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/*
* Python SWIG interface file for Box2D (www.box2d.org)
*
* Copyright (c) 2008 kne / sirkne at gmail dot com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
%pythoncode %{
class b2PickleError (Exception): pass
def _pickle_fix_value_load(lists, value):
"""
Returns the appropriate object (a b2Body, b2Shape, b2Joint, b2Controller)
based on the indices in the passed-in dictionary.
"""
bodyList, jointList, controllerList=lists
if not isinstance(value, dict):
return value
elif 'pickle_type' not in value:
return value
# Depending on the type, use the right list
if value['pickle_type']=='b2Body':
return bodyList[ value['body'] ]
elif value['pickle_type']=='b2Shape':
body = bodyList[ value['body'] ]
shape = body.shapeList[ value['shape'] ]
return shape
elif value['pickle_type']=='b2Joint':
return jointList[ value['joint'] ]
elif value['pickle_type']=='b2Controller':
return controllerList[ value['controller'] ]
return value
def _pickle_fix_value_save(lists, value):
"""
Fixes: b2Body, b2Shape, b2Joint, b2Controller
In place of an unpicklable b2Body outside of a world, use a dictionary with
an index to the appropriate place in the world.
"""
bodyList, jointList, controllerList=lists
if isinstance(value, b2Body):
value = { 'pickle_type' : 'b2Body', 'body' : bodyList.index(value) }
elif isinstance(value, b2Shape):
body = value.GetBody()
shapeID = body.shapeList.index(value)
value = { 'pickle_type' : 'b2Shape', 'body': bodyList.index(body), 'shape' : shapeID}
elif isinstance(value, b2Joint):
value = { 'pickle_type' : 'b2Joint', 'joint': jointList.index(value) }
elif isinstance(value, b2Controller):
value = { 'pickle_type' : 'b2Controller', 'controller' : controllerList.index(value)}
return value
def pickle_fix(world, var, func='save', lists=None):
"""
Fix variables so that they may be pickled (or loaded from a pickled state).
You cannot save a b2Body by itself, but if passed in with the world, it's possible
to pickle it.
So, be sure to use this on your box2d-related variables before and after pickling.
e.g.,
+ Save:
my_pickled_vars = box2d.pickle_fix(myworld, my_vars, 'save')
pickle.dump([myworld, my_pickled_vars], open(fn, 'wb'))
+ Load
world, my_pickled_vars = pickle.load(open(fn, 'rb'))
myworld = world._pickle_finalize()
my_vars=box2d.pickle_fix(myworld, my_pickled_vars, 'load')
For an actual implementation of pickling, see the testbed (main test and test_pickle).
"""
if func=='save':
fix_function=_pickle_fix_value_save
elif func=='load':
fix_function=_pickle_fix_value_load
else:
raise ValueError('Expected func in ("save", "load")')
if not lists:
# these lists are all created dynamically, so do this once
lists=[world.bodyList, world.jointList, world.controllerList]
if isinstance(var, (list, tuple)):
# Create a new list/tuple and fix each item
new_list=[pickle_fix(world, value, func, lists) for value in var]
if isinstance(var, tuple):
# If it was originally a tuple, make this new list a tuple
new_list=tuple(new_list)
return new_list
elif isinstance(var, dict):
if func=='load' and 'pickle_type' in var:
# Loading a dictionary placeholder for an object
return fix_function(lists, var)
# Create a new dictionary and fix each item
new_dict={}
for var, value in list(var.items()):
new_dict[var]=pickle_fix(world, value, func, lists)
return new_dict
else:
# Not a dictionary/list, so it is probably just a normal value.
# Fix and return it.
ret= fix_function(lists, var)
return ret
# -- unpicklable object --
def no_pickle(self):
raise b2PickleError('Cannot pickle this object. Pickle the typecasted object: object.getAsType()')
# -- generic get and set state --
def _generic_setstate(self, dict):
"""
Takes each variable=value pair in the dictionary and
sets the attributes based on them
"""
self.__init__()
for key, value in dict.items():
setattr(self, key, value)
def _generic_getstate(self, additional_ignore=[]):
"""
Returns a dictionary representation of self, with
dict(var=value [, ...])
additional_ignore can be specified to ignore certain
properties.
"""
ignore_properties = ['thisown', 'this', 'next', 'prev',
'world', 'coreVertices', 'normals']
if additional_ignore:
ignore_properties += additional_ignore
vars = [v for v in dir(self.__class__)
if isinstance(getattr(self.__class__, v), property)
and v not in ignore_properties]
return dict((var, getattr(self, var)) for var in vars)
# -- factory output -- (i.e., b2Body,
def _pickle_factory_set(self, data):
"""
The factory output cannot be created just yet,
so store the necessary information to create it later.
