File: b2ContactSolver.h

package info (click to toggle)
python-box2d 2.0.2%2Bsvn20100109.244-1
  • links: PTS
  • area: main
  • in suites: jessie, jessie-kfreebsd, squeeze, wheezy
  • size: 2,864 kB
  • ctags: 3,280
  • sloc: cpp: 11,679; python: 10,103; xml: 477; makefile: 85; sh: 8
file content (78 lines) | stat: -rw-r--r-- 2,190 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef CONTACT_SOLVER_H
#define CONTACT_SOLVER_H

#include "../../Common/b2Math.h"
#include "../../Collision/b2Collision.h"
#include "../b2World.h"

class b2Contact;
class b2Body;
class b2Island;
class b2StackAllocator;

struct b2ContactConstraintPoint
{
	b2Vec2 localAnchor1;
	b2Vec2 localAnchor2;
	b2Vec2 r1;
	b2Vec2 r2;
	float32 normalImpulse;
	float32 tangentImpulse;
	float32 normalMass;
	float32 tangentMass;
	float32 equalizedMass;
	float32 separation;
	float32 velocityBias;
};

struct b2ContactConstraint
{
	b2ContactConstraintPoint points[b2_maxManifoldPoints];
	b2Vec2 normal;
	b2Mat22 normalMass;
	b2Mat22 K;
	b2Manifold* manifold;
	b2Body* body1;
	b2Body* body2;
	float32 friction;
	float32 restitution;
	int32 pointCount;
};

class b2ContactSolver
{
public:
	b2ContactSolver(const b2TimeStep& step, b2Contact** contacts, int32 contactCount, b2StackAllocator* allocator);
	~b2ContactSolver();

	void InitVelocityConstraints(const b2TimeStep& step);
	void SolveVelocityConstraints();
	void FinalizeVelocityConstraints();

	bool SolvePositionConstraints(float32 baumgarte);

	b2TimeStep m_step;
	b2StackAllocator* m_allocator;
	b2ContactConstraint* m_constraints;
	int m_constraintCount;
};

#endif