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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<h1>Random123/threefry.h</h1>  </div>
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<div class="contents">
<a href="threefry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">Copyright 2010-2011, D. E. Shaw Research.</span>
<a name="l00003"></a>00003 <span class="comment">All rights reserved.</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">Redistribution and use in source and binary forms, with or without</span>
<a name="l00006"></a>00006 <span class="comment">modification, are permitted provided that the following conditions are</span>
<a name="l00007"></a>00007 <span class="comment">met:</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">* Redistributions of source code must retain the above copyright</span>
<a name="l00010"></a>00010 <span class="comment">  notice, this list of conditions, and the following disclaimer.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">* Redistributions in binary form must reproduce the above copyright</span>
<a name="l00013"></a>00013 <span class="comment">  notice, this list of conditions, and the following disclaimer in the</span>
<a name="l00014"></a>00014 <span class="comment">  documentation and/or other materials provided with the distribution.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">* Neither the name of D. E. Shaw Research nor the names of its</span>
<a name="l00017"></a>00017 <span class="comment">  contributors may be used to endorse or promote products derived from</span>
<a name="l00018"></a>00018 <span class="comment">  this software without specific prior written permission.</span>
<a name="l00019"></a>00019 <span class="comment"></span>
<a name="l00020"></a>00020 <span class="comment">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00021"></a>00021 <span class="comment">&quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00022"></a>00022 <span class="comment">LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR</span>
<a name="l00023"></a>00023 <span class="comment">A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT</span>
<a name="l00024"></a>00024 <span class="comment">OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,</span>
<a name="l00025"></a>00025 <span class="comment">SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT</span>
<a name="l00026"></a>00026 <span class="comment">LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,</span>
<a name="l00027"></a>00027 <span class="comment">DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY</span>
<a name="l00028"></a>00028 <span class="comment">THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00029"></a>00029 <span class="comment">(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00030"></a>00030 <span class="comment">OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00031"></a>00031 <span class="comment">*/</span>
<a name="l00032"></a>00032 <span class="preprocessor">#ifndef _threefry_dot_h_</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define _threefry_dot_h_</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#include &quot;<a class="code" href="compilerfeatures_8h.html">features/compilerfeatures.h</a>&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;<a class="code" href="array_8h.html">array.h</a>&quot;</span>
<a name="l00036"></a>00036 
<a name="l00038"></a>00038 <span class="comment">/* Significant parts of this file were copied from</span>
<a name="l00039"></a>00039 <span class="comment">   from:</span>
<a name="l00040"></a>00040 <span class="comment">      Skein_FinalRnd/ReferenceImplementation/skein.h</span>
<a name="l00041"></a>00041 <span class="comment">      Skein_FinalRnd/ReferenceImplementation/skein_block.c</span>
<a name="l00042"></a>00042 <span class="comment"></span>
<a name="l00043"></a>00043 <span class="comment">   in http://csrc.nist.gov/groups/ST/hash/sha-3/Round3/documents/Skein_FinalRnd.zip</span>
<a name="l00044"></a>00044 <span class="comment"></span>
<a name="l00045"></a>00045 <span class="comment">   This file has been modified so that it may no longer perform its originally</span>
<a name="l00046"></a>00046 <span class="comment">   intended function.  If you&#39;re looking for a Skein or Threefish source code,</span>
<a name="l00047"></a>00047 <span class="comment">   please consult the original file.</span>
<a name="l00048"></a>00048 <span class="comment"></span>
<a name="l00049"></a>00049 <span class="comment">   The original file had the following header:</span>
<a name="l00050"></a>00050 <span class="comment">**************************************************************************</span>
<a name="l00051"></a>00051 <span class="comment">**</span>
<a name="l00052"></a>00052 <span class="comment">** Interface declarations and internal definitions for Skein hashing.</span>
<a name="l00053"></a>00053 <span class="comment">**</span>
<a name="l00054"></a>00054 <span class="comment">** Source code author: Doug Whiting, 2008.</span>
<a name="l00055"></a>00055 <span class="comment">**</span>
<a name="l00056"></a>00056 <span class="comment">** This algorithm and source code is released to the public domain.</span>
<a name="l00057"></a>00057 <span class="comment">**</span>
<a name="l00058"></a>00058 <span class="comment">***************************************************************************</span>
<a name="l00059"></a>00059 <span class="comment"></span>
<a name="l00060"></a>00060 <span class="comment">*/</span>
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 <span class="comment">/* See comment at the top of philox.h for the macro pre-process</span>
<a name="l00063"></a>00063 <span class="comment">   strategy. */</span>
<a name="l00064"></a>00064 
<a name="l00065"></a>00065 <span class="comment">/* Rotation constants: */</span>
<a name="l00066"></a>00066 <span class="keyword">enum</span> r123_enum_threefry64x4 {
<a name="l00067"></a>00067     <span class="comment">/* These are the R_256 constants from the Threefish reference sources</span>
<a name="l00068"></a>00068 <span class="comment">       with names changed to R_64x4... */</span>
<a name="l00069"></a>00069     R_64x4_0_0=14, R_64x4_0_1=16,
<a name="l00070"></a>00070     R_64x4_1_0=52, R_64x4_1_1=57,
<a name="l00071"></a>00071     R_64x4_2_0=23, R_64x4_2_1=40,
<a name="l00072"></a>00072     R_64x4_3_0= 5, R_64x4_3_1=37,
<a name="l00073"></a>00073     R_64x4_4_0=25, R_64x4_4_1=33,
<a name="l00074"></a>00074     R_64x4_5_0=46, R_64x4_5_1=12,
<a name="l00075"></a>00075     R_64x4_6_0=58, R_64x4_6_1=22,
<a name="l00076"></a>00076     R_64x4_7_0=32, R_64x4_7_1=32
<a name="l00077"></a>00077 };
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 <span class="keyword">enum</span> r123_enum_threefry64x2 {
<a name="l00080"></a>00080     <span class="comment">/*</span>
<a name="l00081"></a>00081 <span class="comment">    // Output from skein_rot_search: (srs64_B64-X1000)</span>
<a name="l00082"></a>00082 <span class="comment">    // Random seed = 1. BlockSize = 128 bits. sampleCnt =  1024. rounds =  8, minHW_or=57</span>
<a name="l00083"></a>00083 <span class="comment">    // Start: Tue Mar  1 10:07:48 2011</span>
<a name="l00084"></a>00084 <span class="comment">    // rMin = 0.136. #0325[*15] [CRC=455A682F. hw_OR=64. cnt=16384. blkSize= 128].format   </span>
<a name="l00085"></a>00085 <span class="comment">    */</span>
<a name="l00086"></a>00086     R_64x2_0_0=16,
<a name="l00087"></a>00087     R_64x2_1_0=42,
<a name="l00088"></a>00088     R_64x2_2_0=12,
<a name="l00089"></a>00089     R_64x2_3_0=31,
<a name="l00090"></a>00090     R_64x2_4_0=16,
<a name="l00091"></a>00091     R_64x2_5_0=32,
<a name="l00092"></a>00092     R_64x2_6_0=24,
<a name="l00093"></a>00093     R_64x2_7_0=21
<a name="l00094"></a>00094     <span class="comment">/* 4 rounds: minHW =  4  [  4  4  4  4 ]</span>
<a name="l00095"></a>00095 <span class="comment">    // 5 rounds: minHW =  8  [  8  8  8  8 ]</span>
<a name="l00096"></a>00096 <span class="comment">    // 6 rounds: minHW = 16  [ 16 16 16 16 ]</span>
<a name="l00097"></a>00097 <span class="comment">    // 7 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00098"></a>00098 <span class="comment">    // 8 rounds: minHW = 64  [ 64 64 64 64 ]</span>
<a name="l00099"></a>00099 <span class="comment">    // 9 rounds: minHW = 64  [ 64 64 64 64 ]</span>
<a name="l00100"></a>00100 <span class="comment">    //10 rounds: minHW = 64  [ 64 64 64 64 ]</span>
<a name="l00101"></a>00101 <span class="comment">    //11 rounds: minHW = 64  [ 64 64 64 64 ] */</span>
<a name="l00102"></a>00102 };
<a name="l00103"></a>00103 
<a name="l00104"></a>00104 <span class="keyword">enum</span> r123_enum_threefry32x4 {
<a name="l00105"></a>00105     <span class="comment">/* Output from skein_rot_search: (srs-B128-X5000.out)</span>
<a name="l00106"></a>00106 <span class="comment">    // Random seed = 1. BlockSize = 64 bits. sampleCnt =  1024. rounds =  8, minHW_or=28</span>
<a name="l00107"></a>00107 <span class="comment">    // Start: Mon Aug 24 22:41:36 2009</span>
<a name="l00108"></a>00108 <span class="comment">    // ...</span>
<a name="l00109"></a>00109 <span class="comment">    // rMin = 0.472. #0A4B[*33] [CRC=DD1ECE0F. hw_OR=31. cnt=16384. blkSize= 128].format    */</span>
