1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631
|
#!/usr/bin/python
#
# C++ version Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
# Python version Copyright (c) 2008 kne / sirkne at gmail dot com
#
# Implemented using the pybox2d SWIG interface for Box2D (pybox2d.googlecode.com)
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
from test_main import *
global k_scale
k_scale = 3.0
class Test_Biped(Framework):
name = "Biped"
biped = None
_pickle_vars=[]
def __init__(self):
super(Test_Biped, self).__init__()
k_restitution = 1.4
bd=box2d.b2BodyDef()
bd.position = (0.0, 20.0)
body = self.world.CreateBody(bd)
sd=box2d.b2PolygonDef()
sd.density = 0.0
sd.restitution = k_restitution
sd.SetAsBox(0.1, 10.0, (-10.0, 0.0), 0.0)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (10.0, 0.0), 0.0)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (0.0, -10.0), 0.5 * box2d.b2_pi)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (0.0, 10.0), -0.5 * box2d.b2_pi)
body.CreateShape(sd)
self.biped = Biped(self.world, box2d.b2Vec2(0.0, 20.0))
for i in range(8):
bd=box2d.b2BodyDef()
bd.position = (5.0, 20.0 + i)
bd.isBullet = True
body = self.world.CreateBody(bd)
body.SetLinearVelocity(box2d.b2Vec2(0.0, -100.0))
body.SetAngularVelocity(box2d.b2Random(-50.0, 50.0))
sd=box2d.b2CircleDef()
sd.radius = 0.25
sd.density = 15.0
sd.restitution = k_restitution
body.CreateShape(sd)
body.SetMassFromShapes()
class Biped(object):
world = None
LFoot=None
RFoot=None
LCalf=None
RCalf=None
LThigh=None
RThigh=None
Pelvis=None
Stomach=None
Chest=None
Neck=None
Head=None
LUpperArm=None
RUpperArm=None
LForearm=None
RForearm=None
LHand=None
RHand=None
LAnkle=None
RAnkle=None
LKnee=None
RKnee=None
LHip=None
RHip=None
LowerAbs=None
UpperAbs=None
LowerNeck=None
UpperNeck=None
LShoulder=None
RShoulder=None
LElbow=None
RElbow=None
LWrist=None
RWrist=None
def __init__(self, world, position):
self.world = world
bdef = BipedDef()
bd=box2d.b2BodyDef()
# create body parts
bd = bdef.LFootDef
bd.position += position
self.LFoot = self.world.CreateBody(bd)
self.LFoot.CreateShape(bdef.LFootPoly)
self.LFoot.SetMassFromShapes()
bd = bdef.RFootDef
bd.position += position
self.RFoot = self.world.CreateBody(bd)
self.RFoot.CreateShape(bdef.RFootPoly)
self.RFoot.SetMassFromShapes()
bd = bdef.LCalfDef
bd.position += position
self.LCalf = self.world.CreateBody(bd)
self.LCalf.CreateShape(bdef.LCalfPoly)
self.LCalf.SetMassFromShapes()
bd = bdef.RCalfDef
bd.position += position
self.RCalf = self.world.CreateBody(bd)
self.RCalf.CreateShape(bdef.RCalfPoly)
self.RCalf.SetMassFromShapes()
bd = bdef.LThighDef
bd.position += position
self.LThigh = self.world.CreateBody(bd)
self.LThigh.CreateShape(bdef.LThighPoly)
self.LThigh.SetMassFromShapes()
bd = bdef.RThighDef
bd.position += position
self.RThigh = self.world.CreateBody(bd)
self.RThigh.CreateShape(bdef.RThighPoly)
self.RThigh.SetMassFromShapes()
bd = bdef.PelvisDef
bd.position += position
self.Pelvis = self.world.CreateBody(bd)
self.Pelvis.CreateShape(bdef.PelvisPoly)
self.Pelvis.SetMassFromShapes()
bd = bdef.StomachDef
bd.position += position
self.Stomach = self.world.CreateBody(bd)
self.Stomach.CreateShape(bdef.StomachPoly)
