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#!/usr/bin/python
#
# A lite constrained delauney triangle mesh generator,supporting holes and
# non convex boundaries.
# (c) 2008 nimodo@hispeed.ch
#
# Python version Copyright (c) 2008 kne / sirkne at gmail dot com
#
# Implemented using the pybox2d SWIG interface for Box2D (pybox2d.googlecode.com)
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
#
# Python changelog:
# Updated to SVN r168 on 7/25
# Updated to 08.08.2008 version from http://www.box2d.org/forum/viewtopic.php?f=3&t=836
#
# -----------------------------------------------------------------------------
# Original comments (ported from the C++ version):
#
# See
# 1) A Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh Generation
# Jim Ruppert - Journal of Algorithms, 1995
# 2) Jonathan Shewchuk
# http://www.cs.cmu.edu/~quake/triangle.html
# 3) Recursive triangle eating
# Francois Labelle
# http://www.cs.berkeley.edu/~flab/
# 4) example - at the end of this file
#
#
# 2001/03 as part of a basic FEA package
# 2008/05 some small changes for box2d
# 2008/06 small bugs
# tmO_BASICMESH option for testing only, works sometimes ;)
# some comments (see .h file)
# variable names changed for better understanding, example
# - tmO_MINIMALGRID renamed to tmO_GRADING, used option with
# gradingLowerAngle
# bug in SegmentVertices()
# playing with "zero tolerances..."
# GetVersion() added
# 2008/07 tmO_CHECKINTERSEC (optional) added, see HasIntersections()
# alternative to Mesh() added, using tmVertex* instead of tmSegmentId*
# malloc() replaced with Alloc()
# zlib license added
#
from math import sin, cos, atan2, sqrt, pow, floor, log
from test_main import box2d
# errors and warnings
tmE_OK =0
tmE_MEM =1
tmE_HOLES =2
tmE_NOINSIDETRIANGLES=3
tmE_INTERSECTS =4
tmE_OPENFILEWT =5
# constants
tmC_MAXVERTEXCOUNT =500
tmVERSION =1.004
tmC_ZEROTOL =0.00001
tmC_PI =3.14159265359
tmC_PIx2 =6.28318530718
tmC_PI_3 =1.04719755119
tmC_SQRT2 =1.41421356237
# default big number to calculate a triangle covering all points (vertices[0-2])
tmC_BIGNUMBER =1.0e10
#default maximal number of vertices (resp. nodes)
tmC_DEFAULTMAXVERTEX=500
# default abort-inserting if tmO_GRADING option set (angle in deg)
tmC_DEFAULTGRADINGLOWERANGLE =30.0
# TriangleMesh.options
# automatic segment boundary vertices => SegmentVertices()
tmO_SEGMENTBOUNDARY= 2
# hull vertices => ConvexHull()
tmO_CONVEXHULL = 4
# abort (=>InsertSegments()), if worst angle > minAngle
tmO_MINIMALGRID = 8 # deprecated
tmO_GRADING = 8
# turn on intesection check => HasIntersections()
tmO_CHECKINTERSECT = 16
# bits for playing... around,debugging and testing, see code
tmO_BASICMESH = 64
tmO_NOCALC =128
tmO_BASICMESHNODEL =256
tmO_WRITEINPUT =512
tmErrorMessages = { tmE_OK: "ok",
tmE_MEM: "memory allocation failed",
tmE_HOLES: "could not drill the holes",
tmE_NOINSIDETRIANGLES: "there are no inside triangles,all might be eaten",
tmE_INTERSECTS: "intersecting boundary segments found" }
class tmVertex(box2d.b2Vec2):
# x, y
def __init__(self, tuple=(0.0, 0.0)):
super(tmVertex, self).__init__()
self.x, self.y = tuple
def __repr__(self):
return "(%f, %f)" % (self.x, self.y)
class tmSegment(object):
# tmVertex v[2]
def __init__(self):
self.v = [tmVertex(), tmVertex()]
class tmSegmentId(object):
# i1, i2
def __init__(self, tuple=(0, 0)):
self.i1, self.i2 = tuple
class tmEdge(object):
def __init__(self):
self.v = [None, None]
self.locked = False
self.t = [None, None]
class Triangle(object):
minAngle = 0.0
angle = 0.0
inside = False
# hold attributes for the triangles, external use only
userData = None
area = 0.0
def __init__(self):
self.v = [None, None, None]
self.e = [tmEdge(), tmEdge(), tmEdge()]
class TriangleMesh(object):