<a name="l00110"></a>00110     R_32x4_0_0=10, R_32x4_0_1=26,
<a name="l00111"></a>00111     R_32x4_1_0=11, R_32x4_1_1=21,
<a name="l00112"></a>00112     R_32x4_2_0=13, R_32x4_2_1=27,
<a name="l00113"></a>00113     R_32x4_3_0=23, R_32x4_3_1= 5,
<a name="l00114"></a>00114     R_32x4_4_0= 6, R_32x4_4_1=20,
<a name="l00115"></a>00115     R_32x4_5_0=17, R_32x4_5_1=11,
<a name="l00116"></a>00116     R_32x4_6_0=25, R_32x4_6_1=10,
<a name="l00117"></a>00117     R_32x4_7_0=18, R_32x4_7_1=20
<a name="l00118"></a>00118 
<a name="l00119"></a>00119     <span class="comment">/* 4 rounds: minHW =  3  [  3  3  3  3 ]</span>
<a name="l00120"></a>00120 <span class="comment">    // 5 rounds: minHW =  7  [  7  7  7  7 ]</span>
<a name="l00121"></a>00121 <span class="comment">    // 6 rounds: minHW = 12  [ 13 12 13 12 ]</span>
<a name="l00122"></a>00122 <span class="comment">    // 7 rounds: minHW = 22  [ 22 23 22 23 ]</span>
<a name="l00123"></a>00123 <span class="comment">    // 8 rounds: minHW = 31  [ 31 31 31 31 ]</span>
<a name="l00124"></a>00124 <span class="comment">    // 9 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00125"></a>00125 <span class="comment">    //10 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00126"></a>00126 <span class="comment">    //11 rounds: minHW = 32  [ 32 32 32 32 ] */</span>
<a name="l00127"></a>00127 
<a name="l00128"></a>00128 };
<a name="l00129"></a>00129 
<a name="l00130"></a>00130 <span class="keyword">enum</span> r123_enum_threefry32x2 {
<a name="l00131"></a>00131     <span class="comment">/* Output from skein_rot_search (srs32x2-X5000.out)</span>
<a name="l00132"></a>00132 <span class="comment">    // Random seed = 1. BlockSize = 64 bits. sampleCnt =  1024. rounds =  8, minHW_or=28</span>
<a name="l00133"></a>00133 <span class="comment">    // Start: Tue Jul 12 11:11:33 2011</span>
<a name="l00134"></a>00134 <span class="comment">    // rMin = 0.334. #0206[*07] [CRC=1D9765C0. hw_OR=32. cnt=16384. blkSize=  64].format   */</span>
<a name="l00135"></a>00135     R_32x2_0_0=13,
<a name="l00136"></a>00136     R_32x2_1_0=15,
<a name="l00137"></a>00137     R_32x2_2_0=26,
<a name="l00138"></a>00138     R_32x2_3_0= 6,
<a name="l00139"></a>00139     R_32x2_4_0=17,
<a name="l00140"></a>00140     R_32x2_5_0=29,
<a name="l00141"></a>00141     R_32x2_6_0=16,
<a name="l00142"></a>00142     R_32x2_7_0=24
<a name="l00143"></a>00143 
<a name="l00144"></a>00144     <span class="comment">/* 4 rounds: minHW =  4  [  4  4  4  4 ]</span>
<a name="l00145"></a>00145 <span class="comment">    // 5 rounds: minHW =  6  [  6  8  6  8 ]</span>
<a name="l00146"></a>00146 <span class="comment">    // 6 rounds: minHW =  9  [  9 12  9 12 ]</span>
<a name="l00147"></a>00147 <span class="comment">    // 7 rounds: minHW = 16  [ 16 24 16 24 ]</span>
<a name="l00148"></a>00148 <span class="comment">    // 8 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00149"></a>00149 <span class="comment">    // 9 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00150"></a>00150 <span class="comment">    //10 rounds: minHW = 32  [ 32 32 32 32 ]</span>
<a name="l00151"></a>00151 <span class="comment">    //11 rounds: minHW = 32  [ 32 32 32 32 ] */</span>
<a name="l00152"></a>00152     };
<a name="l00153"></a>00153 
<a name="l00154"></a>00154 <span class="keyword">enum</span> r123_enum_threefry_wcnt {
<a name="l00155"></a>00155     WCNT2=2,
<a name="l00156"></a>00156     WCNT4=4
<a name="l00157"></a>00157 };
<a name="l00158"></a>00158 R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(uint64_t RotL_64(uint64_t x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> N));
<a name="l00159"></a>00159 R123_CUDA_DEVICE R123_STATIC_INLINE uint64_t RotL_64(uint64_t x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> N)
<a name="l00160"></a>00160 {
<a name="l00161"></a>00161     <span class="keywordflow">return</span> (x &lt;&lt; (N &amp; 63)) | (x &gt;&gt; ((64-N) &amp; 63));
<a name="l00162"></a>00162 }
<a name="l00163"></a>00163     
<a name="l00164"></a>00164 R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(uint32_t RotL_32(uint32_t x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> N));
<a name="l00165"></a>00165 R123_CUDA_DEVICE R123_STATIC_INLINE uint32_t RotL_32(uint32_t x, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> N)
<a name="l00166"></a>00166 {
<a name="l00167"></a>00167     <span class="keywordflow">return</span> (x &lt;&lt; (N &amp; 31)) | (x &gt;&gt; ((32-N) &amp; 31));
<a name="l00168"></a>00168 }
<a name="l00169"></a>00169 
<a name="l00170"></a>00170 <span class="preprocessor">#define SKEIN_MK_64(hi32,lo32)  ((lo32) + (((uint64_t) (hi32)) &lt;&lt; 32))</span>
<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#define SKEIN_KS_PARITY64         SKEIN_MK_64(0x1BD11BDA,0xA9FC1A22)</span>
<a name="l00172"></a>00172 <span class="preprocessor"></span><span class="preprocessor">#define SKEIN_KS_PARITY32         0x1BD11BDA</span>
<a name="l00173"></a>00173 <span class="preprocessor"></span>
<a name="l00174"></a>00174 <span class="preprocessor">#ifndef THREEFRY2x32_DEFAULT_ROUNDS</span>
<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#define THREEFRY2x32_DEFAULT_ROUNDS 20</span>
<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00177"></a>00177 <span class="preprocessor"></span>
<a name="l00178"></a>00178 <span class="preprocessor">#ifndef THREEFRY2x64_DEFAULT_ROUNDS</span>
<a name="l00179"></a>00179 <span class="preprocessor"></span><span class="preprocessor">#define THREEFRY2x64_DEFAULT_ROUNDS 20</span>
<a name="l00180"></a>00180 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00181"></a>00181 <span class="preprocessor"></span>
<a name="l00182"></a>00182 <span class="preprocessor">#ifndef THREEFRY4x32_DEFAULT_ROUNDS</span>
<a name="l00183"></a>00183 <span class="preprocessor"></span><span class="preprocessor">#define THREEFRY4x32_DEFAULT_ROUNDS 20</span>
<a name="l00184"></a>00184 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00185"></a>00185 <span class="preprocessor"></span>
<a name="l00186"></a>00186 <span class="preprocessor">#ifndef THREEFRY4x64_DEFAULT_ROUNDS</span>
<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#define THREEFRY4x64_DEFAULT_ROUNDS 20</span>
<a name="l00188"></a>00188 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00189"></a>00189 <span class="preprocessor"></span>
<a name="l00190"></a>00190 <span class="preprocessor">#define _threefry2x_tpl(W)                                              \</span>
<a name="l00191"></a>00191 <span class="preprocessor">typedef struct r123array2x##W threefry2x##W##_ctr_t;                          \</span>
<a name="l00192"></a>00192 <span class="preprocessor">typedef struct r123array2x##W threefry2x##W##_key_t;                          \</span>
<a name="l00193"></a>00193 <span class="preprocessor">typedef struct r123array2x##W threefry2x##W##_ukey_t;                          \</span>
<a name="l00194"></a>00194 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE threefry2x##W##_key_t threefry2x##W##keyinit(threefry2x##W##_ukey_t uk) { return uk; } \</span>
<a name="l00195"></a>00195 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(threefry2x##W##_ctr_t threefry2x##W##_R(unsigned int Nrounds, threefry2x##W##_ctr_t in, threefry2x##W##_key_t k)); \</span>
<a name="l00196"></a>00196 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE                                          \</span>
<a name="l00197"></a>00197 <span class="preprocessor">threefry2x##W##_ctr_t threefry2x##W##_R(unsigned int Nrounds, threefry2x##W##_ctr_t in, threefry2x##W##_key_t k){ \</span>
<a name="l00198"></a>00198 <span class="preprocessor">    threefry2x##W##_ctr_t X;                                              \</span>
<a name="l00199"></a>00199 <span class="preprocessor">    uint##W##_t ks[2+1];                                          \</span>
<a name="l00200"></a>00200 <span class="preprocessor">    int  i; </span><span class="comment">/* avoid size_t to avoid need for stddef.h */</span>                   \
<a name="l00201"></a>00201     R123_ASSERT(Nrounds&lt;=32);                                           \
<a name="l00202"></a>00202     ks[2] =  SKEIN_KS_PARITY##W;                                   \
<a name="l00203"></a>00203     for (i=0;i &lt; 2; i++)                                        \
<a name="l00204"></a>00204         {                                                               \
<a name="l00205"></a>00205             ks[i] = k.v[i];                                             \
<a name="l00206"></a>00206             X.v[i]  = in.v[i];                                          \
<a name="l00207"></a>00207             ks[2] ^= k.v[i];                                    \
<a name="l00208"></a>00208         }                                                               \
<a name="l00209"></a>00209                                                                         \
<a name="l00210"></a>00210     <span class="comment">/* Insert initial key before round 0 */</span>                             \
<a name="l00211"></a>00211     X.v[0] += ks[0]; X.v[1] += ks[1];                                   \
<a name="l00212"></a>00212                                                                         \
