1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231
|
/*
* Python SWIG interface file for Box2D (www.box2d.org)
*
* Copyright (c) 2008 kne / sirkne at gmail dot com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/* Note: Given that we have a definition (b2BodyDef) that takes the userData, then
passes it onto the factory output (b2Body) upon creation, it's necessary
to intercept the CreateBody/Joint/Shape functions to increase the refcount
for each of those functions.
And upon being destroyed, the userData refcount must be decreased.
*/
%extend b2World {
public:
b2Body* CreateBody(b2BodyDef* defn) {
b2Body* ret;
if (defn)
Py_XINCREF((PyObject*)defn->userData);
ret=self->CreateBody(defn);
return ret;
}
b2Joint* CreateJoint(b2JointDef* defn) {
b2Joint* ret;
if (defn)
Py_XINCREF((PyObject*)defn->userData);
ret=self->CreateJoint(defn);
return ret;
}
void DestroyBody(b2Body* body) {
Py_XDECREF((PyObject*)body->GetUserData());
self->DestroyBody(body);
}
void DestroyJoint(b2Joint* joint) {
Py_XDECREF((PyObject*)joint->GetUserData());
self->DestroyJoint(joint);
}
}
%extend b2Body {
public:
void DestroyShape(b2Shape* shape) {
Py_XDECREF((PyObject*)shape->GetUserData());
self->DestroyShape(shape);
}
b2Shape* CreateShape(b2ShapeDef* defn) {
b2Shape* ret;
if (defn)
Py_XINCREF((PyObject*)defn->userData);
ret=self->CreateShape(defn);
return ret;
}
PyObject* GetUserData() {
PyObject* ret=(PyObject*)self->GetUserData();
if (!ret) ret=Py_None;
Py_XINCREF(ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->GetUserData());
Py_INCREF(data);
self->SetUserData(data);
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->GetUserData());
self->SetUserData(NULL);
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
%}
}
%extend b2Joint {
public:
PyObject* GetUserData() {
PyObject* ret=(PyObject*)self->GetUserData();
if (!ret) ret=Py_None;
Py_XINCREF(ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->GetUserData());
Py_INCREF(data);
self->SetUserData(data);
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->GetUserData());
self->SetUserData(NULL);
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
%}
}
%extend b2Shape {
public:
PyObject* GetUserData() {
PyObject* ret=(PyObject*)self->GetUserData();
if (!ret) ret=Py_None;
Py_XINCREF(ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->GetUserData());
Py_INCREF(data);
self->SetUserData(data);
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->GetUserData());
self->SetUserData(NULL);
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
%}
}
//Allow access to userData in definitions, with proper destruction
%extend b2JointDef {
public:
PyObject* GetUserData() {
PyObject* ret;
if (!self->userData)
ret=Py_None;
else
ret=(PyObject*)self->userData;
Py_INCREF((PyObject*)ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->userData);
Py_INCREF(data);
self->userData=(void*)data;
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->userData);
self->userData=NULL;
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
def __del__(self):
self.ClearUserData()
%}
}
%extend b2BodyDef {
public:
PyObject* GetUserData() {
PyObject* ret;
if (!self->userData)
ret=Py_None;
else
ret=(PyObject*)self->userData;
Py_INCREF((PyObject*)ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->userData);
Py_INCREF(data);
self->userData=(void*)data;
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->userData);
self->userData=NULL;
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
def __del__(self):
self.ClearUserData()
%}
}
%extend b2ShapeDef {
public:
PyObject* GetUserData() {
PyObject* ret;
if (!self->userData)
ret=Py_None;
else
ret=(PyObject*)self->userData;
Py_INCREF((PyObject*)ret);
return ret;
}
void SetUserData(PyObject* data) {
Py_XDECREF((PyObject*)self->userData);
Py_INCREF(data);
self->userData=(void*)data;
}
void ClearUserData() {
Py_XDECREF((PyObject*)self->userData);
self->userData=NULL;
}
%pythoncode %{
userData = property(GetUserData, SetUserData)
def __del__(self):
self.ClearUserData()
%}
}
// These renames are intentionally below the above CreateBody, as they will rename the
// original C++ versions and not the ones I have written.
%ignore SetUserData;
%ignore GetUserData;
%ignore userData;
%newobject b2World::CreateBody;
%newobject b2World::CreateJoint;
%newobject b2Body::CreateShape;
%ignore b2World::CreateBody;
%ignore b2World::CreateJoint;
%ignore b2Body::CreateShape;
%ignore b2World::DestroyBody;
%ignore b2World::DestroyJoint;
%ignore b2Body::DestroyShape;
|