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#!/usr/bin/python
#
# C++ version Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
# Python version Copyright (c) 2008 kne / sirkne at gmail dot com
# Cairo backend Copyright (c) 2009 Giorgos Giagas / giorgosg at gmail dot com
#
# Implemented using the pybox2d SWIG interface for Box2D (pybox2d.googlecode.com)
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
from __future__ import division
import math
import time
import operator
import itertools
import pygtk
pygtk.require('2.0')
import gtk, gobject, cairo
import Box2D as box2d
from settings import fwSettings
import console
from pygame_keycodes import *
# Use psyco if available
try:
import psyco
psyco.full()
except ImportError:
pass
class FpsCount(object):
def __init__(self, avg_count):
self._list = [0 for i in range(avg_count)]
self.oldest = 0
self.count = avg_count
def __call__(self):
new_time = time.time()
self._list[self.oldest] = time.time()
self.oldest = self.oldest + 1 if self.oldest + 1 < self.count else 0
avg_frame_time = (new_time - self._list[self.oldest]) / self.count
return 1 / avg_frame_time
class CairoDebugDraw(box2d.b2DebugDraw):
def __init__(self):
super(CairoDebugDraw, self).__init__()
self.scale = 8
self.view = (-50.0, 50.0) # the upper left corner in b2world coords.
self.line_width = 0.04 # in world units
self.min_line_width = 1.0 # in screen units
# some colors look bad when inverted
self.colordict = {( 0, 0, 204): [0.0, 0.0, 0.8],
(127, 229, 127): [0.56, 0.22, 0.0]}
self.antialias = cairo.ANTIALIAS_NONE
self.font_options = cairo.FontOptions()
self.font_options.set_antialias(self.antialias)
def draw_begin(self, drawing_area):
width, height = drawing_area.window.get_size()
region = gtk.gdk.region_rectangle((0, 0, width, height))
drawing_area.window.begin_paint_region(region)
cr = self.cr = drawing_area.window.cairo_create()
cr.set_antialias(self.antialias)
cr.set_font_options(self.font_options)
cr.rectangle(0, 0, width, height)
cr.clip()
cr.save()
cr.set_source_rgb(1.0, 1.0, 1.0)
cr.paint()
cr.scale(self.scale, -self.scale)
cr.translate(- self.view[0],
- self.view[1])
if self.line_width * self.scale >= self.min_line_width:
line_width = self.line_width
else:
line_width = self.min_line_width / self.scale
cr.set_tolerance(0.2)
cr.set_line_width(line_width)
cr.set_line_join(cairo.LINE_JOIN_ROUND)
cr.set_line_cap(cairo.LINE_CAP_ROUND)
def draw_end(self, drawing_area):
drawing_area.window.end_paint()
def screen_to_world(self, pos):
pos = (pos[0] / self.scale, -pos[1] / self.scale)
pos = (pos[0] + self.view[0], pos[1] + self.view[1])
return pos
def world_to_screen(self, pos):
pos = (pos[0] * self.scale, -pos[0] * self.scale)
pos = (pos[0] - (self.view[0]*self.scale),
pos[1] - (-self.view[0]*self.scale))
return pos
def convert_color(self, color):
color = (color.r, color.g, color.b)
lkup = tuple(int(c*255) for c in color)
if lkup in self.colordict:
return self.colordict[lkup]
else:
return [1-c for c in color]
def DrawPolygon(self, vertices, vertex_count, color):
cr = self.cr
color = self.convert_color(color)
cr.set_source_rgb(color[0], color[1], color[2])
cr.move_to(*vertices[0])
for v in vertices:
cr.line_to(*v)
cr.close_path()
cr.stroke()
def DrawSolidPolygon(self, vertices, vertex_count, color):
cr = self.cr
color = self.convert_color(color)
cr.set_source_rgba(color[0], color[1], color[2], 0.7)
