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Source: python-box2d
Section: python
Priority: optional
Maintainer: Debian OLPC <debian-olpc-devel@lists.alioth.debian.org>
Uploaders: Luke Faraone <luke@faraone.cc>, Jonas Smedegaard <dr@jones.dk>
DM-Upload-Allowed: yes
Build-Depends: @cdbs@, swig
Standards-Version: 3.9.0
Homepage: http://code.google.com/p/pybox2d/
Package: python-box2d
Architecture: any
Depends: ${python:Depends}, ${misc:Depends}, ${shlibs:Depends}
Provides: ${python:Provides}
Description: Python Bindings for the 2D Physics Engine Box2D
2D rigid body simulation library for games. Programmers can use it in their
games to make objects move in believable ways and make the world seem more
interactive. From the game's point of view a physics engine is just a system
for procedural animation. Rather than paying (or begging) an animator to move
your actors around, you can let Sir Isaac Newton do the directing.
.
This package contains the Python bindings for Box2D.
Package: python-box2d-doc
Section: doc
Architecture: all
Depends: python-box2d, python-pygame, ${misc:Depends}
Description: Python Bindings for the 2D Physics Engine Box2D - documentation
2D rigid body simulation library for games. Programmers can use it in their
games to make objects move in believable ways and make the world seem more
interactive. From the game's point of view a physics engine is just a system
for procedural animation. Rather than paying (or begging) an animator to move
your actors around, you can let Sir Isaac Newton do the directing.
.
This package contains documentation and example files for the Python bindings
for Box2D.
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