Vertices = []
Edges = []
Triangles = []
Segments = []
gradingLowerAngle = tmC_DEFAULTGRADINGLOWERANGLE
maxVertexCount=0
maxEdgeCount=0
maxTriangleCount=0
maxSegmentCount=0
vertexCount=0
inputVertexCount=0
edgeCount=0
triangleCount=0
segmentCount=0
holeCount=0
insideTriangleCount=0
haveEnoughVertices=False
options=0
lastTriangle = None
lastErrorMessage = ""
# defaults at instancing
def __init__(self, aMaxVertexCount=tmC_MAXVERTEXCOUNT, aOptions=tmO_MINIMALGRID|tmO_CONVEXHULL):
self.Reset()
self.maxVertexCount = aMaxVertexCount
self.options = aOptions
# set-funtions
def SetMaxVertexCount(self, count):
if count>3:
self.maxVertexCount = count
self.options &= ~tmO_GRADING
def SetOptions(self, options): self.options = options
def AddOption(self, options): self.options |= options
def DeleteOption(self, options): self.options &= ~options
def SetGradingLowerAngle(self, angle):
self.gradingLowerAngle = angle
self.options |= tmO_GRADING
# get-functions
def GetVertexCount(self): return self.vertexCount
def GetInputVertexCount(self): return self.inputVertexCount
def GetEdgeCount(self): return self.edgeCount
def GetTriangleCount(self): return self.triangleCount
def GetSegmentCount(): return self.segmentCount
def GetHoleCount(): return self.holeCount
def GetInsideTriangleCount(self): return self.insideTriangleCount
def GetVertices(self): return self.Vertices
def GetEdges(self): return self.Edges
def GetTriangles(self): return self.Triangles
def GetSegments(): return self.Segments
def GetHoles(): return self.Holes
# main mesh function
def Mesh(self, input, segment, hole):
# check segment type -- two separate functions for each
if len(segment) > 0 and isinstance(segment[0], tmVertex):
return self.MeshSV(input, segment, hole)
# otherwise, it's hopefully a tmSegmentID
endVertex, rtn = self.Setup(input, segment, hole)
if rtn!=tmE_OK:
return rtn
# for testing only
if self.options&tmO_NOCALC:
return 0
# check intersections
if self.options&tmO_CHECKINTERSECT:
if self.HasIntersections(input, 0, endVertex):
return tmE_INTERSECTS
# mesh main
return self.DoMesh(len(input))
# secondary mesh function (for segments passed as points)
def MeshSV(self, input, segment, hole):
n_input =len(input)
n_segment=len(segment)
n_holes =len(hole)
sid = []
v = []
# alloc space
for i in xrange(n_segment):
sid.append(tmSegmentId())
for i in xrange(n_input + n_segment):
v.append(tmVertex())
# copy points and assign seg id's
for i in xrange(0, n_input):
v[i].x = input[i].x
v[i].y = input[i].y
for i in xrange(n_input, n_input+n_segment):
v[i].x = segment[i-n_input].x
v[i].y = segment[i-n_input].y
for i in (0,n_segment-1):
sid[i].i1 = n_input+i+1
sid[i].i2 = n_input+i+2
sid[n_segment-1].i1 = n_input+n_segment
sid[n_segment-1].i2 = n_input+1
# setup data
endVertex, rtn = self.Setup(v, sid, hole)
if rtn!=tmE_OK:
return rtn
# for testing only
if self.options&tmO_NOCALC:
return 0
# check intersections
if self.options&tmO_CHECKINTERSECT:
if self.HasIntersections(input, 0, endVertex):
return tmE_INTERSECTS
# mesh main
return self.DoMesh(n_input+n_segment)
def DoMesh(self, n_input):
rtn = tmE_OK
hasInsideTriangles=False
self.Triangulate()
if self.options & tmO_BASICMESH ==0:
self.inputVertexCount = self.vertexCount
# non convex graphs
if self.options & tmO_CONVEXHULL:
self.ConvexHull()
self.InsertSegments()
# mark triangles
if self.haveEnoughVertices:
self.MarkInsideTriangles(True)
for i in range(self.triangleCount):
if self.Triangles[i].inside:
hasInsideTriangles = True
break
if not hasInsideTriangles:
return tmE_NOINSIDETRIANGLES
else:
self.MarkInsideTriangles(False)
#
for i in range(self.segmentCount):
e = self.GetEdge(self.Segments[i].v[0], self.Segments[i].v[1])
if e: e.locked = True
#
self.DeleteBadTriangles()