<a name="l00213"></a>00213     if(Nrounds&gt;0){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_0_0); X.v[1] ^= X.v[0]; } \
<a name="l00214"></a>00214     if(Nrounds&gt;1){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_1_0); X.v[1] ^= X.v[0]; } \
<a name="l00215"></a>00215     if(Nrounds&gt;2){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_2_0); X.v[1] ^= X.v[0]; } \
<a name="l00216"></a>00216     if(Nrounds&gt;3){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_3_0); X.v[1] ^= X.v[0]; } \
<a name="l00217"></a>00217     if(Nrounds&gt;3){                                                      \
<a name="l00218"></a>00218         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00219"></a>00219         X.v[0] += ks[1]; X.v[1] += ks[2];                               \
<a name="l00220"></a>00220         X.v[1] += 1;     <span class="comment">/* X.v[2-1] += r  */</span>                   \
<a name="l00221"></a>00221     }                                                                   \
<a name="l00222"></a>00222     if(Nrounds&gt;4){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_4_0); X.v[1] ^= X.v[0]; } \
<a name="l00223"></a>00223     if(Nrounds&gt;5){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_5_0); X.v[1] ^= X.v[0]; } \
<a name="l00224"></a>00224     if(Nrounds&gt;6){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_6_0); X.v[1] ^= X.v[0]; } \
<a name="l00225"></a>00225     if(Nrounds&gt;7){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_7_0); X.v[1] ^= X.v[0]; } \
<a name="l00226"></a>00226     if(Nrounds&gt;7){                                                      \
<a name="l00227"></a>00227         <span class="comment">/* InjectKey(r=2) */</span>                                            \
<a name="l00228"></a>00228         X.v[0] += ks[2]; X.v[1] += ks[0];                               \
<a name="l00229"></a>00229         X.v[1] += 2;                                                    \
<a name="l00230"></a>00230     }                                                                   \
<a name="l00231"></a>00231     if(Nrounds&gt;8){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_0_0); X.v[1] ^= X.v[0]; } \
<a name="l00232"></a>00232     if(Nrounds&gt;9){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_1_0); X.v[1] ^= X.v[0]; } \
<a name="l00233"></a>00233     if(Nrounds&gt;10){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_2_0); X.v[1] ^= X.v[0]; } \
<a name="l00234"></a>00234     if(Nrounds&gt;11){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_3_0); X.v[1] ^= X.v[0]; } \
<a name="l00235"></a>00235     if(Nrounds&gt;11){                                                     \
<a name="l00236"></a>00236         <span class="comment">/* InjectKey(r=3) */</span>                                            \
<a name="l00237"></a>00237         X.v[0] += ks[0]; X.v[1] += ks[1];                               \
<a name="l00238"></a>00238         X.v[1] += 3;                                                    \
<a name="l00239"></a>00239     }                                                                   \
<a name="l00240"></a>00240     if(Nrounds&gt;12){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_4_0); X.v[1] ^= X.v[0]; } \
<a name="l00241"></a>00241     if(Nrounds&gt;13){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_5_0); X.v[1] ^= X.v[0]; } \
<a name="l00242"></a>00242     if(Nrounds&gt;14){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_6_0); X.v[1] ^= X.v[0]; } \
<a name="l00243"></a>00243     if(Nrounds&gt;15){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_7_0); X.v[1] ^= X.v[0]; } \
<a name="l00244"></a>00244     if(Nrounds&gt;15){                                                     \
<a name="l00245"></a>00245         <span class="comment">/* InjectKey(r=4) */</span>                                            \
<a name="l00246"></a>00246         X.v[0] += ks[1]; X.v[1] += ks[2];                               \
<a name="l00247"></a>00247         X.v[1] += 4;                                                    \
<a name="l00248"></a>00248     }                                                                   \
<a name="l00249"></a>00249     if(Nrounds&gt;16){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_0_0); X.v[1] ^= X.v[0]; } \
<a name="l00250"></a>00250     if(Nrounds&gt;17){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_1_0); X.v[1] ^= X.v[0]; } \
<a name="l00251"></a>00251     if(Nrounds&gt;18){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_2_0); X.v[1] ^= X.v[0]; } \
<a name="l00252"></a>00252     if(Nrounds&gt;19){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_3_0); X.v[1] ^= X.v[0]; } \
<a name="l00253"></a>00253     if(Nrounds&gt;19){                                                     \
<a name="l00254"></a>00254         <span class="comment">/* InjectKey(r=5) */</span>                                            \
<a name="l00255"></a>00255         X.v[0] += ks[2]; X.v[1] += ks[0];                               \
<a name="l00256"></a>00256         X.v[1] += 5;                                                    \
<a name="l00257"></a>00257     }                                                                   \
<a name="l00258"></a>00258     if(Nrounds&gt;20){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_4_0); X.v[1] ^= X.v[0]; } \
<a name="l00259"></a>00259     if(Nrounds&gt;21){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_5_0); X.v[1] ^= X.v[0]; } \
<a name="l00260"></a>00260     if(Nrounds&gt;22){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_6_0); X.v[1] ^= X.v[0]; } \
<a name="l00261"></a>00261     if(Nrounds&gt;23){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_7_0); X.v[1] ^= X.v[0]; } \
<a name="l00262"></a>00262     if(Nrounds&gt;23){                                                     \
<a name="l00263"></a>00263         <span class="comment">/* InjectKey(r=6) */</span>                                            \
<a name="l00264"></a>00264         X.v[0] += ks[0]; X.v[1] += ks[1];                               \
<a name="l00265"></a>00265         X.v[1] += 6;                                                    \
<a name="l00266"></a>00266     }                                                                   \
<a name="l00267"></a>00267     if(Nrounds&gt;24){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_0_0); X.v[1] ^= X.v[0]; } \
<a name="l00268"></a>00268     if(Nrounds&gt;25){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_1_0); X.v[1] ^= X.v[0]; } \
<a name="l00269"></a>00269     if(Nrounds&gt;26){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_2_0); X.v[1] ^= X.v[0]; } \
<a name="l00270"></a>00270     if(Nrounds&gt;27){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_3_0); X.v[1] ^= X.v[0]; } \
<a name="l00271"></a>00271     if(Nrounds&gt;27){                                                     \
<a name="l00272"></a>00272         <span class="comment">/* InjectKey(r=7) */</span>                                            \
<a name="l00273"></a>00273         X.v[0] += ks[1]; X.v[1] += ks[2];                               \
<a name="l00274"></a>00274         X.v[1] += 7;                                                    \
<a name="l00275"></a>00275     }                                                                   \
<a name="l00276"></a>00276     if(Nrounds&gt;28){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_4_0); X.v[1] ^= X.v[0]; } \
<a name="l00277"></a>00277     if(Nrounds&gt;29){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_5_0); X.v[1] ^= X.v[0]; } \
<a name="l00278"></a>00278     if(Nrounds&gt;30){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_6_0); X.v[1] ^= X.v[0]; } \
<a name="l00279"></a>00279     if(Nrounds&gt;31){  X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x2_7_0); X.v[1] ^= X.v[0]; } \
<a name="l00280"></a>00280     if(Nrounds&gt;31){                                                     \
<a name="l00281"></a>00281         <span class="comment">/* InjectKey(r=8) */</span>                                            \
<a name="l00282"></a>00282         X.v[0] += ks[2]; X.v[1] += ks[0];                               \
<a name="l00283"></a>00283         X.v[1] += 8;                                                    \
<a name="l00284"></a>00284     }                                                                   \
<a name="l00285"></a>00285     return X;                                                           \
<a name="l00286"></a>00286 }                                                                       \
<a name="l00287"></a>00287                                             \
<a name="l00288"></a>00288 enum r123_enum_threefry2x##W { threefry2x##W##_rounds = THREEFRY2x##W##_DEFAULT_ROUNDS };       \
<a name="l00289"></a>00289 R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(threefry2x##W##_ctr_t threefry2x##W(threefry2x##W##_ctr_t in, threefry2x##W##_key_t k)); \
<a name="l00290"></a>00290 R123_CUDA_DEVICE R123_STATIC_INLINE                                     \
<a name="l00291"></a>00291 threefry2x##W##_ctr_t threefry2x##W(threefry2x##W##_ctr_t in, threefry2x##W##_key_t k){ \
