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/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONTACT_SOLVER_H
#define CONTACT_SOLVER_H
#include "../../Common/b2Math.h"
#include "../../Collision/b2Collision.h"
#include "../b2World.h"
class b2Contact;
class b2Body;
class b2Island;
class b2StackAllocator;
struct b2ContactConstraintPoint
{
b2Vec2 localAnchor1;
b2Vec2 localAnchor2;
b2Vec2 r1;
b2Vec2 r2;
float32 normalImpulse;
float32 tangentImpulse;
float32 normalMass;
float32 tangentMass;
float32 equalizedMass;
float32 separation;
float32 velocityBias;
};
struct b2ContactConstraint
{
b2ContactConstraintPoint points[b2_maxManifoldPoints];
b2Vec2 normal;
b2Mat22 normalMass;
b2Mat22 K;
b2Manifold* manifold;
b2Body* body1;
b2Body* body2;
float32 friction;
float32 restitution;
int32 pointCount;
};
class b2ContactSolver
{
public:
b2ContactSolver(const b2TimeStep& step, b2Contact** contacts, int32 contactCount, b2StackAllocator* allocator);
~b2ContactSolver();
void InitVelocityConstraints(const b2TimeStep& step);
void SolveVelocityConstraints();
void FinalizeVelocityConstraints();
bool SolvePositionConstraints(float32 baumgarte);
b2TimeStep m_step;
b2StackAllocator* m_allocator;
b2ContactConstraint* m_constraints;
int m_constraintCount;
};
#endif
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