self.Stomach.SetMassFromShapes()
bd = bdef.ChestDef
bd.position += position
self.Chest = self.world.CreateBody(bd)
self.Chest.CreateShape(bdef.ChestPoly)
self.Chest.SetMassFromShapes()
bd = bdef.NeckDef
bd.position += position
self.Neck = self.world.CreateBody(bd)
self.Neck.CreateShape(bdef.NeckPoly)
self.Neck.SetMassFromShapes()
bd = bdef.HeadDef
bd.position += position
self.Head = self.world.CreateBody(bd)
self.Head.CreateShape(bdef.HeadCirc)
self.Head.SetMassFromShapes()
bd = bdef.LUpperArmDef
bd.position += position
self.LUpperArm = self.world.CreateBody(bd)
self.LUpperArm.CreateShape(bdef.LUpperArmPoly)
self.LUpperArm.SetMassFromShapes()
bd = bdef.RUpperArmDef
bd.position += position
self.RUpperArm = self.world.CreateBody(bd)
self.RUpperArm.CreateShape(bdef.RUpperArmPoly)
self.RUpperArm.SetMassFromShapes()
bd = bdef.LForearmDef
bd.position += position
self.LForearm = self.world.CreateBody(bd)
self.LForearm.CreateShape(bdef.LForearmPoly)
self.LForearm.SetMassFromShapes()
bd = bdef.RForearmDef
bd.position += position
self.RForearm = self.world.CreateBody(bd)
self.RForearm.CreateShape(bdef.RForearmPoly)
self.RForearm.SetMassFromShapes()
bd = bdef.LHandDef
bd.position += position
self.LHand = self.world.CreateBody(bd)
self.LHand.CreateShape(bdef.LHandPoly)
self.LHand.SetMassFromShapes()
bd = bdef.RHandDef
bd.position += position
self.RHand = self.world.CreateBody(bd)
self.RHand.CreateShape(bdef.RHandPoly)
self.RHand.SetMassFromShapes()
# link body parts
bdef.LAnkleDef.body1 = self.LFoot
bdef.LAnkleDef.body2 = self.LCalf
bdef.RAnkleDef.body1 = self.RFoot
bdef.RAnkleDef.body2 = self.RCalf
bdef.LKneeDef.body1 = self.LCalf
bdef.LKneeDef.body2 = self.LThigh
bdef.RKneeDef.body1 = self.RCalf
bdef.RKneeDef.body2 = self.RThigh
bdef.LHipDef.body1 = self.LThigh
bdef.LHipDef.body2 = self.Pelvis
bdef.RHipDef.body1 = self.RThigh
bdef.RHipDef.body2 = self.Pelvis
bdef.LowerAbsDef.body1 = self.Pelvis
bdef.LowerAbsDef.body2 = self.Stomach
bdef.UpperAbsDef.body1 = self.Stomach
bdef.UpperAbsDef.body2 = self.Chest
bdef.LowerNeckDef.body1 = self.Chest
bdef.LowerNeckDef.body2 = self.Neck
bdef.UpperNeckDef.body1 = self.Chest
bdef.UpperNeckDef.body2 = self.Head
bdef.LShoulderDef.body1 = self.Chest
bdef.LShoulderDef.body2 = self.LUpperArm
bdef.RShoulderDef.body1 = self.Chest
bdef.RShoulderDef.body2 = self.RUpperArm
bdef.LElbowDef.body1 = self.LForearm
bdef.LElbowDef.body2 = self.LUpperArm
bdef.RElbowDef.body1 = self.RForearm
bdef.RElbowDef.body2 = self.RUpperArm
bdef.LWristDef.body1 = self.LHand
bdef.LWristDef.body2 = self.LForearm
bdef.RWristDef.body1 = self.RHand
bdef.RWristDef.body2 = self.RForearm
# create joints
self.LAnkle = self.world.CreateJoint(bdef.LAnkleDef).getAsType()
self.RAnkle = self.world.CreateJoint(bdef.RAnkleDef).getAsType()
self.LKnee = self.world.CreateJoint(bdef.LKneeDef).getAsType()
self.RKnee = self.world.CreateJoint(bdef.RKneeDef).getAsType()
self.LHip = self.world.CreateJoint(bdef.LHipDef).getAsType()
self.RHip = self.world.CreateJoint(bdef.RHipDef).getAsType()
self.LowerAbs = self.world.CreateJoint(bdef.LowerAbsDef).getAsType()
self.UpperAbs = self.world.CreateJoint(bdef.UpperAbsDef).getAsType()