<a name="l00292"></a>00292     return threefry2x##W##_R(threefry2x##W##_rounds, in, k);            \
<a name="l00293"></a>00293 }
<a name="l00294"></a>00294 
<a name="l00295"></a>00295 
<a name="l00296"></a>00296 <span class="preprocessor">#define _threefry4x_tpl(W)                                              \</span>
<a name="l00297"></a>00297 <span class="preprocessor">typedef struct r123array4x##W threefry4x##W##_ctr_t;                        \</span>
<a name="l00298"></a>00298 <span class="preprocessor">typedef struct r123array4x##W threefry4x##W##_key_t;                        \</span>
<a name="l00299"></a>00299 <span class="preprocessor">typedef struct r123array4x##W threefry4x##W##_ukey_t;                        \</span>
<a name="l00300"></a>00300 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE threefry4x##W##_key_t threefry4x##W##keyinit(threefry4x##W##_ukey_t uk) { return uk; } \</span>
<a name="l00301"></a>00301 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(threefry4x##W##_ctr_t threefry4x##W##_R(unsigned int Nrounds, threefry4x##W##_ctr_t in, threefry4x##W##_key_t k)); \</span>
<a name="l00302"></a>00302 <span class="preprocessor">R123_CUDA_DEVICE R123_STATIC_INLINE                                          \</span>
<a name="l00303"></a>00303 <span class="preprocessor">threefry4x##W##_ctr_t threefry4x##W##_R(unsigned int Nrounds, threefry4x##W##_ctr_t in, threefry4x##W##_key_t k){ \</span>
<a name="l00304"></a>00304 <span class="preprocessor">    threefry4x##W##_ctr_t X;                                            \</span>
<a name="l00305"></a>00305 <span class="preprocessor">    uint##W##_t ks[4+1];                                            \</span>
<a name="l00306"></a>00306 <span class="preprocessor">    int  i; </span><span class="comment">/* avoid size_t to avoid need for stddef.h */</span>                   \
<a name="l00307"></a>00307     R123_ASSERT(Nrounds&lt;=72);                                           \
<a name="l00308"></a>00308     ks[4] =  SKEIN_KS_PARITY##W;                                    \
<a name="l00309"></a>00309     for (i=0;i &lt; 4; i++)                                            \
<a name="l00310"></a>00310         {                                                               \
<a name="l00311"></a>00311             ks[i] = k.v[i];                                             \
<a name="l00312"></a>00312             X.v[i]  = in.v[i];                                          \
<a name="l00313"></a>00313             ks[4] ^= k.v[i];                                        \
<a name="l00314"></a>00314         }                                                               \
<a name="l00315"></a>00315                                                                         \
<a name="l00316"></a>00316     <span class="comment">/* Insert initial key before round 0 */</span>                             \
<a name="l00317"></a>00317     X.v[0] += ks[0]; X.v[1] += ks[1]; X.v[2] += ks[2]; X.v[3] += ks[3]; \
<a name="l00318"></a>00318                                                                         \
<a name="l00319"></a>00319     if(Nrounds&gt;0){                                                      \
<a name="l00320"></a>00320         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00321"></a>00321         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00322"></a>00322     }                                                                   \
<a name="l00323"></a>00323     if(Nrounds&gt;1){                                                      \
<a name="l00324"></a>00324         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00325"></a>00325         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00326"></a>00326     }                                                                   \
<a name="l00327"></a>00327     if(Nrounds&gt;2){                                                      \
<a name="l00328"></a>00328         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00329"></a>00329         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00330"></a>00330     }                                                                   \
<a name="l00331"></a>00331     if(Nrounds&gt;3){                                                      \
<a name="l00332"></a>00332         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00333"></a>00333         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00334"></a>00334     }                                                                   \
<a name="l00335"></a>00335     if(Nrounds&gt;3){                                                      \
<a name="l00336"></a>00336         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00337"></a>00337         X.v[0] += ks[1]; X.v[1] += ks[2]; X.v[2] += ks[3]; X.v[3] += ks[4]; \
<a name="l00338"></a>00338         X.v[4-1] += 1;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00339"></a>00339     }                                                                   \
<a name="l00340"></a>00340                                                                         \
<a name="l00341"></a>00341     if(Nrounds&gt;4){                                                      \
<a name="l00342"></a>00342         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00343"></a>00343         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00344"></a>00344     }                                                                   \
<a name="l00345"></a>00345     if(Nrounds&gt;5){                                                      \
<a name="l00346"></a>00346         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00347"></a>00347         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00348"></a>00348     }                                                                   \
<a name="l00349"></a>00349     if(Nrounds&gt;6){                                                      \
<a name="l00350"></a>00350         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00351"></a>00351         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00352"></a>00352     }                                                                   \
<a name="l00353"></a>00353     if(Nrounds&gt;7){                                                      \
<a name="l00354"></a>00354         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00355"></a>00355         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00356"></a>00356     }                                                                   \
<a name="l00357"></a>00357     if(Nrounds&gt;7){                                                      \
<a name="l00358"></a>00358         <span class="comment">/* InjectKey(r=2) */</span>                                            \
<a name="l00359"></a>00359         X.v[0] += ks[2]; X.v[1] += ks[3]; X.v[2] += ks[4]; X.v[3] += ks[0]; \
<a name="l00360"></a>00360         X.v[4-1] += 2;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00361"></a>00361     }                                                                   \
<a name="l00362"></a>00362                                                                         \
<a name="l00363"></a>00363     if(Nrounds&gt;8){                                                      \
<a name="l00364"></a>00364         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00365"></a>00365         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00366"></a>00366     }                                                                   \
<a name="l00367"></a>00367     if(Nrounds&gt;9){                                                      \
<a name="l00368"></a>00368         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00369"></a>00369         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00370"></a>00370     }                                                                   \
<a name="l00371"></a>00371     if(Nrounds&gt;10){                                                     \
<a name="l00372"></a>00372         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00373"></a>00373         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00374"></a>00374     }                                                                   \
<a name="l00375"></a>00375     if(Nrounds&gt;11){                                                     \
<a name="l00376"></a>00376         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00377"></a>00377         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00378"></a>00378     }                                                                   \
<a name="l00379"></a>00379     if(Nrounds&gt;11){                                                     \
<a name="l00380"></a>00380         <span class="comment">/* InjectKey(r=3) */</span>                                            \
<a name="l00381"></a>00381         X.v[0] += ks[3]; X.v[1] += ks[4]; X.v[2] += ks[0]; X.v[3] += ks[1]; \
<a name="l00382"></a>00382         X.v[4-1] += 3;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00383"></a>00383     }                                                                   \
<a name="l00384"></a>00384                                                                         \