# debug - for testing purposes only !
else:
# for testing only
# quick & dirty hack for a mesh with lesser angles than with the
# tmO_GRADING flag and gradingLowerAngle set
self.MarkInsideTriangles( not (self.options&tmO_BASICMESHNODEL) )
# restore original number of input vertices
self.inputVertexCount = n_input
# count inner triangles
self.insideTriangleCount = 0
for i in range(self.triangleCount):
if self.Triangles[i].inside:
self.insideTriangleCount += 1
return rtn
def Setup(self, input, segment, holes):
rtn = tmE_OK
n_input =len(input)
n_segment=len(segment)
n_holes =len(holes)
self.inputVertexCount = n_input
self.vertexCount = n_input + 3
# max sizes
if n_input>self.maxVertexCount:
self.maxVertexCount = n_input
self.maxVertexCount += 3
self.maxEdgeCount = 3*self.maxVertexCount - 6
self.maxTriangleCount = 2*self.maxVertexCount - 5 + 1
self.maxSegmentCount = 3*self.maxVertexCount - 6
# allocate space
for i in xrange(self.maxVertexCount):
self.Vertices.append(tmVertex())
for i in xrange(self.maxEdgeCount):
self.Edges.append(tmEdge())
for i in xrange(self.maxTriangleCount):
self.Triangles.append(Triangle())
for i in xrange(self.maxSegmentCount):
self.Segments.append(tmSegment())
# first 3 points make a big equilateral triangle
for i in range(3):
self.Vertices[i].x = tmC_BIGNUMBER * cos(i*(tmC_PIx2/3.0))
self.Vertices[i].y = tmC_BIGNUMBER * sin(i*(tmC_PIx2/3.0))
# copy input vertices
if input and n_input>0:
for i in range(3,self.vertexCount):
self.Vertices[i].x = input[i-3].x
self.Vertices[i].y = input[i-3].y
# add boundary and close last/first,this adds ALL input vertices but
# to the first input segment
endVertex = self.inputVertexCount
if self.options & tmO_SEGMENTBOUNDARY:
# find outer boundary end-node, assume first segment input is start
# of inner boundaries (holes)
if n_segment>0:
if segment[0].i1<self.inputVertexCount and segment[0].i2==segment[0].i1+1:
endVertex = segment[0].i1-1
self.SegmentVertices(1, endVertex, True)
# given segments
if n_segment>0:
k = 0
for i in xrange(self.segmentCount+n_segment):
self.Segments[i].v[0] = self.Vertices[segment[k].i1+3-1]
self.Segments[i].v[1] = self.Vertices[segment[k].i2+3-1]
k += 1
self.segmentCount += n_segment
# assign hole pointer
self.holeCount = n_holes
self.Holes = holes
if self.options & tmO_WRITEINPUT:
self.WriteInput(segment)
return endVertex, rtn
def Intersect(self, v0, v1, w0, w1):
# check consecutive vertices
if v0==w1 or v1==w0:
return False
# test v for intersection
d1 = self.GetVertexPosition(v0, v1, w0)
d2 = self.GetVertexPosition(v0, v1, w1)
if d1*d2 > 0.0:
return False # same sign
# test w for intersection
d1 = self.GetVertexPosition(w0, w1, v0)
d2 = self.GetVertexPosition(w0, w1, v1)
if d1*d2 > 0.0:
return False # same sign
# intersection
return True
def HasIntersections(self, v, start, end):
for i in range(start, end):
if i < end-1:
i1 = i+1
else:
i1 = start
for k in range(i+1, end):
if k < end-1:
k1 = k+1
else:
k1 = start