"""
self.__pickle_data__ = data
# -- factory output finalizing (loading)
def _pickle_finalize(self, world=None, body=None):
"""
Finalize one of the outputs that we previously set as a
dictionary.
"""
if not hasattr(self, '__pickle_data__'):
raise b2PickleError("Invalid object passed to _pickle_finalize")
# At this point, 'self' is invalid on the SWIG-end of things.
# __init__ has not been called, so it only exists on the Python-end.
# The previously saved-data
data = self.__pickle_data__
# These types are what are passed in:
# create_function output input
pairs = [ (lambda w,b,v: w.CreateBody(v) , b2Body , b2BodyDef),
(lambda w,b,v: b.CreateShape(v), b2PolygonShape, b2PolygonDef),
(lambda w,b,v: b.CreateShape(v), b2CircleShape , b2CircleDef),
(lambda w,b,v: b.CreateShape(v), b2EdgeChainDef, b2EdgeChainDef),
]
createfcn = None
# Create a new instance of the definition so that it may re-create
# the object.
for fcn, output, input in pairs:
if isinstance(self, output):
self = eval(input())
createfcn=fcn
break
if not createfcn:
raise b2PickleError("Invalid object passed to _pickle_finalize")
# A few things exist that cannot be set in the definition and can only
# be set after the object is created. Check for these and then set them
# after if necessary.
do_after_classes=(b2Body, b2Shape, list)
do_after_props =['linearVelocity', 'angularVelocity', 'isSleeping']
finalize_after = []
if isinstance(self, (b2PolygonDef, b2EdgeChainDef)):
# Polygon/edge shape. Set their vertices first, as normally they would
# be put in the 'do after' section
self.vertices = data['vertices']
del data['vertices']
for var in data:
value = data[var]
if isinstance(value, do_after_classes) or var in do_after_props:
# Set these after creation
finalize_after.append( (var, value) )
elif hasattr(self, var):
setattr(self, var, value)
# Create the actual object (not just the definition)
self = createfcn(world, body, self)
# If we just created a body, set that for the upcoming recursion.
# Finalizing the shape will require that this be set.
if isinstance(self, b2Body):
body = self
for var, value in finalize_after:
if var == 'shapeList':
# A shapelist is a special case, do it separately
_pickle_finalize_shapelist(world, body, value)
elif var == 'isSleeping':
# Sleeping is only modifiable by functions, and as such is a special case
if value:
self.PutToSleep()
else:
self.WakeUp()
elif hasattr(self, var):
# The attribute exists, so set it.
if hasattr(value, '_pickle_finalize'):
# But first finalize it if necessary.
value=_pickle_finalize(value,world,body)
setattr(self, var, value)
return self
# -- custom handlers --
def _pickle_finalize_controller(data, world):
"""
Finalize a controller. It's mostly standard, just
requires a custom bodyList.
"""
defn = globals()["b2%sControllerDef" % data['_type']] ()
bodyList = world.bodyList
for var in data:
value = data[var]
if hasattr(defn, var):
setattr(defn, var, value)
# Create the controller
controller = world.CreateController(defn)
# And now add the bodies to it
for body in data['bodyList']:
try:
real_body = bodyList[ int(body) ]
except:
raise b2PickleError('World not initialized properly; unable to create controller')
controller.AddBody(real_body)
return controller
def _pickle_finalize_joint(data, world):
"""
Finalize a joint.
The bodies and joints need to be retrieved from the world list
in order to make the joint.
"""
defn = globals()["b2%sJointDef" % data['_type']] ()
body_names = ['body1' , 'body2' ]
joint_names = ['joint1', 'joint2']
bodyList = world.bodyList
jointList = world.jointList
for var in data:
value = data[var]
if var=='localXAxis1':
var = 'localAxis1' # single rename necessary
if not hasattr(defn, var):
continue
if var in body_names:
# Set the body based on the global body list
try:
value = bodyList[ int(value) ]
except:
raise b2PickleError('World not initialized properly; unable to create joint')
elif var in joint_names:
# Set the joint based on the global joint list
try:
value = jointList[ int(value) ]
except:
raise b2PickleError('World not initialized properly; unable to create joint')
# Set the value
setattr(defn, var, value)
return world.CreateJoint(defn)
def _pickle_finalize_shapelist(world, body, shapelist):
"""
Finalize the shape list for a body.
