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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2007-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __BOXWITHPLANES3D_H
#define __BOXWITHPLANES3D_H
// --- Project includes ---
#include "AVolume3D.h"
#include "../geometry/Plane.h"
// --- STL includes ---
#include <vector>
#include <map>
using std::vector;
using std::map;
/*!
\class BoxWithPlanes3D
A class for the generation of random particles inside a 3D box. An arbitrary number
of planes can be added to which the particles are fitted.
*/
class BoxWithPlanes3D : public AVolume3D
{
protected:
Vector3 m_pmin;
Vector3 m_pmax;
vector<Plane> m_planes;
double m_random(double,double)const;
public:
BoxWithPlanes3D();
BoxWithPlanes3D(const Vector3&,const Vector3&);
virtual ~BoxWithPlanes3D(){};
void addPlane(const Plane&);
virtual pair<Vector3,Vector3> getBoundingBox();
virtual Vector3 getAPoint(int)const;
virtual bool hasPlane() const{return (m_planes.size()>0);};
virtual Plane getClosestPlane(const Vector3&);
virtual const map<double,const AGeometricObject*> getClosestObjects(const Vector3&,int) const;
virtual bool isIn(const Vector3&) const;
virtual bool isIn(const Sphere&);
virtual bool isFullyOutside(const Sphere&);
friend ostream& operator<< (ostream&, const BoxWithPlanes3D&);
};
#endif // __BOXWITHPLANES3D_H
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