1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
|
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_CONSTANTFORCECONTROLLER_H
#define B2_CONSTANTFORCECONTROLLER_H
#include "b2Controller.h"
class b2ConstantForceControllerDef;
/// Applies a force every frame
class b2ConstantForceController : public b2Controller
{
public:
/// The force to apply
b2Vec2 F;
/// @see b2Controller::Step
void Step(const b2TimeStep& step);
protected:
void Destroy(b2BlockAllocator* allocator);
private:
friend class b2ConstantForceControllerDef;
b2ConstantForceController(const b2ConstantForceControllerDef* def);
};
/// This class is used to build constant force controllers
class b2ConstantForceControllerDef : public b2ControllerDef
{
public:
/// The force to apply
b2Vec2 F;
private:
b2ConstantForceController* Create(b2BlockAllocator* allocator);
};
#endif
|