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Source: python-box2d
Section: python
Priority: optional
Maintainer: Debian OLPC <debian-olpc-devel@lists.alioth.debian.org>
Uploaders: Luke Faraone <luke@faraone.cc>, Jonas Smedegaard <dr@jones.dk>
DM-Upload-Allowed: yes
Build-Depends: @cdbs@, swig
Standards-Version: 3.9.0
Homepage: http://code.google.com/p/pybox2d/

Package: python-box2d
Architecture: any
Depends: ${python:Depends}, ${misc:Depends}, ${shlibs:Depends}
Provides: ${python:Provides}
Description: Python Bindings for the 2D Physics Engine Box2D
 2D rigid body simulation library for games. Programmers can use it in their 
 games to make objects move in believable ways and make the world seem more 
 interactive. From the game's point of view a physics engine is just a system 
 for procedural animation. Rather than paying (or begging) an animator to move 
 your actors around, you can let Sir Isaac Newton do the directing.
 . 
 This package contains the Python bindings for Box2D.

Package: python-box2d-doc
Section: doc
Architecture: all
Depends: python-box2d, python-pygame, ${misc:Depends}
Description: Python Bindings for the 2D Physics Engine Box2D - documentation
 2D rigid body simulation library for games. Programmers can use it in their 
 games to make objects move in believable ways and make the world seem more 
 interactive. From the game's point of view a physics engine is just a system 
 for procedural animation. Rather than paying (or begging) an animator to move 
 your actors around, you can let Sir Isaac Newton do the directing.
 . 
 This package contains documentation and example files for the Python bindings 
 for Box2D.