self.LowerNeck = self.world.CreateJoint(bdef.LowerNeckDef).getAsType()
self.UpperNeck = self.world.CreateJoint(bdef.UpperNeckDef).getAsType()
self.LShoulder = self.world.CreateJoint(bdef.LShoulderDef).getAsType()
self.RShoulder = self.world.CreateJoint(bdef.RShoulderDef).getAsType()
self.LElbow = self.world.CreateJoint(bdef.LElbowDef).getAsType()
self.RElbow = self.world.CreateJoint(bdef.RElbowDef).getAsType()
self.LWrist = self.world.CreateJoint(bdef.LWristDef).getAsType()
self.RWrist = self.world.CreateJoint(bdef.RWristDef).getAsType()
class BipedDef(object):
# BodyDefs
LFootDef=box2d.b2BodyDef()
RFootDef=box2d.b2BodyDef()
LCalfDef=box2d.b2BodyDef()
RCalfDef=box2d.b2BodyDef()
LThighDef=box2d.b2BodyDef()
RThighDef=box2d.b2BodyDef()
PelvisDef=box2d.b2BodyDef()
StomachDef=box2d.b2BodyDef()
ChestDef=box2d.b2BodyDef()
NeckDef=box2d.b2BodyDef()
HeadDef=box2d.b2BodyDef()
LUpperArmDef=box2d.b2BodyDef()
RUpperArmDef=box2d.b2BodyDef()
LForearmDef=box2d.b2BodyDef()
RForearmDef=box2d.b2BodyDef()
LHandDef=box2d.b2BodyDef()
RHandDef=box2d.b2BodyDef()
# Polygons
LFootPoly=box2d.b2PolygonDef()
RFootPoly=box2d.b2PolygonDef()
LCalfPoly=box2d.b2PolygonDef()
RCalfPoly=box2d.b2PolygonDef()
LThighPoly=box2d.b2PolygonDef()
RThighPoly=box2d.b2PolygonDef()
PelvisPoly=box2d.b2PolygonDef()
StomachPoly=box2d.b2PolygonDef()
ChestPoly=box2d.b2PolygonDef()
NeckPoly=box2d.b2PolygonDef()
LUpperArmPoly=box2d.b2PolygonDef()
RUpperArmPoly=box2d.b2PolygonDef()
LForearmPoly=box2d.b2PolygonDef()
RForearmPoly=box2d.b2PolygonDef()
LHandPoly=box2d.b2PolygonDef()
RHandPoly=box2d.b2PolygonDef()
# Circles
HeadCirc=box2d.b2CircleDef()
# Revolute Joints
LAnkleDef=box2d.b2RevoluteJointDef()
RAnkleDef=box2d.b2RevoluteJointDef()
LKneeDef=box2d.b2RevoluteJointDef()
RKneeDef=box2d.b2RevoluteJointDef()
LHipDef=box2d.b2RevoluteJointDef()
RHipDef=box2d.b2RevoluteJointDef()
LowerAbsDef=box2d.b2RevoluteJointDef()
UpperAbsDef=box2d.b2RevoluteJointDef()
LowerNeckDef=box2d.b2RevoluteJointDef()
UpperNeckDef=box2d.b2RevoluteJointDef()
LShoulderDef=box2d.b2RevoluteJointDef()
RShoulderDef=box2d.b2RevoluteJointDef()
LElbowDef=box2d.b2RevoluteJointDef()
RElbowDef=box2d.b2RevoluteJointDef()
LWristDef=box2d.b2RevoluteJointDef()
RWristDef=box2d.b2RevoluteJointDef()
count = 0
def __init__(self):
# So much cleaner in Python than C++ :)
self.iter_polys = ( self.LFootPoly, self.RFootPoly, self.LCalfPoly, self.RCalfPoly, self.LThighPoly, self.RThighPoly,
self.PelvisPoly, self.StomachPoly, self.ChestPoly, self.NeckPoly,
self.LUpperArmPoly, self.RUpperArmPoly, self.LForearmPoly, self.RForearmPoly, self.LHandPoly, self.RHandPoly ,
self.HeadCirc )
self.iter_defs = ( self.LFootDef, self.RFootDef, self.LCalfDef, self.RCalfDef, self.LThighDef, self.RThighDef,
self.PelvisDef, self.StomachDef, self.ChestDef, self.NeckDef, self.HeadDef,
self.LUpperArmDef, self.RUpperArmDef, self.LForearmDef, self.RForearmDef, self.LHandDef, self.RHandDef )
self.iter_joints=( self.LAnkleDef, self.RAnkleDef, self.LKneeDef, self.RKneeDef, self.LHipDef, self.RHipDef,
self.LowerAbsDef, self.UpperAbsDef, self.LowerNeckDef, self.UpperNeckDef,
self.LShoulderDef, self.RShoulderDef, self.LElbowDef, self.RElbowDef, self.LWristDef, self.RWristDef )