if self.Intersect( v[i],v[i1], v[k],v[k1] ):
return True
return False
def Triangulate(self):
self.triangleCount = 0
self.edgeCount = 0
self.lastTriangle = None
v0 = self.Vertices[0]
v1 = self.Vertices[1]
v2 = self.Vertices[2]
t0 = self.AddTriangle()
t1 = self.AddTriangle()
e0 = self.AddEdge()
e1 = self.AddEdge()
e2 = self.AddEdge()
self.SetTriangle( t0, v0, v1, v2, e0, e1, e2)
self.SetTriangle( t1, v0, v2, v1, e2, e1, e0)
self.SetEdge(e0, v0, v1, t0, t1)
self.SetEdge(e1, v1, v2, t0, t1)
self.SetEdge(e2, v2, v0, t0, t1)
for i in range(3, self.vertexCount):
self.InsertVertex(self.Vertices[i])
def CircumCenter(self, c, t):
# center
c0x = (t.v[0].x + t.v[1].x + t.v[2].x)/3.0
c0y = (t.v[0].y + t.v[1].y + t.v[2].y)/3.0
# deltas
dx = t.v[1].x - t.v[0].x
dy = t.v[1].y - t.v[0].y
ex = t.v[2].x - t.v[0].x
ey = t.v[2].y - t.v[0].y
#
f = 0.5 / (ex*dy - ey*dx)
e2 = ex*ex + ey*ey
d2 = dx*dx + dy*dy
c1x = t.v[0].x + f * (e2*dy - d2*ey)
c1y = t.v[0].y + f * (d2*ex - e2*dx)
# look if already existing
for i in range(20):
c.x = c1x
c.y = c1y
if self.FindVertex(c):
v = self.GetClosestVertex(c1x, c1y)
if (v==t.v[0] or v==t.v[1] or v==t.v[2]): return
c1x = c0x + 0.9*(c1x-c0x)
c1y = c0y + 0.9*(c1y-c0y)
# center
c.x = c0x
c.y = c0y
def DeleteTriangle(self, t):
# delete recursive
if t.inside==False: return
t.inside = False
for i in range(3):
e = t.e[i]
if self.GetSegment( e.v[0], e.v[1])==None:
if e.t[0]==t: self.DeleteTriangle(e.t[1])
elif e.t[1]==t: self.DeleteTriangle(e.t[0])
else: assert( e.t[0]==t or e.t[1]==t )
def SegmentVertices(self, startNode, endNode, doclose):
k = self.segmentCount
for i in range(startNode-1, endNode-1):
k+=1
self.Segments[k].v[0] = self.Vertices[i+3]
self.Segments[k].v[1] = self.Vertices[i+3+1]
self.segmentCount+=1
if doclose:
self.Segments[k].v[0] = self.Vertices[i+3]
self.Segments[k].v[1] = self.Vertices[3]
self.segmentCount+=1
def AddVertex(self):
if self.vertexCount >= self.maxVertexCount: return None
self.vertexCount+=1
return self.Vertices[self.vertexCount-1]
def AddEdge(self):
assert( self.edgeCount<self.maxEdgeCount )
self.edgeCount+=1
return self.Edges[self.edgeCount-1]
def AddSegment(self):
assert( self.segmentCount<self.maxSegmentCount )
self.segmentCount+=1
return self.Segments[self.segmentCount-1]
def AddTriangle(self):
assert(self.triangleCount < self.maxTriangleCount)
self.Triangles[self.triangleCount].userData = None
self.triangleCount += 1
return self.Triangles[self.triangleCount-1]
def SameVertex(self, v0, v1):
return ( abs(v0.x - v1.x) < tmC_ZEROTOL
and abs(v0.y - v1.y) < tmC_ZEROTOL )
def GetOppositeVertex(self, e, t):
if e==t.e[0]: return t.v[2]
if e==t.e[1]: return t.v[0]
if e==t.e[2]: return t.v[1]
return None
def SetEdge(self, e, v0, v1, t0, t1):
e.v[0], e.v[1] = v0, v1
e.t[0], e.t[1] = t0, t1
e.locked=False
def GetEdge(self, v0, v1):
for i in range(self.edgeCount):
if ((v0==self.Edges[i].v[0] and v1==self.Edges[i].v[1]) or
(v0==self.Edges[i].v[1] and v1==self.Edges[i].v[0])):