cr.move_to(*vertices[0])
for v in vertices:
cr.line_to(*v)
cr.close_path()
cr.fill_preserve()
cr.set_source_rgb(color[0], color[1], color[2])
cr.stroke()
def DrawCircle(self, center, radius, color):
cr = self.cr
color = self.convert_color(color)
cr.set_source_rgb(color[0], color[1], color[2])
cr.arc(center.x, center.y, radius, 0, 2*math.pi)
cr.stroke()
def DrawSolidCircle(self, center, radius, axis, color):
cr = self.cr
color = self.convert_color(color)
cr.set_source_rgba(color[0], color[1], color[2], 0.7)
cr.arc(center.x, center.y, radius, 0, 2*math.pi)
cr.fill_preserve()
cr.set_source_rgb(color[0], color[1], color[2])
cr.stroke()
p = radius * axis
cr.move_to(center.x, center.y)
cr.line_to(center.x + p.x, center.y + p.y)
cr.stroke()
def DrawSegment(self, v1, v2, color):
color = self.convert_color(color)
cr = self.cr
cr.set_source_rgba(color[0], color[1], color[2], 0.5)
cr.move_to(v1.x, v1.y)
cr.line_to(v2.x, v2.y)
cr.stroke()
def DrawPoint(self, p, size, color):
self.DrawCircle(p, size/self.scale, color)
def DrawXForm(self, xf):
cr = self.cr
k_axis_scale = 0.4
p1 = xf.position
p2 = p1 + xf.R.col1 * k_axis_scale
p3 = p1 + xf.R.col2 * k_axis_scale
cr.set_source_rgba(0,0,1,0.4)
cr.move_to(p1.x, p1.y)
cr.line_to(p2.x, p2.y)
cr.stroke()
cr.set_source_rgba(1,0,0,0.4)
cr.move_to(p1.x, p1.y)
cr.line_to(p3.x, p3.y)
cr.stroke()
class Framework(object):
"""
The main testbed framework.
It handles basically everything:
* The initialization of pygame, Box2D
* Contains the main loop
* Handles all user input.
You should derive your class from this one to implement your own tests.
See test_Empty.py or any of the other tests for more information.
"""
name = "None"
# Box2D-related
worldAABB = None
points = []
world = None
bomb = None
settings = fwSettings
bombSpawning = False
bombSpawnPoint = None
mouseWorld = None
destroyList = []
# Box2D-callbacks
destructionListener= None
boundaryListener = None
contactListener = None
debugDraw = None
def __init__(self):
# Box2D Initialization
self.worldAABB=box2d.b2AABB()
self.worldAABB.lowerBound = (-200.0, -100.0)
self.worldAABB.upperBound = ( 200.0, 200.0)
gravity = (0.0, -10.0)
doSleep = True
self.world = box2d.b2World(self.worldAABB, gravity, doSleep)
self.debugDraw = CairoDebugDraw()
self.world.SetDebugDraw(self.debugDraw)
settings = fwSettings
self.flag_info = [ ('draw_shapes', settings.drawShapes,
box2d.b2DebugDraw.e_shapeBit),
('draw_joints', settings.drawJoints,
box2d.b2DebugDraw.e_jointBit),
('draw_controlers', settings.drawControllers,
box2d.b2DebugDraw.e_controllerBit),
('draw_core_shapes', settings.drawCoreShapes,
box2d.b2DebugDraw.e_coreShapeBit),
('draw_aabbs', settings.drawAABBs,
box2d.b2DebugDraw.e_aabbBit),
('draw_obbs', settings.drawOBBs,
box2d.b2DebugDraw.e_obbBit),
('draw_pairs', settings.drawPairs,
box2d.b2DebugDraw.e_pairBit),
('draw_center_of_masses', settings.drawCOMs,
box2d.b2DebugDraw.e_centerOfMassBit),]
builder = self.builder = gtk.Builder()
builder.add_from_file('cairo_main.xml')
builder.connect_signals(self)
#builder.get_object('messages_expander').set_expanded(True)
self.drawing_area = builder.get_object('drawing_area')
self.window = builder.get_object('window')
self.window.set_title("Python Box2D Cairo Testbed - " + self.name)
self.window.show_all()
gobject.timeout_add(int(1/self.settings.hz*1000), self.SimulationLoop,
priority=gobject.PRIORITY_LOW)