self.SetMotorTorque(2.0)
self.SetMotorSpeed(0.0)
self.SetDensity(20.0)
self.SetRestitution(0.0)
self.SetLinearDamping(0.0)
self.SetAngularDamping(0.005)
self.count -= 1
self.SetGroupIndex(self.count)
self.EnableMotor()
self.EnableLimit()
self.DefaultVertices()
self.DefaultPositions()
self.DefaultJoints()
self.LFootPoly.friction = self.RFootPoly.friction = 0.85
def IsFast(self, b):
pass
def SetGroupIndex(self, i):
for o in self.iter_polys:
o.filter.groupIndex = i
def SetLinearDamping(self, f):
for d in self.iter_defs:
d.linearDamping = f
def SetAngularDamping(self, f):
for d in self.iter_defs:
d.angularDamping = f
def SetMotorTorque(self, f):
for j in self.iter_joints:
j.maxMotorTorque = f
def SetMotorSpeed(self, f):
for j in self.iter_joints:
j.motorSpeed = f
def SetDensity(self, f):
for o in self.iter_polys:
o.density = f
def SetRestitution(self, f):
for o in self.iter_polys:
o.restitution = f
def EnableLimit(self):
self.SetLimit(True)
def DisableLimit(self):
self.SetLimit(False)
def SetLimit(self, b):
for j in self.iter_joints:
j.enableLimit = b
def EnableMotor(self):
self.SetMotor(True)
def DisableMotor(self):
self.SetMotor(False)
def SetMotor(self, b):
for j in self.iter_joints:
j.enableMotor = b
def DefaultVertices(self):
global k_scale
# feet
for poly in (self.LFootPoly, self.RFootPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.033,.143),
k_scale * box2d.b2Vec2(.023,.033),
k_scale * box2d.b2Vec2(.267,.035),
k_scale * box2d.b2Vec2(.265,.065),
k_scale * box2d.b2Vec2(.117,.143)])
# calves
for poly in (self.LCalfPoly, self.RCalfPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.089,.016),
k_scale * box2d.b2Vec2(.178,.016),
k_scale * box2d.b2Vec2(.205,.417),
k_scale * box2d.b2Vec2(.095,.417)])
# thighs
for poly in (self.LThighPoly, self.RThighPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.137,.032),
k_scale * box2d.b2Vec2(.243,.032),
k_scale * box2d.b2Vec2(.318,.343),
k_scale * box2d.b2Vec2(.142,.343)])
# pelvis
self.PelvisPoly.setVertices([
k_scale * box2d.b2Vec2(.105,.051),
k_scale * box2d.b2Vec2(.277,.053),
k_scale * box2d.b2Vec2(.320,.233),
k_scale * box2d.b2Vec2(.112,.233),
k_scale * box2d.b2Vec2(.067,.152)])
# stomach
self.StomachPoly.setVertices([
k_scale * box2d.b2Vec2(.088,.043),
k_scale * box2d.b2Vec2(.284,.043),
k_scale * box2d.b2Vec2(.295,.231),
k_scale * box2d.b2Vec2(.100,.231)])
# chest
self.ChestPoly.setVertices([
k_scale * box2d.b2Vec2(.091,.042),
k_scale * box2d.b2Vec2(.283,.042),
k_scale * box2d.b2Vec2(.177,.289),
k_scale * box2d.b2Vec2(.065,.289)])
# head
self.HeadCirc.radius = k_scale * .115
# neck
self.NeckPoly.setVertices([
k_scale * box2d.b2Vec2(.038,.054),
k_scale * box2d.b2Vec2(.149,.054),
k_scale * box2d.b2Vec2(.154,.102),
k_scale * box2d.b2Vec2(.054,.113)])
# upper arms
for poly in (self.LUpperArmPoly, self.RUpperArmPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.092,.059),
k_scale * box2d.b2Vec2(.159,.059),
k_scale * box2d.b2Vec2(.169,.335),
k_scale * box2d.b2Vec2(.078,.335),
k_scale * box2d.b2Vec2(.064,.248)])
# forearms
for poly in (self.LForearmPoly, self.RForearmPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.082,.054),
k_scale * box2d.b2Vec2(.138,.054),