return self.Edges[i]
return None
def SetTriangle(self,t,v0,v1,v2,e0,e1,e2) :
t.v[0], t.v[1], t.v[2] = v0, v1, v2
t.e[0], t.e[1], t.e[2] = e0, e1, e2
t.minAngle, t.angle, t.area = self.SetTriangleData( v0, v1, v2)
t.inside = True
def SetTriangleData(self,v0,v1,v2):
d0x = v1.x - v0.x; d0y = v1.y - v0.y
d1x = v2.x - v1.x; d1y = v2.y - v1.y
d2x = v0.x - v2.x; d2y = v0.y - v2.y
t0 = self.ArcTan2(d0y, d0x)
t1 = self.ArcTan2(d1y, d1x)
t2 = self.ArcTan2(d2y, d2x)
a0 = self.GetAngle(t2 + tmC_PI, t0)
a1 = self.GetAngle(t0 + tmC_PI, t1)
a2 = self.GetAngle(t1 + tmC_PI, t2)
amin = min(a0, a1, a2)
minAngle = amin*180.0/tmC_PI
if self.IsOppositeVertex( v2, v0, v1): a0 = tmC_PI_3
if self.IsOppositeVertex( v0, v1, v2): a1 = tmC_PI_3
if self.IsOppositeVertex( v1, v2, v0): a2 = tmC_PI_3
amin = min(a0, a1, a2)
if self.options & tmO_GRADING:
angle = amin*180.0/tmC_PI
else:
d = sqrt( d0x*d0x + d0y*d0y ) + sqrt( d1x*d1x + d1y*d1y ) + sqrt( d2x*d2x + d2y*d2y )
angle = amin/d/d
# actually not used
area = 0.5* ( v0.x*v1.y - v1.x*v0.y
- v0.x*v2.y + v2.x*v0.y
+ v1.x*v2.y - v2.x*v1.y )
if area < 0.0: return 0,0,0
return minAngle, angle, area
def HasBoundingVertices(self,v0,v1,v2):
return (v0 in self.Vertices[:3] or v1 in self.Vertices[:3] or v2 in self.Vertices[:3])
def CheckNumber(self, x):
pass
# todo: assert x is finite
#def isnan(x):
# return isinstance(x, float) and x != x
#assert(not isnan(x))
def ArcTan2(self, x, y):
self.CheckNumber(x)
self.CheckNumber(y)
return atan2(x,y)
def GetAngle(self, a1, a0):
d = a1 - a0
self.CheckNumber(a0)
self.CheckNumber(a1)
while d > tmC_PI: d -= tmC_PIx2
while d <= -tmC_PI: d += tmC_PIx2
return d
def GetSegment(self,v0,v1):
for i in range(self.segmentCount):
x0, x1 = self.Segments[i].v
if (v0==x0 and v1==x1) or (v0==x1 and v1==x0):
return self.Segments[i]
return None
def GetAdjacentEdges(self, e, t) :
assert( (e==t.e[0])or(e==t.e[1])or(e==t.e[2]) )
if (e==t.e[0]): return (t.e[1], t.e[2], t.v[2])
elif (e==t.e[1]): return (t.e[2], t.e[0], t.v[0])
elif (e==t.e[2]): return (t.e[0], t.e[1], t.v[1])
def IsOppositeVertex(self, v0, v1, v2):
return ( (v1 in self.Vertices[:self.inputVertexCount] )
and ( self.GetSegment(v0, v1) != None )
and ( self.GetSegment(v1, v2) != None ) )
def FixEdge(self, e, t0, t1):
assert( (e.t[0]==t0) or (e.t[1]==t0) )
if e.t[0]==t0: e.t[0] = t1
elif e.t[1]==t0: e.t[1] = t1
def InsertVertexAt(self, v, e):
t0, t1 = e.t
v0, v2 = e.v
e2, e3, v3 = self.GetAdjacentEdges(e, t0)
e0, e1, v1 = self.GetAdjacentEdges(e, t1)
t2 = self.AddTriangle()
t3 = self.AddTriangle()
f0 = self.AddEdge()
f1 = self.AddEdge()
f2 = self.AddEdge()
i0 = t0.inside
i1 = t1.inside
locked = e.locked
self.SetTriangle( t0, v3, v0, v, e3, e, f2)
self.SetTriangle( t1, v0, v1, v, e0, f0, e)
self.SetTriangle( t2, v1, v2, v, e1, f1, f0)
self.SetTriangle( t3, v2, v3, v, e2, f2, f1)
self.SetEdge(e, v0, v, t0, t1)
self.SetEdge(f0, v1, v, t1, t2)
self.SetEdge(f1, v2, v, t2, t3)
self.SetEdge(f2, v3, v, t3, t0)
