File: b2EdgeAndPolygonContact.cpp

package info (click to toggle)
python-box2d 2.3.2~dfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 3,596 kB
  • ctags: 5,116
  • sloc: python: 14,384; cpp: 13,393; makefile: 8; sh: 6
file content (50 lines) | stat: -rw-r--r-- 2,057 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/*
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#include <Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h>
#include <Box2D/Common/b2BlockAllocator.h>
#include <Box2D/Dynamics/b2Fixture.h>

#include <new>
using namespace std;

b2Contact* b2EdgeAndPolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
{
	void* mem = allocator->Allocate(sizeof(b2EdgeAndPolygonContact));
	return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
}

void b2EdgeAndPolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
{
	((b2EdgeAndPolygonContact*)contact)->~b2EdgeAndPolygonContact();
	allocator->Free(contact, sizeof(b2EdgeAndPolygonContact));
}

b2EdgeAndPolygonContact::b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
: b2Contact(fixtureA, 0, fixtureB, 0)
{
	b2Assert(m_fixtureA->GetType() == b2Shape::e_edge);
	b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
}

void b2EdgeAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
{
	b2CollideEdgeAndPolygon(	manifold,
								(b2EdgeShape*)m_fixtureA->GetShape(), xfA,
								(b2PolygonShape*)m_fixtureB->GetShape(), xfB);
}