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#!/usr/bin/python
#
# C++ version Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
# Python version Copyright (c) 2008 kne / sirkne at gmail dot com
#
# Implemented using the pybox2d SWIG interface for Box2D (pybox2d.googlecode.com)
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
from test_main import *
class CCDTest (Framework):
name="CCDTest"
def __init__(self):
super(CCDTest, self).__init__()
# Note that this test has a lot of commented-out versions that aren't implemented here.
# See the original source code for more (Box2D/Examples/TestBed/Tests/CCDTest.h)
k_restitution = 1.4
bd=box2d.b2BodyDef()
bd.position = (0.0, 20.0)
body = self.world.CreateBody(bd)
sd=box2d.b2PolygonDef()
sd.density = 0.0
sd.restitution = k_restitution
sd.SetAsBox(0.1, 10.0, (-10.0, 0.0), 0.0)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (10.0, 0.0), 0.0)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (0.0, -10.0), 0.5 * box2d.b2_pi)
body.CreateShape(sd)
sd.SetAsBox(0.1, 10.0, (0.0, 10.0), -0.5 * box2d.b2_pi)
body.CreateShape(sd)
sd_bottom=box2d.b2PolygonDef()
sd_bottom.SetAsBox( 1.5, 0.15 )
sd_bottom.density = 4.0
sd_left=box2d.b2PolygonDef()
sd_left.SetAsBox(0.15, 2.7, (-1.45, 2.35), 0.2)
sd_left.density = 4.0
sd_right=box2d.b2PolygonDef()
sd_right.SetAsBox(0.15, 2.7, (1.45, 2.35), -0.2)
sd_right.density = 4.0
bd=box2d.b2BodyDef()
bd.position = ( 0.0, 15.0 )
body = self.world.CreateBody(bd)
body.CreateShape(sd_bottom)
body.CreateShape(sd_left)
body.CreateShape(sd_right)
body.SetMassFromShapes()
return
for i in range(0):
bd=box2d.b2BodyDef()
bd.position = (0.0, 15.0 + i)
bd.isBullet = True
body = self.world.CreateBody(bd)
body.SetAngularVelocity(box2d.b2Random(-50.0, 50.0))
sd=box2d.b2CircleDef()
sd.radius = 0.25
sd.density = 1.0
sd.restitution = 0.0
body.CreateShape(sd)
body.SetMassFromShapes()
if __name__=="__main__":
main(CCDTest)
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