<a name="l00385"></a>00385     if(Nrounds&gt;12){                                                     \
<a name="l00386"></a>00386         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00387"></a>00387         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00388"></a>00388     }                                                                   \
<a name="l00389"></a>00389     if(Nrounds&gt;13){                                                     \
<a name="l00390"></a>00390         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00391"></a>00391         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00392"></a>00392     }                                                                   \
<a name="l00393"></a>00393     if(Nrounds&gt;14){                                                     \
<a name="l00394"></a>00394         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00395"></a>00395         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00396"></a>00396     }                                                                   \
<a name="l00397"></a>00397     if(Nrounds&gt;15){                                                     \
<a name="l00398"></a>00398         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00399"></a>00399         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00400"></a>00400     }                                                                   \
<a name="l00401"></a>00401     if(Nrounds&gt;15){                                                     \
<a name="l00402"></a>00402         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00403"></a>00403         X.v[0] += ks[4]; X.v[1] += ks[0]; X.v[2] += ks[1]; X.v[3] += ks[2]; \
<a name="l00404"></a>00404         X.v[4-1] += 4;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00405"></a>00405     }                                                                   \
<a name="l00406"></a>00406                                                                         \
<a name="l00407"></a>00407     if(Nrounds&gt;16){                                                     \
<a name="l00408"></a>00408         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00409"></a>00409         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00410"></a>00410     }                                                                   \
<a name="l00411"></a>00411     if(Nrounds&gt;17){                                                     \
<a name="l00412"></a>00412         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00413"></a>00413         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00414"></a>00414     }                                                                   \
<a name="l00415"></a>00415     if(Nrounds&gt;18){                                                     \
<a name="l00416"></a>00416         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00417"></a>00417         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00418"></a>00418     }                                                                   \
<a name="l00419"></a>00419     if(Nrounds&gt;19){                                                     \
<a name="l00420"></a>00420         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00421"></a>00421         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00422"></a>00422     }                                                                   \
<a name="l00423"></a>00423     if(Nrounds&gt;19){                                                     \
<a name="l00424"></a>00424         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00425"></a>00425         X.v[0] += ks[0]; X.v[1] += ks[1]; X.v[2] += ks[2]; X.v[3] += ks[3]; \
<a name="l00426"></a>00426         X.v[4-1] += 5;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00427"></a>00427     }                                                                   \
<a name="l00428"></a>00428                                                                         \
<a name="l00429"></a>00429     if(Nrounds&gt;20){                                                     \
<a name="l00430"></a>00430         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00431"></a>00431         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00432"></a>00432     }                                                                   \
<a name="l00433"></a>00433     if(Nrounds&gt;21){                                                     \
<a name="l00434"></a>00434         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00435"></a>00435         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00436"></a>00436     }                                                                   \
<a name="l00437"></a>00437     if(Nrounds&gt;22){                                                     \
<a name="l00438"></a>00438         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00439"></a>00439         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00440"></a>00440     }                                                                   \
<a name="l00441"></a>00441     if(Nrounds&gt;23){                                                     \
<a name="l00442"></a>00442         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00443"></a>00443         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00444"></a>00444     }                                                                   \
<a name="l00445"></a>00445     if(Nrounds&gt;23){                                                     \
<a name="l00446"></a>00446         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00447"></a>00447         X.v[0] += ks[1]; X.v[1] += ks[2]; X.v[2] += ks[3]; X.v[3] += ks[4]; \
<a name="l00448"></a>00448         X.v[4-1] += 6;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00449"></a>00449     }                                                                   \
<a name="l00450"></a>00450                                                                         \
<a name="l00451"></a>00451     if(Nrounds&gt;24){                                                     \
<a name="l00452"></a>00452         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00453"></a>00453         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00454"></a>00454     }                                                                   \
<a name="l00455"></a>00455     if(Nrounds&gt;25){                                                     \
<a name="l00456"></a>00456         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00457"></a>00457         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00458"></a>00458     }                                                                   \
<a name="l00459"></a>00459     if(Nrounds&gt;26){                                                     \
<a name="l00460"></a>00460         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00461"></a>00461         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00462"></a>00462     }                                                                   \
<a name="l00463"></a>00463     if(Nrounds&gt;27){                                                     \
<a name="l00464"></a>00464         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00465"></a>00465         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00466"></a>00466     }                                                                   \
<a name="l00467"></a>00467     if(Nrounds&gt;27){                                                     \
<a name="l00468"></a>00468         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00469"></a>00469         X.v[0] += ks[2]; X.v[1] += ks[3]; X.v[2] += ks[4]; X.v[3] += ks[0]; \
<a name="l00470"></a>00470         X.v[4-1] += 7;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00471"></a>00471     }                                                                   \
<a name="l00472"></a>00472                                                                         \
<a name="l00473"></a>00473     if(Nrounds&gt;28){                                                     \
<a name="l00474"></a>00474         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00475"></a>00475         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00476"></a>00476     }                                                                   \
<a name="l00477"></a>00477     if(Nrounds&gt;29){                                                     \
<a name="l00478"></a>00478         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00479"></a>00479         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00480"></a>00480     }                                                                   \
<a name="l00481"></a>00481     if(Nrounds&gt;30){                                                     \
<a name="l00482"></a>00482         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00483"></a>00483         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00484"></a>00484     }                                                                   \
<a name="l00485"></a>00485     if(Nrounds&gt;31){                                                     \