self.FixEdge(e1, t1, t2)
self.FixEdge(e2, t0, t3)
t0.inside = i0
t1.inside = i1
t2.inside = i1
t3.inside = i0
e.locked = locked
f1.locked = locked
if i0:
self.CheckEdge( e2)
self.CheckEdge( e3)
if i1:
self.CheckEdge( e0)
self.CheckEdge( e1)
return True
def InsertVertex(self, v):
t0 = self.FindVertex(v)
if t0 == None:
return False
for i in range(3):
v0 = t0.v[i]
if i == 2: v1 = t0.v[0]
else: v1 = t0.v[i+1]
if self.GetVertexPosition(v0, v1, v)==0.0:
return self.InsertVertexAt( v, t0.e[i] )
v0, v1, v2 = t0.v
e0, e1, e2 = t0.e
t1 = self.AddTriangle()
t2 = self.AddTriangle()
f0 = self.AddEdge()
f1 = self.AddEdge()
f2 = self.AddEdge()
self.SetTriangle( t0, v0, v1, v, e0, f1, f0)
self.SetTriangle( t1, v1, v2, v, e1, f2, f1)
self.SetTriangle( t2, v2, v0, v, e2, f0, f2)
self.SetEdge(f0, v0, v, t2, t0)
self.SetEdge(f1, v1, v, t0, t1)
self.SetEdge(f2, v2, v, t1, t2)
self.FixEdge(e1, t0, t1)
self.FixEdge(e2, t0, t2)
self.CheckEdge(e0)
self.CheckEdge(e1)
self.CheckEdge(e2)
return True
def CheckEdge(self, e):
if e.locked: return False
t0, t1 = e.t
assert( t0.inside==t1.inside )
v0, v2 = e.v
e2, e3, v3 = self.GetAdjacentEdges(e, t0)
e0, e1, v1 = self.GetAdjacentEdges(e, t1)
if self.GetVertexPosition( v1, v3, v2)>=0.0 or self.GetVertexPosition( v1, v3, v0)<=0.0:
return False
cCount = 0
if self.HasBoundingVertices( v0, v2, v3): cCount+=1
if self.HasBoundingVertices( v2, v0, v1): cCount+=1
a0 = t0.minAngle
a1 = t1.minAngle
cAngle = min(a0, a1)
pCount = 0
if self.HasBoundingVertices( v1, v3, v0): pCount+=1
if self.HasBoundingVertices( v3, v1, v2): pCount+=1
a0, q0, s = self.SetTriangleData( v1, v3, v0)
a1, q1, s = self.SetTriangleData( v3, v1, v2)
pAngle = min(a0, a1)
if pCount<cCount or pAngle>cAngle:
self.SetTriangle( t0, v1, v3, v0, e, e3, e0)
self.SetTriangle( t1, v3, v1, v2, e, e1, e2)
self.SetEdge( e, v1, v3, t0, t1)
self.FixEdge( e0, t1, t0)
self.FixEdge( e2, t0, t1)
self.CheckEdge( e0)
self.CheckEdge( e1)
self.CheckEdge( e2)
self.CheckEdge( e3)
return True
return False
def GetClosestVertex(self, x, y):
dmin=0.0
v=None
for i in range(self.vertexCount):
dx = self.Vertices[i].x - x
dy = self.Vertices[i].y - y
d2 = dx*dx + dy*dy
if i==0 or d2<dmin :
dmin = d2
v = self.Vertices[i]
return(v)
def MarkInsideTriangles(self, nonconvex):
rtn=tmE_OK
if nonconvex:
self.DeleteTriangle(self.Triangles[1])
for i in range(self.holeCount):
t = self.FindVertex( self.Holes[i] )
if ( t==None ): rtn = tmE_HOLES
else: self.DeleteTriangle(t)
else:
for i in range(self.triangleCount):
self.Triangles[i].inside = (self.Triangles[i].v[0] in self.Vertices[3:] and
self.Triangles[i].v[1] in self.Vertices[3:] and
self.Triangles[i].v[2] in self.Vertices[3:])
return rtn
def DeleteBadTriangles(self):
tBad=None
vc=tmVertex()
while self.vertexCount < self.maxVertexCount:
angle = tmC_BIGNUMBER
for i in range(self.triangleCount):
t = self.Triangles[i]
if t.inside and t.angle < angle:
angle = t.angle
tBad = t