Only reason this has to be implemented separately is because of the
way edge chains are implemented.
"""
for s in shapelist:
if isinstance(s, dict):
# Special case, an edge shape. pickled as a
# dictionary. Create a fake definition and finalize it.
temp=b2EdgeChainDef()
temp.__pickle_data__=s
_pickle_finalize(temp, world, body)
else:
s._pickle_finalize(world, body)
def _pickle_finalize_world(self):
"""
Finalize a b2World.
"""
if not hasattr(self, '__pickle_data__'):
raise b2PickleError('Finalizing a world that was not loaded?')
data = self.__pickle_data__
# Create the world. Only 3 parameters to deal with.
world = b2World(data['worldAABB'], data['gravity'], data['doSleep'])
# First, deal with the ground body. It cannot be taken care of as a
# normal body since we do not create it; the constructor of the world
# on the C++-side creates it.
gb_data = data['groundBody'].__pickle_data__
# Finalize its shapelist
_pickle_finalize_shapelist(world, world.groundBody, gb_data['shapeList'])
# And then go through each variable, setting the properties
for var in list(gb_data.keys()):
value = gb_data[var]
if isinstance(value, (b2Shape)) or var=='shapeList':
pass
elif hasattr(world.groundBody, var):
try:
setattr(world.groundBody, var, value)
except AttributeError:
pass
# Finalize each body
for body in data['bodyList']:
body._pickle_finalize(world)
# Finalize each joint
for joint in data['jointList']:
_pickle_finalize_joint(joint, world)
# Finalize each controller
for controller in data['controllerList']:
_pickle_finalize_controller(controller, world)
# And that is it. :)
return world
def _pickle_body_getstate(self):
"""
Everything is essentially generic_getstate,
except for edge shape handling.
TODO: I can see a possible issue in this if joints are used on
an edge shape or a body with edge shapes and other shapes.
The shape list order could be improperly recreated. We'll see
if anything happens...
"""
def get_edge_vertices_and_shapes(shape):
"""
Determine whether or not the edge is a loop.
Also, return each shape that this passes through.
Then return the vertices.
Returns is_loop, shapes, vertices
"""
vertices = []
shapes = []
edge = shape
while edge:
shapes.append(edge)
vertices.append( edge.vertex1 )
last=edge.vertex2
# Go to the next edge
edge=edge.next
if edge==shape: # A loop
return True, shapes, vertices
# Not a loop
vertices.append( last )
return False, shapes, vertices
# Get all the basic attributes except for shapeList
ret = _generic_getstate(self, ['shapeList'])
# Now check each shape in the list
ret['shapeList']=[]
handled_edges = []
for shape in self.shapeList:
if isinstance(shape, b2EdgeShape):
if shape in handled_edges:
# This edge was already added from another one
# because they were linked together.
continue
is_loop, shapes, vertices=get_edge_vertices_and_shapes(shape)
handled_edges.extend(shapes)
# Create a dictionary for this edge shape
# (to be finalized in _pickle_finalize_shapelist when loaded)
shape_info = _generic_getstate(shape, ['vertices','length','coreVertex1','coreVertex2'])
shape_info['isALoop'] =is_loop
shape_info['vertices']=vertices
ret['shapeList'].append(shape_info)
else:
# Regular shapes need no extra processing
ret['shapeList'].append(shape)
return ret
def _pickle_get_b2world(self):
"""
Get the state of the world.
"""
# The basic properties first
vars = ['worldAABB', 'gravity', 'doSleep', 'groundBody']
data=dict((var, getattr(self, var)) for var in vars)
# Now the body list (excepting the ground body)
data['bodyList']=self.bodyList[1:]
# Add all joints, ensuring to downcast to the appropriate type
jointList = []
for joint in self.jointList:
joint=joint.getAsType()
jointList.append( joint.__getstate__(self) )
data['jointList']=jointList
# Add all controllers, ensuring to downcast to the appropriate type
controllerList = []
for controller in self.controllerList:
controller=controller.getAsType()
controllerList.append( controller.__getstate__(self) )
data['controllerList']=controllerList
return data
def _pickle_get_controller(self, world=None):
"""
Get the state of a controller
"""
if not world:
raise b2PickleError("Controllers can't be saved without the world itself")
ignore_prop =['thisown', 'this', 'bodyList']
defn = globals()[ "%sDef" % self.__class__.__name__ ]
# Take the available variables in the _definition_
# and then create a dictionary
vars = [v for v in dir(defn)
if isinstance(getattr(defn, v), property)
and v not in ignore_prop]
ret=dict((var, getattr(self, var)) for var in vars)
# Set the type, so we know how to recreate it
ret['_type'] = self.typeName()
# Then use indices into the world body list to store
# the bodies controlled by this controller
main_bodyList = world.bodyList
ctrl_bodyList = self.bodyList
ret['bodyList']=[main_bodyList.index(body) for body in ctrl_bodyList]
return ret
def _pickle_get_joint(self, world=None):
"""
Get the state of a joint.