k_scale * box2d.b2Vec2(.149,.296),
k_scale * box2d.b2Vec2(.088,.296)])
# hands
for poly in (self.LHandPoly, self.RHandPoly):
poly.setVertices([
k_scale * box2d.b2Vec2(.066,.031),
k_scale * box2d.b2Vec2(.123,.020),
k_scale * box2d.b2Vec2(.160,.127),
k_scale * box2d.b2Vec2(.127,.178),
k_scale * box2d.b2Vec2(.074,.178)])
def DefaultJoints(self):
global k_scale
#b.LAnkleDef.body1 = LFoot
#b.LAnkleDef.body2 = LCalf
#b.self.RAnkleDef.body1 = self.RFoot
#b.self.RAnkleDef.body2 = self.RCalf
# ankles
anchor = k_scale * box2d.b2Vec2(-.045,-.75)
self.LAnkleDef.localAnchor1 = self.RAnkleDef.localAnchor1 = anchor - self.LFootDef.position
self.LAnkleDef.localAnchor2 = self.RAnkleDef.localAnchor2 = anchor - self.LCalfDef.position
self.LAnkleDef.referenceAngle = self.RAnkleDef.referenceAngle = 0.0
self.LAnkleDef.lowerAngle = self.RAnkleDef.lowerAngle = -0.523598776
self.LAnkleDef.upperAngle = self.RAnkleDef.upperAngle = 0.523598776
#b.self.LKneeDef.body1 = self.LCalf
#b.self.LKneeDef.body2 = self.LThigh
#b.self.RKneeDef.body1 = self.RCalf
#b.self.RKneeDef.body2 = self.RThigh
# knees
anchor = k_scale * box2d.b2Vec2(-.030,-.355)
self.LKneeDef.localAnchor1 = self.RKneeDef.localAnchor1 = anchor - self.LCalfDef.position
self.LKneeDef.localAnchor2 = self.RKneeDef.localAnchor2 = anchor - self.LThighDef.position
self.LKneeDef.referenceAngle = self.RKneeDef.referenceAngle = 0.0
self.LKneeDef.lowerAngle = self.RKneeDef.lowerAngle = 0
self.LKneeDef.upperAngle = self.RKneeDef.upperAngle = 2.61799388
#b.self.LHipDef.body1 = self.LThigh
#b.self.LHipDef.body2 = Pelvis
#b.self.RHipDef.body1 = self.RThigh
#b.self.RHipDef.body2 = Pelvis
# hips
anchor = k_scale * box2d.b2Vec2(.005,-.045)
self.LHipDef.localAnchor1 = self.RHipDef.localAnchor1 = anchor - self.LThighDef.position
self.LHipDef.localAnchor2 = self.RHipDef.localAnchor2 = anchor - self.PelvisDef.position
self.LHipDef.referenceAngle = self.RHipDef.referenceAngle = 0.0
self.LHipDef.lowerAngle = self.RHipDef.lowerAngle = -2.26892803
self.LHipDef.upperAngle = self.RHipDef.upperAngle = 0
#b.self.LowerAbsDef.body1 = Pelvis
#b.self.LowerAbsDef.body2 = Stomach
# lower abs
anchor = k_scale * box2d.b2Vec2(.035,.135)
self.LowerAbsDef.localAnchor1 = anchor - self.PelvisDef.position
self.LowerAbsDef.localAnchor2 = anchor - self.StomachDef.position
self.LowerAbsDef.referenceAngle = 0.0
self.LowerAbsDef.lowerAngle = -0.523598776
self.LowerAbsDef.upperAngle = 0.523598776
#b.UpperAbsDef.body1 = Stomach
#b.UpperAbsDef.body2 = Chest
# upper abs
anchor = k_scale * box2d.b2Vec2(.045,.320)
self.UpperAbsDef.localAnchor1 = anchor - self.StomachDef.position
self.UpperAbsDef.localAnchor2 = anchor - self.ChestDef.position
self.UpperAbsDef.referenceAngle = 0.0
self.UpperAbsDef.lowerAngle = -0.523598776
self.UpperAbsDef.upperAngle = 0.174532925
#b.self.LowerNeckDef.body1 = Chest
#b.self.LowerNeckDef.body2 = Neck
# lower neck
anchor = k_scale * box2d.b2Vec2(-.015,.575)
self.LowerNeckDef.localAnchor1 = anchor - self.ChestDef.position
self.LowerNeckDef.localAnchor2 = anchor - self.NeckDef.position
self.LowerNeckDef.referenceAngle = 0.0
self.LowerNeckDef.lowerAngle = -0.174532925
self.LowerNeckDef.upperAngle = 0.174532925
#b.self.UpperNeckDef.body1 = Chest