if (self.options & tmO_MINIMALGRID) and (angle>=self.gradingLowerAngle):
return
self.CircumCenter(vc, tBad)
isInside = False
for i in range(self.segmentCount):
if self.ContainsVertex(self.Segments[i].v[0], self.Segments[i].v[1], vc):
isInside = self.SplitSegment( self.Segments[i])
if not isInside:
v = self.AddVertex()
if not v: return
v.x, v.y = vc.x, vc.y
self.InsertVertex( v)
def FindVertex(self, v):
# initialize
t = self.lastTriangle
if t==None: t = self.Triangles[1]
# search
repeat = True
while repeat:
repeat = False
for i in range(3):
v0 = t.v[i]
if i==2: v1 = t.v[0]
else: v1 = t.v[i+1]
if self.GetVertexPosition(v0, v1, v) < 0.0:
e = t.e[i]
if e.t[0]==t: t = e.t[1]
elif e.t[1]==t: t = e.t[0]
else: assert( False )
repeat = True
break
# found
self.lastTriangle = t
if t.inside:
return t
else:
return None
def ContainsVertex(self, v0, v1, v):
cx = 0.5 * (v0.x + v1.x)
cy = 0.5 * (v0.y + v1.y)
dx = v1.x - cx
dy = v1.y - cy
r2 = dx*dx + dy*dy
dx = v.x - cx
dy = v.y - cy
d2 = dx*dx + dy*dy
return d2 < r2
def GetVertexPosition(self, a, b, c):
if c in self.Vertices[:3]:
d1 = (b.x - a.x)*(c.y - a.y)
d2 = (b.y - a.y)*(c.x - a.x)
else:
d1 = (a.x - c.x)*(b.y - c.y)
d2 = (a.y - c.y)*(b.x - c.x)
return d1-d2
def GetSplitPosition(self, v, v0, v1):
vt = tmVertex()
if v1 in self.Vertices[:self.inputVertexCount]:
v0, v1 = v1, v0
if v0 in self.Vertices[:self.inputVertexCount]:
dx = v1.x - v0.x
dy = v1.y - v0.y
d = sqrt(dx*dx + dy*dy)
# 1) p41
f = pow(2.0, floor(tmC_SQRT2 * log(0.5*d) + 0.5) )/d
v.x = v0.x + f*dx
v.y = v0.y + f*dy
else :
v.x = 0.5*(v0.x + v1.x)
v.y = 0.5*(v0.y + v1.y)
def SplitSegment(self, s):
e = self.GetEdge( s.v[0], s.v[1])
assert(e!=None)
v0 = s.v[0]
v1 = s.v[1]
if self.SameVertex(v0,v1): return False
v = self.AddVertex()
if not v: return False
t = self.AddSegment()
self.SetSegment(s, v0, v)
self.SetSegment(t, v, v1)
self.GetSplitPosition( v, v0, v1)
self.InsertVertexAt( v, e)
return True
def InsertSegments(self):
inserting = True
while inserting:
inserting = False
for i in range(self.segmentCount):
s = self.Segments[i]
v0 = s.v[0]
v1 = s.v[1]
e = self.GetEdge(v0, v1)
if not e:
v = self.AddVertex()
if not v: return
t = self.AddSegment()
self.SetSegment(s, v0, v)
self.SetSegment(t, v, v1)
self.GetSplitPosition( v, v0, v1)
inserting = self.InsertVertex( v)
elif (self.ContainsVertex(e.v[0], e.v[1], self.GetOppositeVertex(e, e.t[0])) or
self.ContainsVertex(e.v[0], e.v[1], self.GetOppositeVertex(e, e.t[1]))):
inserting = self.SplitSegment(s)
if self.vertexCount==self.maxVertexCount:
self.haveEnoughVertices = False
return
self.haveEnoughVertices = True
def SetSegment(self,s,v0,v1):
s.v[0], s.v[1] = v0, v1
def ConvexHull(self):
for i in range(self.triangleCount):
# Check all combinations
for j in range(3):
if j == 0: i0, i1, i2 = 0, 1, 2
elif j==1: i0, i1, i2 = 1, 2, 0
elif j==2: i0, i1, i2 = 2, 0, 1
if (self.Triangles[i].v[i0] in self.Vertices[3:] and
self.Triangles[i].v[i1] in self.Vertices[3:] and
self.Triangles[i].v[i2] in self.Vertices[:3] and
