1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282
|
Quickstart
==========
.. currentmodule:: click
You can get the library directly from PyPI::
pip install click
The installation into a :ref:`virtualenv` is heavily recommended.
.. _virtualenv:
virtualenv
----------
Virtualenv is probably what you want to use for developing Click
applications.
What problem does virtualenv solve? Chances are that you want to use it
for other projects besides your Click script. But the more projects you
have, the more likely it is that you will be working with different
versions of Python itself, or at least different versions of Python
libraries. Let's face it: quite often libraries break backwards
compatibility, and it's unlikely that any serious application will have
zero dependencies. So what do you do if two or more of your projects have
conflicting dependencies?
Virtualenv to the rescue! Virtualenv enables multiple side-by-side
installations of Python, one for each project. It doesn't actually
install separate copies of Python, but it does provide a clever way to
keep different project environments isolated. Let's see how virtualenv
works.
If you are on Mac OS X or Linux, chances are that one of the following two
commands will work for you::
$ sudo easy_install virtualenv
or even better::
$ pip install virtualenv --user
One of these will probably install virtualenv on your system. Maybe it's even
in your package manager. If you use Ubuntu, try::
$ sudo apt-get install python-virtualenv
If you are on Windows (or none of the above methods worked) you must install
``pip`` first. For more information about this, see `installing pip`_.
Once you have it installed, run the ``pip`` command from above, but without
the `sudo` prefix.
.. _installing pip: https://pip.readthedocs.io/en/latest/installing/
Once you have virtualenv installed, just fire up a shell and create
your own environment. I usually create a project folder and a `venv`
folder within::
$ mkdir myproject
$ cd myproject
$ virtualenv venv
New python executable in venv/bin/python
Installing setuptools, pip............done.
Now, whenever you want to work on a project, you only have to activate the
corresponding environment. On OS X and Linux, do the following::
$ . venv/bin/activate
If you are a Windows user, the following command is for you::
$ venv\scripts\activate
Either way, you should now be using your virtualenv (notice how the prompt of
your shell has changed to show the active environment).
And if you want to go back to the real world, use the following command::
$ deactivate
After doing this, the prompt of your shell should be as familiar as before.
Now, let's move on. Enter the following command to get Click activated in your
virtualenv::
$ pip install Click
A few seconds later and you are good to go.
Screencast and Examples
-----------------------
There is a screencast available which shows the basic API of Click and
how to build simple applications with it. It also explores how to build
commands with subcommands.
* `Building Command Line Applications with Click
<https://www.youtube.com/watch?v=kNke39OZ2k0>`_
Examples of Click applications can be found in the documentation as well
as in the GitHub repository together with readme files:
* ``inout``: `File input and output
<https://github.com/pallets/click/tree/master/examples/inout>`_
* ``naval``: `Port of docopt naval example
<https://github.com/pallets/click/tree/master/examples/naval>`_
* ``aliases``: `Command alias example
<https://github.com/pallets/click/tree/master/examples/aliases>`_
* ``repo``: `Git-/Mercurial-like command line interface
<https://github.com/pallets/click/tree/master/examples/repo>`_
* ``complex``: `Complex example with plugin loading
<https://github.com/pallets/click/tree/master/examples/complex>`_
* ``validation``: `Custom parameter validation example
<https://github.com/pallets/click/tree/master/examples/validation>`_
* ``colors``: `Colorama ANSI color support
<https://github.com/pallets/click/tree/master/examples/colors>`_
* ``termui``: `Terminal UI functions demo
<https://github.com/pallets/click/tree/master/examples/termui>`_
* ``imagepipe``: `Multi command chaining demo
<https://github.com/pallets/click/tree/master/examples/imagepipe>`_
Basic Concepts - Creating a Command
-----------------------------------
Click is based on declaring commands through decorators. Internally, there
is a non-decorator interface for advanced use cases, but it's discouraged
for high-level usage.
A function becomes a Click command line tool by decorating it through
:func:`click.command`. At its simplest, just decorating a function
with this decorator will make it into a callable script:
.. click:example::
import click
@click.command()
def hello():
click.echo('Hello World!')
What's happening is that the decorator converts the function into a
:class:`Command` which then can be invoked::
if __name__ == '__main__':
hello()
And what it looks like:
.. click:run::
invoke(hello, args=[], prog_name='python hello.py')
And the corresponding help page:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
Echoing
-------
Why does this example use :func:`echo` instead of the regular
:func:`print` function? The answer to this question is that Click
attempts to support both Python 2 and Python 3 the same way and to be very
robust even when the environment is misconfigured. Click wants to be
functional at least on a basic level even if everything is completely
broken.
What this means is that the :func:`echo` function applies some error
correction in case the terminal is misconfigured instead of dying with an
:exc:`UnicodeError`.
As an added benefit, starting with Click 2.0, the echo function also
has good support for ANSI colors. It will automatically strip ANSI codes
if the output stream is a file and if colorama is supported, ANSI colors
will also work on Windows. Note that in Python 2, the :func:`echo` function
does not parse color code information from bytearrays. See :ref:`ansi-colors`
for more information.
If you don't need this, you can also use the `print()` construct /
function.
Nesting Commands
----------------
Commands can be attached to other commands of type :class:`Group`. This
allows arbitrary nesting of scripts. As an example here is a script that
implements two commands for managing databases:
.. click:example::
@click.group()
def cli():
pass
@click.command()
def initdb():
click.echo('Initialized the database')
@click.command()
def dropdb():
click.echo('Dropped the database')
cli.add_command(initdb)
cli.add_command(dropdb)
As you can see, the :func:`group` decorator works like the :func:`command`
decorator, but creates a :class:`Group` object instead which can be given
multiple subcommands that can be attached with :meth:`Group.add_command`.
For simple scripts, it's also possible to automatically attach and create a
command by using the :meth:`Group.command` decorator instead. The above
script can instead be written like this:
.. click:example::
@click.group()
def cli():
pass
@cli.command()
def initdb():
click.echo('Initialized the database')
@cli.command()
def dropdb():
click.echo('Dropped the database')
You would then invoke the :class:`Group` in your setuptools entry points or
other invocations::
if __name__ == '__main__':
cli()
Adding Parameters
-----------------
To add parameters, use the :func:`option` and :func:`argument` decorators:
.. click:example::
@click.command()
@click.option('--count', default=1, help='number of greetings')
@click.argument('name')
def hello(count, name):
for x in range(count):
click.echo('Hello %s!' % name)
What it looks like:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
.. _switching-to-setuptools:
Switching to Setuptools
-----------------------
In the code you wrote so far there is a block at the end of the file which
looks like this: ``if __name__ == '__main__':``. This is traditionally
how a standalone Python file looks like. With Click you can continue
doing that, but there are better ways through setuptools.
There are two main (and many more) reasons for this:
The first one is that setuptools automatically generates executable
wrappers for Windows so your command line utilities work on Windows too.
The second reason is that setuptools scripts work with virtualenv on Unix
without the virtualenv having to be activated. This is a very useful
concept which allows you to bundle your scripts with all requirements into
a virtualenv.
Click is perfectly equipped to work with that and in fact the rest of the
documentation will assume that you are writing applications through
setuptools.
I strongly recommend to have a look at the :ref:`setuptools-integration`
chapter before reading the rest as the examples assume that you will
be using setuptools.
|