File: pyramid.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
# Python version by Ken Lauer / sirkne at gmail dot com
#
# This software is provided 'as-is', without any express or implied
# warranty.  In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.

from .framework import (Framework, main)
from Box2D import (b2EdgeShape, b2FixtureDef, b2PolygonShape, b2Vec2)


class Pyramid (Framework):
    name = "Pyramid"

    def __init__(self):
        super(Pyramid, self).__init__()
        # The ground
        ground = self.world.CreateStaticBody(
            shapes=b2EdgeShape(vertices=[(-40, 0), (40, 0)])
        )

        box_half_size = (0.5, 0.5)
        box_density = 5.0
        box_rows = 20

        x = b2Vec2(-7, 0.75)
        deltaX = (0.5625, 1.25)
        deltaY = (1.125, 0)

        for i in range(box_rows):
            y = x.copy()

            for j in range(i, box_rows):
                self.world.CreateDynamicBody(
                    position=y,
                    fixtures=b2FixtureDef(
                        shape=b2PolygonShape(box=box_half_size),
                        density=box_density)
                )

                y += deltaY

            x += deltaX

if __name__ == "__main__":
    main(Pyramid)