self.GetSegment(self.Triangles[i].v[i0], self.Triangles[i].v[i1])==None):
s = self.AddSegment()
self.SetSegment(s, self.Triangles[i].v[i0], self.Triangles[i].v[i1])
def Reset(self):
self.Vertices = []
self.Edges = []
self.Triangles = []
self.Segments = []
self.vertexCount = 0
self.inputVertexCount = 0
self.edgeCount = 0
self.triangleCount = 0
self.segmentCount = 0
self.holeCount = 0
self.insideTriangleCount = 0
def PolygonCenter(self, v, n, from_=0):
vc = tmVertex( (v[from_].x, v[from_].y) )
for i in range(from_+1, n):
vc.x += v[i].x
vc.y += v[i].y
vc.x /= n-from_
vc.y /= n-from_
return vc
def GetErrorMessage(self, errId):
if errId in tmErrorMessages:
return tmErrorMessages[errId]
else:
return "unknown error occurred"
def WriteInput(self, seg):
pass
def PrintData(self):
print "Options : %d" % (self.options)
print "MinAngle : %G" % (self.gradingLowerAngle)
print "Max V/E/T/S: %d %d %d %d" % (self.maxVertexCount,self.maxEdgeCount,self.maxTriangleCount,self.maxSegmentCount)
print " actual : %d %d %d %d %d" % (self.vertexCount,self.edgeCount, self.triangleCount, self.segmentCount, self.holeCount)
print "self.Vertices : %d" % (self.vertexCount)
print "self.Segments : %d" % (self.segmentCount)
print "self.Triangles : %d (total: %d)" % (self.insideTriangleCount,self.triangleCount)
def PrintTriangles():
for t in self.Triangles:
print "%04d;%6.2f;%6.2f;%6.2f;%6.2f;%6.2f;%6.2f;%d;%6.2f;%6.2f\n" % (i,
t.v[0].x,t.v[0].y,t.v[1].x,t.v[1].y,
t.v[2].x,t.v[2].y,t.inside,t.minAngle,t.angle)
def main():
rtn = 0
# the geometry-boundary to mesh, points in length units.
# a ring
#
# node points
nodes = ( ( 5.00, 0.00), # 1 outer boundary
( 3.54, 3.54), # 2
( 0.00, 5.00), # 3
(-3.54, 3.54), # 4
(-5.00, 0.00), # 5
(-3.54, -3.54), # 6
( 0.00, -5.00), # 7
( 3.54, -3.54), # 8
( 2.00, 0.00), # 9 inner boundary
( 1.41, 1.41), # 10
( 0.00, 2.00), # 11
(-1.41, 1.41), # 12
(-2.00, 0.00), # 13
(-1.41, -1.41), # 14
( 0.00, -2.00), # 15
( 1.41, -1.41)) # 16
nodes = [tmVertex(node) for node in nodes]
holes = [ tmVertex( (0.0, 0.0) ) ]
# center hole boundary
segs = ( ( 9, 10), # point indices (see nodes[]) starting at 1
(10, 11),
(11, 12),
(12, 13),
(13, 14),
(14, 15),
(15, 16),
(16, 9))
segs = [tmSegmentId(seg) for seg in segs]
# instead of nodes indices
segXY = (( 2.00, 0.00), # inner boundary
( 1.41, 1.41),
( 0.00, 2.00),
(-1.41, 1.41),
(-2.00, 0.00),
(-1.41, -1.41),
( 0.00, -2.00),
( 1.41, -1.41))
segXY = [tmVertex(seg) for seg in segXY]
# go
md = TriangleMesh()
# 1. possibility
rtn = md.Mesh( nodes, segs, holes)
vc = md.PolygonCenter(nodes, 16, 8)
print " PolygonCenter: [%G %G]" % (vc.x,vc.y)
print " %s [%d]" % (md.GetErrorMessage(rtn), rtn)
md.PrintData()
md.Reset()
exit(0)
# not working in python yet...
# 2. possibility
rtn = md.Mesh( nodes[:8], segXY, holes)
print " %s [%d]" % (md.GetErrorMessage(rtn), rtn)
md.PrintData()
if __name__=="__main__":
main()
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