1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
"""
"""
import pygame
from pygame.locals import *
from .const import *
from . import widget
class Input(widget.Widget):
"""A single line text input.
Example:
w = Input(value="Cuzco the Goat",size=20)
w = Input("Marbles")
"""
_value = None
def __init__(self,value="",size=20,**params):
"""Create a new Input widget.
Keyword arguments:
value -- initial text
size -- size for the text box, in characters
"""
params.setdefault('cls','input')
widget.Widget.__init__(self,**params)
self.value = value
self.pos = len(str(value))
self.vpos = 0
self.font = self.style.font
w,h = self.font.size("e"*size)
if not self.style.height: self.style.height = h
if not self.style.width: self.style.width = w
#self.style.height = max(self.style.height,h)
#self.style.width = max(self.style.width,w)
#self.rect.w=w+self.style.padding_left+self.style.padding_right;
#self.rect.h=h+self.style.padding_top+self.style.padding_bottom;
def paint(self,s):
r = pygame.Rect(0,0,self.rect.w,self.rect.h)
cs = 2 #NOTE: should be in a style
w,h = self.font.size(self.value[0:self.pos])
x = w-self.vpos
if x < 0: self.vpos -= -x
if x+cs > s.get_width(): self.vpos += x+cs-s.get_width()
s.blit(self.font.render(self.value, 1, self.style.color),(-self.vpos,0))
if self.container.myfocus is self:
w,h = self.font.size(self.value[0:self.pos])
r.x = w-self.vpos
r.w = cs
r.h = h
s.fill(self.style.color,r)
def _setvalue(self,v):
#self.__dict__['value'] = v
self._value = v
self.send(CHANGE)
def event(self,e):
used = None
if e.type == KEYDOWN:
if e.key == K_BACKSPACE:
if self.pos:
self._setvalue(self.value[:self.pos-1] + self.value[self.pos:])
self.pos -= 1
elif e.key == K_DELETE:
if len(self.value) > self.pos:
self._setvalue(self.value[:self.pos] + self.value[self.pos+1:])
elif e.key == K_HOME:
self.pos = 0
elif e.key == K_END:
self.pos = len(self.value)
elif e.key == K_LEFT:
if self.pos > 0: self.pos -= 1
used = True
elif e.key == K_RIGHT:
if self.pos < len(self.value): self.pos += 1
used = True
elif e.key == K_RETURN:
self.next()
elif e.key == K_TAB:
pass
else:
#c = str(e.unicode)
try:
c = (e.unicode).encode('latin-1')
if c:
self._setvalue(self.value[:self.pos] + c + self.value[self.pos:])
self.pos += 1
except: #ignore weird characters
pass
self.repaint()
elif e.type == FOCUS:
self.repaint()
elif e.type == BLUR:
self.repaint()
self.pcls = ""
if self.container.myfocus is self: self.pcls = "focus"
return used
@property
def value(self):
return self._value
@value.setter
def value(self, val):
if (val == None):
val = ""
val = str(val)
self.pos = len(val)
oldval = self._value
self._value = val
if (oldval != val):
self.send(CHANGE)
self.repaint()
class Password(Input):
"""A password input, in which text is rendered with '*' characters."""
def paint(self,s):
hidden="*"
show=len(self.value)*hidden
#print "self.value:",self.value
if self.pos == None: self.pos = len(self.value)
r = pygame.Rect(0,0,self.rect.w,self.rect.h)
cs = 2 #NOTE: should be in a style
w,h = self.font.size(show)
x = w-self.vpos
if x < 0: self.vpos -= -x
if x+cs > s.get_width(): self.vpos += x+cs-s.get_width()
s.blit(self.font.render(show, 1, self.style.color),(-self.vpos,0))
if self.container.myfocus is self:
#w,h = self.font.size(self.value[0:self.pos])
w,h = self.font.size(show[0:self.pos])
r.x = w-self.vpos
r.w = cs
r.h = h
s.fill(self.style.color,r)
|