#b.self.UpperNeckDef.body2 = Head
# upper neck
anchor = k_scale * box2d.b2Vec2(-.005,.630)
self.UpperNeckDef.localAnchor1 = anchor - self.ChestDef.position
self.UpperNeckDef.localAnchor2 = anchor - self.HeadDef.position
self.UpperNeckDef.referenceAngle = 0.0
self.UpperNeckDef.lowerAngle = -0.610865238
self.UpperNeckDef.upperAngle = 0.785398163
#b.self.LShoulderDef.body1 = Chest
#b.self.LShoulderDef.body2 = self.LUpperArm
#b.self.RShoulderDef.body1 = Chest
#b.self.RShoulderDef.body2 = self.RUpperArm
# shoulders
anchor = k_scale * box2d.b2Vec2(-.015,.545)
self.LShoulderDef.localAnchor1 = self.RShoulderDef.localAnchor1 = anchor - self.ChestDef.position
self.LShoulderDef.localAnchor2 = self.RShoulderDef.localAnchor2 = anchor - self.LUpperArmDef.position
self.LShoulderDef.referenceAngle = self.RShoulderDef.referenceAngle = 0.0
self.LShoulderDef.lowerAngle = self.RShoulderDef.lowerAngle = -1.04719755
self.LShoulderDef.upperAngle = self.RShoulderDef.upperAngle = 3.14159265
#b.self.LElbowDef.body1 = self.LForearm
#b.self.LElbowDef.body2 = self.LUpperArm
#b.self.RElbowDef.body1 = self.RForearm
#b.self.RElbowDef.body2 = self.RUpperArm
# elbows
anchor = k_scale * box2d.b2Vec2(-.005,.290)
self.LElbowDef.localAnchor1 = self.RElbowDef.localAnchor1 = anchor - self.LForearmDef.position
self.LElbowDef.localAnchor2 = self.RElbowDef.localAnchor2 = anchor - self.LUpperArmDef.position
self.LElbowDef.referenceAngle = self.RElbowDef.referenceAngle = 0.0
self.LElbowDef.lowerAngle = self.RElbowDef.lowerAngle = -2.7925268
self.LElbowDef.upperAngle = self.RElbowDef.upperAngle = 0
#b.self.LWristDef.body1 = self.LHand
#b.self.LWristDef.body2 = self.LForearm
#b.self.RWristDef.body1 = self.RHand
#b.self.RWristDef.body2 = self.RForearm
# wrists
anchor = k_scale * box2d.b2Vec2(-.010,.045)
self.LWristDef.localAnchor1 = self.RWristDef.localAnchor1 = anchor - self.LHandDef.position
self.LWristDef.localAnchor2 = self.RWristDef.localAnchor2 = anchor - self.LForearmDef.position
self.LWristDef.referenceAngle = self.RWristDef.referenceAngle = 0.0
self.LWristDef.lowerAngle = self.RWristDef.lowerAngle = -0.174532925
self.LWristDef.upperAngle = self.RWristDef.upperAngle = 0.174532925
def DefaultPositions(self):
global k_scale
for foot in (self.LFootDef, self.RFootDef):
foot.position = k_scale * box2d.b2Vec2(-.122,-.901)
for calf in (self.LCalfDef, self.RCalfDef):
calf.position = k_scale * box2d.b2Vec2(-.177,-.771)
for thigh in (self.LThighDef, self.RThighDef):
thigh.position = k_scale * box2d.b2Vec2(-.217,-.391)
for upperarm in (self.LUpperArmDef, self.RUpperArmDef):
upperarm.position = k_scale * box2d.b2Vec2(-.127,.228)
for forearm in (self.LForearmDef, self.RForearmDef):
forearm.position = k_scale * box2d.b2Vec2(-.117,-.011)
for hand in (self.LHandDef, self.RHandDef):
hand.position = k_scale * box2d.b2Vec2(-.112,-.136)
self.PelvisDef.position = k_scale * box2d.b2Vec2(-.177,-.101)
self.StomachDef.position= k_scale * box2d.b2Vec2(-.142,.088)
self.ChestDef.position = k_scale * box2d.b2Vec2(-.132,.282)
self.NeckDef.position = k_scale * box2d.b2Vec2(-.102,.518)
self.HeadDef.position = k_scale * box2d.b2Vec2(.022,.738)
if __name__=="__main__":
main(Test_Biped)
|