<a name="l00486"></a>00486         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00487"></a>00487         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00488"></a>00488     }                                                                   \
<a name="l00489"></a>00489     if(Nrounds&gt;31){                                                     \
<a name="l00490"></a>00490         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00491"></a>00491         X.v[0] += ks[3]; X.v[1] += ks[4]; X.v[2] += ks[0]; X.v[3] += ks[1]; \
<a name="l00492"></a>00492         X.v[4-1] += 8;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00493"></a>00493     }                                                                   \
<a name="l00494"></a>00494                                                                         \
<a name="l00495"></a>00495     if(Nrounds&gt;32){                                                     \
<a name="l00496"></a>00496         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00497"></a>00497         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00498"></a>00498     }                                                                   \
<a name="l00499"></a>00499     if(Nrounds&gt;33){                                                     \
<a name="l00500"></a>00500         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00501"></a>00501         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00502"></a>00502     }                                                                   \
<a name="l00503"></a>00503     if(Nrounds&gt;34){                                                     \
<a name="l00504"></a>00504         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00505"></a>00505         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00506"></a>00506     }                                                                   \
<a name="l00507"></a>00507     if(Nrounds&gt;35){                                                     \
<a name="l00508"></a>00508         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00509"></a>00509         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00510"></a>00510     }                                                                   \
<a name="l00511"></a>00511     if(Nrounds&gt;35){                                                     \
<a name="l00512"></a>00512         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00513"></a>00513         X.v[0] += ks[4]; X.v[1] += ks[0]; X.v[2] += ks[1]; X.v[3] += ks[2]; \
<a name="l00514"></a>00514         X.v[4-1] += 9;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00515"></a>00515     }                                                                   \
<a name="l00516"></a>00516                                                                         \
<a name="l00517"></a>00517     if(Nrounds&gt;36){                                                     \
<a name="l00518"></a>00518         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00519"></a>00519         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00520"></a>00520     }                                                                   \
<a name="l00521"></a>00521     if(Nrounds&gt;37){                                                     \
<a name="l00522"></a>00522         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00523"></a>00523         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00524"></a>00524     }                                                                   \
<a name="l00525"></a>00525     if(Nrounds&gt;38){                                                     \
<a name="l00526"></a>00526         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00527"></a>00527         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00528"></a>00528     }                                                                   \
<a name="l00529"></a>00529     if(Nrounds&gt;39){                                                     \
<a name="l00530"></a>00530         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00531"></a>00531         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00532"></a>00532     }                                                                   \
<a name="l00533"></a>00533     if(Nrounds&gt;39){                                                     \
<a name="l00534"></a>00534         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00535"></a>00535         X.v[0] += ks[0]; X.v[1] += ks[1]; X.v[2] += ks[2]; X.v[3] += ks[3]; \
<a name="l00536"></a>00536         X.v[4-1] += 10;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00537"></a>00537     }                                                                   \
<a name="l00538"></a>00538                                                                         \
<a name="l00539"></a>00539     if(Nrounds&gt;40){                                                     \
<a name="l00540"></a>00540         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00541"></a>00541         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00542"></a>00542     }                                                                   \
<a name="l00543"></a>00543     if(Nrounds&gt;41){                                                     \
<a name="l00544"></a>00544         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00545"></a>00545         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00546"></a>00546     }                                                                   \
<a name="l00547"></a>00547     if(Nrounds&gt;42){                                                     \
<a name="l00548"></a>00548         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00549"></a>00549         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00550"></a>00550     }                                                                   \
<a name="l00551"></a>00551     if(Nrounds&gt;43){                                                     \
<a name="l00552"></a>00552         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00553"></a>00553         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00554"></a>00554     }                                                                   \
<a name="l00555"></a>00555     if(Nrounds&gt;43){                                                     \
<a name="l00556"></a>00556         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00557"></a>00557         X.v[0] += ks[1]; X.v[1] += ks[2]; X.v[2] += ks[3]; X.v[3] += ks[4]; \
<a name="l00558"></a>00558         X.v[4-1] += 11;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                \
<a name="l00559"></a>00559     }                                                                   \
<a name="l00560"></a>00560                                                                         \
<a name="l00561"></a>00561     if(Nrounds&gt;44){                                                     \
<a name="l00562"></a>00562         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00563"></a>00563         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00564"></a>00564     }                                                                   \
<a name="l00565"></a>00565     if(Nrounds&gt;45){                                                     \
<a name="l00566"></a>00566         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00567"></a>00567         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00568"></a>00568     }                                                                   \
<a name="l00569"></a>00569     if(Nrounds&gt;46){                                                     \
<a name="l00570"></a>00570         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00571"></a>00571         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00572"></a>00572     }                                                                   \
<a name="l00573"></a>00573     if(Nrounds&gt;47){                                                     \
<a name="l00574"></a>00574         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00575"></a>00575         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00576"></a>00576     }                                                                   \
<a name="l00577"></a>00577     if(Nrounds&gt;47){                                                     \
<a name="l00578"></a>00578         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00579"></a>00579         X.v[0] += ks[2]; X.v[1] += ks[3]; X.v[2] += ks[4]; X.v[3] += ks[0]; \
<a name="l00580"></a>00580         X.v[4-1] += 12;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00581"></a>00581     }                                                                   \
<a name="l00582"></a>00582                                                                         \
<a name="l00583"></a>00583     if(Nrounds&gt;48){                                                     \
<a name="l00584"></a>00584         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00585"></a>00585         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00586"></a>00586     }                                                                   \