# Need to check if this is dropping the overall fps
#gobject.timeout_add(100, self.Draw,
# priority=gobject.PRIORITY_DEFAULT_IDLE)
builder.get_object('hertz').set_value(self.settings.hz)
builder.get_object('position_iterations'
).set_value(self.settings.positionIterations)
builder.get_object('velocity_iterations'
).set_value(self.settings.velocityIterations)
builder.get_object('antialiasing'
).set_active(self.debugDraw.antialias ==
cairo.ANTIALIAS_DEFAULT)
for widget, setting, b2 in self.flag_info:
builder.get_object(widget).set_active(setting)
self.scrolling = False
self.hz_changed = False
self.mouse_joint = None
self.mouse_coords = (0,0)
self.text_lines = []
self.fps = FpsCount(30)
def on_window_destroy(self, widget):
gtk.main_quit()
def on_py_console_clicked(self, widget):
pyconsole = console.gtk_console(self.window,
{'world':self.world, 'framework':self},
'python interactive console')
self.window.set_data('PythonConsole', pyconsole)
def on_step_button_clicked(self, widget):
self.settings.pause = True
self.SimulationLoop(True)
def on_play_button_clicked(self, widget):
self.settings.pause = False
def on_pause_button_clicked(self, widget):
self.settings.pause = True
def on_draw_toggled(self, widget):
active_flags = [flag[2] for flag in self.flag_info
if self.builder.get_object(flag[0]).get_active()] + [0]
self.debugDraw.SetFlags(reduce(operator.or_, active_flags))
def on_antialiasing_toggled(self, widget):
antialiasing = self.builder.get_object('antialiasing').get_active()
self.debugDraw.antialias = cairo.ANTIALIAS_DEFAULT if antialiasing\
else cairo.ANTIALIAS_NONE
self.debugDraw.font_options.set_antialias(self.debugDraw.antialias)
def on_velocity_iterations_value_changed(self, widget):
self.settings.velocityIterations = widget.get_value_as_int()
def on_position_iterations_value_changed(self, widget):
self.settings.positionIterations = widget.get_value_as_int()
def on_hertz_value_changed(self, widget):
self.settings.hz = widget.get_value_as_int()
self.hz_changed = True
def on_drawing_area_key_press_event(self, widget, event):
if event.keyval == K_z: #zoom in
self.debugDraw.scale *= 1.1
elif event.keyval == K_x: #zoom out
self.debugDraw.scale /= 1.1
else:
self.Keyboard(event.keyval)
def Keyboard(self, keyval):
pass
def on_drawing_area_button_press_event(self, widget, event):
widget.grab_focus()
if event.button == 3:
self.scrolling = (event.x, event.y)
elif event.button == 1:
self.create_mouse_joint(event.x, event.y)
def on_drawing_area_button_release_event(self, widget, event):
if event.button == 3:
self.scrolling = False
elif event.button == 1 and self.mouse_joint:
self.world.DestroyJoint(self.mouse_joint)
self.mouse_joint = None
def on_drawing_area_motion_notify_event(self, widget, event):
if self.scrolling !=False:
distance = (self.scrolling[0] - event.x,
self.scrolling[1] - event.y)
distance = (distance[0] / self.debugDraw.scale,
- distance[1] / self.debugDraw.scale)
self.debugDraw.view = (self.debugDraw.view[0] + distance[0],
self.debugDraw.view[1] + distance[1])
self.scrolling = (event.x, event.y)
if self.mouse_joint:
world_coords = self.debugDraw.screen_to_world((event.x, event.y))
self.mouse_joint.SetTarget(world_coords)
self.mouse_coords = (event.x, event.y)
def on_drawing_area_scroll_event(self, widget, event):
if event.direction not in (gtk.gdk.SCROLL_UP, gtk.gdk.SCROLL_DOWN):
