File: test_body.py

package info (click to toggle)
python-box2d 2.3.2~dfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 3,596 kB
  • ctags: 5,116
  • sloc: python: 14,384; cpp: 13,393; makefile: 8; sh: 6
file content (94 lines) | stat: -rw-r--r-- 3,154 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import unittest
from Box2D import *
import Box2D

class cl (b2ContactListener):
    pass

class test_body (unittest.TestCase):
    def setUp(self):
        pass

    def test_world(self):
        world = b2World(gravity=(0,-10), doSleep=True)
        world = b2World((0,-10), True)
        world = b2World((0,-10), doSleep=True)

    def test_extended(self):
        world = b2World()
        fixture1=b2FixtureDef(shape=b2CircleShape(radius=1), density=1, friction=0.3)
        fixture2=b2FixtureDef(shape=b2CircleShape(radius=2), density=1, friction=0.3)
        shape1=b2PolygonShape(box=(5,1))
        shape2=b2PolygonShape(box=(5,1))
        shapefixture=b2FixtureDef(density=2.0, friction=0.3)

        world.CreateStaticBody(fixtures=[fixture1, fixture2],
                shapes=[shape1, shape2], shapeFixture=shapefixture)

        # make sure that 4 bodies were created
        self.assertEqual(len(world.bodies[-1].fixtures), 4)

        world.CreateKinematicBody(fixtures=[fixture1, fixture2],
                shapes=[shape1, shape2], shapeFixture=shapefixture)
        self.assertEqual(len(world.bodies[-1].fixtures), 4)
        world.CreateDynamicBody(fixtures=[fixture1, fixture2],
                shapes=[shape1, shape2], shapeFixture=shapefixture)
        self.assertEqual(len(world.bodies[-1].fixtures), 4)

    def test_body(self):
        self.cont_list=cl()
        world = b2World(gravity=(0,-10), doSleep=True, contactListener=self.cont_list)
        groundBody = world.CreateBody(b2BodyDef(position=(0,-10)))

        groundBody.CreateFixturesFromShapes(shapes=b2PolygonShape(box=(50,10)))

        body = world.CreateBody(b2BodyDef(type=b2_dynamicBody, position=(0,4)))

        body.CreateFixture(b2FixtureDef(shape=b2CircleShape(radius=1), density=1, friction=0.3))

        timeStep = 1.0 / 60
        vel_iters, pos_iters = 6, 2

        for i in range(60):
            world.Step(timeStep, vel_iters, pos_iters)
            world.ClearForces()

    def test_new_createfixture(self):
        world = b2World(gravity=(0,-10), doSleep=True)
        body=world.CreateDynamicBody(position=(0,0))
        body.CreateCircleFixture(radius=0.2, friction=0.2, density=1.0)
        body.fixtures[0]
        body.fixtures[0].friction
        body.fixtures[0].density
        body.fixtures[0].shape.radius

        body.CreatePolygonFixture(box=(1,1), friction=0.2, density=1.0)
        body.fixtures[1]
        body.fixtures[1].friction
        body.fixtures[1].density
        body.fixtures[1].shape.vertices

        v1=(-10, 0)
        v2=(-7, -1)
        v3=(-4, 0)
        v4=(0, 0)
        body.CreateEdgeFixture(vertices=[v1,v2,v3,v4], friction=0.3, density=1.0)
        body.fixtures[2]
        body.fixtures[2].friction
        body.fixtures[2].density
        body.fixtures[2].shape.vertices

        #TODO Loop shapes

    def test_fixture_without_shape(self):
        world = b2World(gravity=(0,-10), doSleep=True)
        body = world.CreateDynamicBody(position=(0,0))

        self.assertRaises(ValueError, body.CreateFixture)


if __name__ == '__main__':
    unittest.main()