<a name="l00587"></a>00587     if(Nrounds&gt;49){                                                     \
<a name="l00588"></a>00588         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00589"></a>00589         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00590"></a>00590     }                                                                   \
<a name="l00591"></a>00591     if(Nrounds&gt;50){                                                     \
<a name="l00592"></a>00592         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00593"></a>00593         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00594"></a>00594     }                                                                   \
<a name="l00595"></a>00595     if(Nrounds&gt;51){                                                     \
<a name="l00596"></a>00596         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00597"></a>00597         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00598"></a>00598     }                                                                   \
<a name="l00599"></a>00599     if(Nrounds&gt;51){                                                     \
<a name="l00600"></a>00600         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00601"></a>00601         X.v[0] += ks[3]; X.v[1] += ks[4]; X.v[2] += ks[0]; X.v[3] += ks[1]; \
<a name="l00602"></a>00602         X.v[4-1] += 13;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00603"></a>00603     }                                                                   \
<a name="l00604"></a>00604                                                                         \
<a name="l00605"></a>00605     if(Nrounds&gt;52){                                                     \
<a name="l00606"></a>00606         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00607"></a>00607         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00608"></a>00608     }                                                                   \
<a name="l00609"></a>00609     if(Nrounds&gt;53){                                                     \
<a name="l00610"></a>00610         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00611"></a>00611         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00612"></a>00612     }                                                                   \
<a name="l00613"></a>00613     if(Nrounds&gt;54){                                                     \
<a name="l00614"></a>00614         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00615"></a>00615         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00616"></a>00616     }                                                                   \
<a name="l00617"></a>00617     if(Nrounds&gt;55){                                                     \
<a name="l00618"></a>00618         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00619"></a>00619         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00620"></a>00620     }                                                                   \
<a name="l00621"></a>00621     if(Nrounds&gt;55){                                                     \
<a name="l00622"></a>00622         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00623"></a>00623         X.v[0] += ks[4]; X.v[1] += ks[0]; X.v[2] += ks[1]; X.v[3] += ks[2]; \
<a name="l00624"></a>00624         X.v[4-1] += 14;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00625"></a>00625     }                                                                   \
<a name="l00626"></a>00626                                                                         \
<a name="l00627"></a>00627     if(Nrounds&gt;56){                                                     \
<a name="l00628"></a>00628         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00629"></a>00629         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00630"></a>00630     }                                                                   \
<a name="l00631"></a>00631     if(Nrounds&gt;57){                                                     \
<a name="l00632"></a>00632         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00633"></a>00633         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00634"></a>00634     }                                                                   \
<a name="l00635"></a>00635     if(Nrounds&gt;58){                                                     \
<a name="l00636"></a>00636         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00637"></a>00637         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00638"></a>00638     }                                                                   \
<a name="l00639"></a>00639     if(Nrounds&gt;59){                                                     \
<a name="l00640"></a>00640         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00641"></a>00641         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00642"></a>00642     }                                                                   \
<a name="l00643"></a>00643     if(Nrounds&gt;59){                                                     \
<a name="l00644"></a>00644         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00645"></a>00645         X.v[0] += ks[0]; X.v[1] += ks[1]; X.v[2] += ks[2]; X.v[3] += ks[3]; \
<a name="l00646"></a>00646         X.v[4-1] += 15;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00647"></a>00647     }                                                                   \
<a name="l00648"></a>00648                                                                         \
<a name="l00649"></a>00649     if(Nrounds&gt;60){                                                     \
<a name="l00650"></a>00650         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00651"></a>00651         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00652"></a>00652     }                                                                   \
<a name="l00653"></a>00653     if(Nrounds&gt;61){                                                     \
<a name="l00654"></a>00654         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00655"></a>00655         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00656"></a>00656     }                                                                   \
<a name="l00657"></a>00657     if(Nrounds&gt;62){                                                     \
<a name="l00658"></a>00658         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00659"></a>00659         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00660"></a>00660     }                                                                   \
<a name="l00661"></a>00661     if(Nrounds&gt;63){                                                     \
<a name="l00662"></a>00662         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00663"></a>00663         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00664"></a>00664     }                                                                   \
<a name="l00665"></a>00665     if(Nrounds&gt;63){                                                     \
<a name="l00666"></a>00666         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00667"></a>00667         X.v[0] += ks[1]; X.v[1] += ks[2]; X.v[2] += ks[3]; X.v[3] += ks[4]; \
<a name="l00668"></a>00668         X.v[4-1] += 16;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00669"></a>00669     }                                                                   \
<a name="l00670"></a>00670                                                                         \
<a name="l00671"></a>00671     if(Nrounds&gt;64){                                                     \
<a name="l00672"></a>00672         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_0_0); X.v[1] ^= X.v[0]; \
<a name="l00673"></a>00673         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_0_1); X.v[3] ^= X.v[2]; \
<a name="l00674"></a>00674     }                                                                   \
<a name="l00675"></a>00675     if(Nrounds&gt;65){                                                     \
<a name="l00676"></a>00676         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_1_0); X.v[3] ^= X.v[0]; \
<a name="l00677"></a>00677         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_1_1); X.v[1] ^= X.v[2]; \
<a name="l00678"></a>00678     }                                                                   \
<a name="l00679"></a>00679     if(Nrounds&gt;66){                                                     \
<a name="l00680"></a>00680         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_2_0); X.v[1] ^= X.v[0]; \
<a name="l00681"></a>00681         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_2_1); X.v[3] ^= X.v[2]; \
<a name="l00682"></a>00682     }                                                                   \
<a name="l00683"></a>00683     if(Nrounds&gt;67){                                                     \
<a name="l00684"></a>00684         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_3_0); X.v[3] ^= X.v[0]; \