"""
if not world:
raise b2PickleError("Joints can't be saved without the world itself")
# Take the available variables in the _definition_
# and then create a dictionary
ignore_prop =['thisown', 'this', 'world', 'type']
defn = globals()[ "%sDef" % self.__class__.__name__ ]
vars = [v for v in dir(defn)
if isinstance(getattr(defn, v), property)
and v not in ignore_prop]
# A single rename is necessary. If localAxis1 (definition) exists,
# rename it to localXAxis1 (joint)
if 'localAxis1' in vars: # prismatic, line joints
vars.remove('localAxis1')
vars.append('localXAxis1')
ret=dict((var, getattr(self, var)) for var in vars)
ret['_type'] = self.typeName()
# Recreate the body/joint lists.
bodyList = world.bodyList
jointList= world.jointList
for key, value in ret.items():
if isinstance(value, b2Body):
ret[key]=bodyList.index(value)
elif isinstance(value, b2Joint):
ret[key]=jointList.index(value)
return ret
%}
# These were originally set programmatically, which is perhaps cleaner,
# but this will set every class up properly without any unnecessary code
# execution
%extend b2World {
%pythoncode %{
__getstate__=_pickle_get_b2world
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_world
%}
}
%extend b2PrismaticJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2ContactID {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ShapeDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2GravityController {
%pythoncode %{
__getstate__=_pickle_get_controller
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_controller
%}
}
%extend b2LineJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Body {
%pythoncode %{
__getstate__=_pickle_body_getstate
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize
%}
}
%extend b2TensorDampingController {
%pythoncode %{
__getstate__=_pickle_get_controller
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_controller
%}
}
%extend b2ManifoldPoint {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Color {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2BodyDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Version {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Joint {
%pythoncode %{
__getstate__=no_pickle
__setstate__=_generic_setstate
%}
}
%extend b2JointEdge {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactListener {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2StackEntry {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactManager {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Bound {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Segment {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2DebugDraw {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ConstantForceControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Pair {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2RevoluteJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2BuoyancyController {
%pythoncode %{
__getstate__=_pickle_get_controller
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_controller
%}
}
%extend b2EdgeShape {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize
%}
}
%extend b2PolygonDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2XForm {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2DistanceJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2Contact {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2EdgeChainDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Vec2 {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Vec3 {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2BoundaryListener {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2GravityControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactFilter {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ConstantForceController {
%pythoncode %{
__getstate__=_pickle_get_controller
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_controller
%}
}
%extend b2PairCallback {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ConstantAccelControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2MassData {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2BuoyancyControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2AABB {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Mat22 {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactID_features {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactRegister {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Sweep {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Controller {
%pythoncode %{
__getstate__=no_pickle
__setstate__=_generic_setstate
%}
}
%extend b2PulleyJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2BufferedPair {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2JointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2DestructionListener {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2CircleDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ControllerEdge {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2PolygonShape {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize
%}
}
%extend b2Manifold {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2GearJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2BlockAllocator {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2FilterData {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2RevoluteJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2MouseJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2TensorDampingControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Mat33 {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactPoint {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2OBB {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ControllerDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2TimeStep {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2PairManager {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2PulleyJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactEdge {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2DistanceJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ContactResult {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2ConstantAccelController {
%pythoncode %{
__getstate__=_pickle_get_controller
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_controller
%}
}
%extend b2StackAllocator {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2MouseJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2Proxy {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2BroadPhase {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2PrismaticJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2CircleShape {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize
%}
}
%extend b2LineJoint {
%pythoncode %{
__getstate__=_pickle_get_joint
__setstate__=_pickle_factory_set
_pickle_finalize=_pickle_finalize_joint
%}
}
%extend b2GearJointDef {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Jacobian {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2NullContact {
%pythoncode %{
__getstate__=_generic_getstate
__setstate__=_generic_setstate
%}
}
%extend b2Shape {
%pythoncode %{
__getstate__=no_pickle
__setstate__=_generic_setstate
%}
}
|