-view-settings_camera-distance, 
        Cn3d-view-settings_camera-angle-rad, 
        Cn3d-view-settings_camera-look-at-X, 
        Cn3d-view-settings_camera-look-at-Y, 
        Cn3d-view-settings_camera-clip-near, 
        Cn3d-view-settings_camera-clip-far, 
        Cn3d-view-settings_matrix, 
        Cn3d-view-settings_rotation-center)>

<!-- camera on +Z axis this distance from origin -->
<!ELEMENT Cn3d-view-settings_camera-distance (%REAL;)>

<!-- camera angle -->
<!ELEMENT Cn3d-view-settings_camera-angle-rad (%REAL;)>

<!-- X,Y of point in Z=0 plane camera points at -->
<!ELEMENT Cn3d-view-settings_camera-look-at-X (%REAL;)>

<!ELEMENT Cn3d-view-settings_camera-look-at-Y (%REAL;)>

<!-- distance of clipping planes from camera -->
<!ELEMENT Cn3d-view-settings_camera-clip-near (%REAL;)>

<!ELEMENT Cn3d-view-settings_camera-clip-far (%REAL;)>

<!-- transformation of objects in the scene -->
<!ELEMENT Cn3d-view-settings_matrix (Cn3d-GL-matrix)>

<!-- center of rotation of whole scene -->
<!ELEMENT Cn3d-view-settings_rotation-center (Cn3d-vector)>

<!--
 The list of annotations for a given CDD/mime. If residue regions overlap
 between annotations that are turned on, the last annotation in this list
 that contains these residues will be used as the display style for these
 residues.
   Also contains the current viewpoint, so that user's camera angle
 can be stored and reproduced, for illustrations, on-line figures, etc.
-->
<!ELEMENT Cn3d-user-annotations (
        Cn3d-user-annotations_annotations?, 
        Cn3d-user-annotations_view?)>

<!ELEMENT Cn3d-user-annotations_annotations (Cn3d-user-annotation*)>
<!-- parameters used to set up the camera in Cn3D -->
<!ELEMENT Cn3d-user-annotations_view (Cn3d-view-settings)>