<a name="l00685"></a>00685         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_3_1); X.v[1] ^= X.v[2]; \
<a name="l00686"></a>00686     }                                                                   \
<a name="l00687"></a>00687     if(Nrounds&gt;67){                                                     \
<a name="l00688"></a>00688         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00689"></a>00689         X.v[0] += ks[2]; X.v[1] += ks[3]; X.v[2] += ks[4]; X.v[3] += ks[0]; \
<a name="l00690"></a>00690         X.v[4-1] += 17;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00691"></a>00691     }                                                                   \
<a name="l00692"></a>00692                                                                         \
<a name="l00693"></a>00693     if(Nrounds&gt;68){                                                     \
<a name="l00694"></a>00694         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_4_0); X.v[1] ^= X.v[0]; \
<a name="l00695"></a>00695         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_4_1); X.v[3] ^= X.v[2]; \
<a name="l00696"></a>00696     }                                                                   \
<a name="l00697"></a>00697     if(Nrounds&gt;69){                                                     \
<a name="l00698"></a>00698         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_5_0); X.v[3] ^= X.v[0]; \
<a name="l00699"></a>00699         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_5_1); X.v[1] ^= X.v[2]; \
<a name="l00700"></a>00700     }                                                                   \
<a name="l00701"></a>00701     if(Nrounds&gt;70){                                                     \
<a name="l00702"></a>00702         X.v[0] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_6_0); X.v[1] ^= X.v[0]; \
<a name="l00703"></a>00703         X.v[2] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_6_1); X.v[3] ^= X.v[2]; \
<a name="l00704"></a>00704     }                                                                   \
<a name="l00705"></a>00705     if(Nrounds&gt;71){                                                     \
<a name="l00706"></a>00706         X.v[0] += X.v[3]; X.v[3] = RotL_##W(X.v[3],R_##W##x4_7_0); X.v[3] ^= X.v[0]; \
<a name="l00707"></a>00707         X.v[2] += X.v[1]; X.v[1] = RotL_##W(X.v[1],R_##W##x4_7_1); X.v[1] ^= X.v[2]; \
<a name="l00708"></a>00708     }                                                                   \
<a name="l00709"></a>00709     if(Nrounds&gt;71){                                                     \
<a name="l00710"></a>00710         <span class="comment">/* InjectKey(r=1) */</span>                                            \
<a name="l00711"></a>00711         X.v[0] += ks[3]; X.v[1] += ks[4]; X.v[2] += ks[0]; X.v[3] += ks[1]; \
<a name="l00712"></a>00712         X.v[4-1] += 18;     <span class="comment">/* X.v[WCNT4-1] += r  */</span>                 \
<a name="l00713"></a>00713     }                                                                   \
<a name="l00714"></a>00714                                                                         \
<a name="l00715"></a>00715     return X;                                                           \
<a name="l00716"></a>00716 }                                                                       \
<a name="l00717"></a>00717                                             \
<a name="l00718"></a>00718 enum r123_enum_threefry4x##W { threefry4x##W##_rounds = THREEFRY4x##W##_DEFAULT_ROUNDS };       \
<a name="l00719"></a>00719 R123_CUDA_DEVICE R123_STATIC_INLINE R123_FORCE_INLINE(threefry4x##W##_ctr_t threefry4x##W(threefry4x##W##_ctr_t in, threefry4x##W##_key_t k)); \
<a name="l00720"></a>00720 R123_CUDA_DEVICE R123_STATIC_INLINE                                     \
<a name="l00721"></a>00721 threefry4x##W##_ctr_t threefry4x##W(threefry4x##W##_ctr_t in, threefry4x##W##_key_t k){ \
<a name="l00722"></a>00722     return threefry4x##W##_R(threefry4x##W##_rounds, in, k);            \
<a name="l00723"></a>00723 }
<a name="l00724"></a>00724 
<a name="l00726"></a><a class="code" href="threefry_8h.html#ac14fcf731b175a1cec85a80606ed5f04">00726</a> _threefry2x_tpl(64)
<a name="l00727"></a><a class="code" href="threefry_8h.html#a5dbdf6e314925cd676da9f97013aefe4">00727</a> _threefry2x_tpl(32)
<a name="l00728"></a><a class="code" href="threefry_8h.html#aeed27be75e75bfffb0bf8c6333f71b10">00728</a> _threefry4x_tpl(64)
<a name="l00729"></a><a class="code" href="threefry_8h.html#a458f442301e620096d73efd479ab8591">00729</a> _threefry4x_tpl(32)
<a name="l00730"></a>00730 
<a name="l00731"></a>00731 <span class="comment">/* gcc4.5 and 4.6 seem to optimize a macro-ized threefryNxW better</span>
<a name="l00732"></a>00732 <span class="comment">   than a static inline function.  Why?  */</span>
<a name="l00733"></a><a class="code" href="threefry_8h.html#a52e1635889bbf08009646f22897e07fc">00733</a> <span class="preprocessor">#define threefry2x32(c,k) threefry2x32_R(threefry2x32_rounds, c, k)</span>
<a name="l00734"></a><a class="code" href="threefry_8h.html#aaaecd189b32b0081c6a3c2cb46577e23">00734</a> <span class="preprocessor"></span><span class="preprocessor">#define threefry4x32(c,k) threefry4x32_R(threefry4x32_rounds, c, k)</span>
<a name="l00735"></a><a class="code" href="threefry_8h.html#acda3cc1cd02719e1e3d6cfdf7ce0c4c8">00735</a> <span class="preprocessor"></span><span class="preprocessor">#define threefry2x64(c,k) threefry2x64_R(threefry2x64_rounds, c, k)</span>
<a name="l00736"></a><a class="code" href="threefry_8h.html#a992029974a22f14e0ef29a862ede2b8d">00736</a> <span class="preprocessor"></span><span class="preprocessor">#define threefry4x64(c,k) threefry4x64_R(threefry4x64_rounds, c, k)</span>
<a name="l00737"></a>00737 <span class="preprocessor"></span>
<a name="l00738"></a>00738 <span class="preprocessor">#ifdef __cplusplus</span>
<a name="l00739"></a>00739 <span class="preprocessor"></span>
<a name="l00740"></a>00740 <span class="preprocessor">#define _threefryNxWclass_tpl(NxW)                                      \</span>
<a name="l00741"></a>00741 <span class="preprocessor">namespace r123{                                                     \</span>
<a name="l00742"></a>00742 <span class="preprocessor">template&lt;unsigned int R&gt;                                                  \</span>
<a name="l00743"></a>00743 <span class="preprocessor"> struct Threefry##NxW##_R{                                              \</span>
<a name="l00744"></a>00744 <span class="preprocessor">    typedef threefry##NxW##_ctr_t ctr_type;                             \</span>
<a name="l00745"></a>00745 <span class="preprocessor">    typedef threefry##NxW##_key_t key_type;                             \</span>
<a name="l00746"></a>00746 <span class="preprocessor">    typedef threefry##NxW##_key_t ukey_type;                            \</span>
<a name="l00747"></a>00747 <span class="preprocessor">    static const unsigned int rounds=R;                                 \</span>
<a name="l00748"></a>00748 <span class="preprocessor">   inline R123_CUDA_DEVICE R123_FORCE_INLINE(ctr_type operator()(ctr_type ctr, key_type key)){ \</span>
<a name="l00749"></a>00749 <span class="preprocessor">        R123_STATIC_ASSERT(R&lt;=72, &quot;threefry is only unrolled up to 72 rounds\n&quot;); \</span>
<a name="l00750"></a>00750 <span class="preprocessor">        return threefry##NxW##_R(R, ctr, key);                              \</span>
<a name="l00751"></a>00751 <span class="preprocessor">    }                                                                   \</span>
<a name="l00752"></a>00752 <span class="preprocessor">};                                                                      \</span>
<a name="l00753"></a>00753 <span class="preprocessor"> typedef Threefry##NxW##_R&lt;threefry##NxW##_rounds&gt; Threefry##NxW;       \</span>
<a name="l00754"></a>00754 <span class="preprocessor">} // namespace r123</span>
<a name="l00755"></a>00755 <span class="preprocessor"></span>
<a name="l00758"></a><a class="code" href="group__ThreefryNxW.html#ga1c32939b65f84966c93677f4382ea36d">00758</a> _threefryNxWclass_tpl(2x32)
<a name="l00759"></a><a class="code" href="group__ThreefryNxW.html#gacb09a2dcfb7389769f0c58f45f132aaa">00759</a> _threefryNxWclass_tpl(4x32)
<a name="l00760"></a><a class="code" href="group__ThreefryNxW.html#ga2b54dd1b0d20f09239be5f8757f1f3db">00760</a> _threefryNxWclass_tpl(2x64)
<a name="l00761"></a><a class="code" href="group__ThreefryNxW.html#gae17c98bddf067365508ed0717f865e8b">00761</a> _threefryNxWclass_tpl(4x64)
<a name="l00762"></a>00762 
<a name="l00763"></a>00763 <span class="comment">/* The _tpl macros don&#39;t quite work to do string-pasting inside comments.</span>
<a name="l00764"></a>00764 <span class="comment">   so we just write out the boilerplate documentation four times... */</span>
<a name="l00765"></a>00765 
<a name="l00862"></a>00862 <span class="preprocessor">#endif</span>
<a name="l00863"></a>00863 <span class="preprocessor"></span>
<a name="l00864"></a>00864 <span class="preprocessor">#endif</span>
</pre></div></div>
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