return
# we keep the center of the screen in the same place as we zoom.
da_res = self.drawing_area.window.get_size()
s = self.debugDraw.scale
view_w = (da_res[0] / (s*2) , - da_res[1] / (s*2))
world_center = (box2d.b2Vec2(view_w) +
box2d.b2Vec2(self.debugDraw.view))
if event.direction == gtk.gdk.SCROLL_UP:
self.debugDraw.scale *= 1.1
elif event.direction == gtk.gdk.SCROLL_DOWN:
self.debugDraw.scale /= 1.1
s = self.debugDraw.scale
view_w = (da_res[0] / (s*2), - da_res[1] / (s*2))
new_view = world_center - view_w
self.debugDraw.view = (new_view.x, new_view.y)
def create_mouse_joint(self, x, y):
""" create a mouse joint to the body on world coordinates x, y """
if self.mouse_joint:
return
world_coord = box2d.b2Vec2(self.debugDraw.screen_to_world((x, y)))
aabb = box2d.b2AABB()
aabb.lowerBound = world_coord - (0.001, 0.001)
aabb.upperBound = world_coord + (0.001, 0.001)
max_count = 10
count, shapes = self.world.Query(aabb, max_count)
body = (body for shape, body in ((shape, shape.GetBody())
for shape in shapes)
if not body.IsStatic()
and body.GetMass() > 0.0
and shape.TestPoint(body.GetXForm(), world_coord))
body = list(itertools.islice(body, 1))
body = body[0] if len(body) == 1 else None
if body:
md = box2d.b2MouseJointDef()
md.body1 = self.world.GetGroundBody()
md.body2 = body
md.target = world_coord
md.maxForce = 1000 * body.GetMass()
self.mouse_joint = self.world.CreateJoint(md).getAsType()
body.WakeUp()
def run(self):
"""
Main loop.
"""
gtk.main()
def Draw(self, settings=None):
#print 'idle redrawing'
self.world.Step(0, 0, 0)
def draw_extra(self):
if self.mouse_joint:
body = self.mouse_joint.GetBody2()
p1 = body.GetWorldPoint(self.mouse_joint.localAnchor)
p2 = self.mouse_joint.target
self.debugDraw.DrawSegment(p1, p2, box2d.b2Color(1, 1, 1))
#message_label = self.builder.get_object('messages_label')
#if self.builder.get_object('messages_expander').get_expanded() == True:
# self.builder.get_object('messages_label'
# ).set_text('\n'.join(self.text_lines))
cr = self.debugDraw.cr
cr.restore()
cr.scale(1.5,1.5)
pos = 20
for line in self.text_lines:
cr.move_to(10, pos)
cr.show_text(line)
pos += 10
def SimulationLoop(self, ignore_pause=False):
self.debugDraw.draw_begin(self.drawing_area)
if ignore_pause or (self.settings.pause == False):
self.text_lines = []
self.DrawStringCR("Fps: %.1f" % (self.fps(),))
self.Step(self.settings)
else:
self.Draw()
self.draw_extra()
self.debugDraw.draw_end(self.drawing_area)
if self.hz_changed:
gobject.timeout_add(int(1/self.settings.hz*1000),
self.SimulationLoop,
priority=gobject.PRIORITY_LOW)
self.hz_changed = False
return False
else:
return True
def Step(self, settings):
"""
The main physics step.
Takes care of physics drawing
(callbacks are executed after the world.Step() )
"""
timestep = 1/settings.hz
self.world.Step(timestep,
settings.velocityIterations,
settings.positionIterations)
def DrawStringCR(self, string):
self.text_lines.append(string)
def main(test_class):
"""
Loads the test class and executes it.
"""
print "Loading %s..." % test_class.name
test = test_class()
if fwSettings.onlyInit:
return
test.run()
if __name__=="__main__":
from test_empty import Empty
main(Empty)
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