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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2007-2017 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#include "LineSegment2D.h"
// -- system includes --
#include <cmath>
using std::fabs;
/*!
default constructor -> zero all data
*/
LineSegment2D::LineSegment2D() : Line2D()
{}
/*!
Construct a line segment from 2 points. The order of the points determines
the direction of the normal.
\param p1 1st point
\param p2 2nd point
\warning doesn't check p1!=p2
*/
LineSegment2D::LineSegment2D(const Vector3& p1,const Vector3& p2) : Line2D(p1,p2)
{}
/*!
Construct a line segment from 2 points. The order of the points determines
the direction of the normal.
\param p1 1st point
\param p2 2nd point
\param tag the tag
\warning doesn't check p1!=p2
*/
LineSegment2D::LineSegment2D(const Vector3& p1,const Vector3& p2, int tag) : Line2D(p1,p2)
{
m_tag=tag;
}
/*!
Get the distance of a point from the line segment
\param p the point
*/
double LineSegment2D::getDist(const Vector3& p) const
{
double res;
double du=(p-m_p1)*((m_p2-m_p1).unit());
if((0<=du) && (du <=(m_p2-m_p1).norm())){// nearest point inside segment
res=fabs((p-m_p1)*m_normal);
} else { // nearest point outside -> get distance to closest endpoint
double d1=(p-m_p1).norm();
double d2=(p-m_p2).norm();
res = (d1<d2) ? d1 : d2;
}
return res;
}
/*!
get minimum corner of the bounding box
*/
Vector3 LineSegment2D::getMinPoint() const
{
double xmin=(m_p1.x() < m_p2.x()) ? m_p1.x() : m_p2.x();
double ymin=(m_p1.y() < m_p2.y()) ? m_p1.y() : m_p2.y();
return Vector3(xmin,ymin,0.0);
}
/*!
get maximum corner of the bounding box
*/
Vector3 LineSegment2D::getMaxPoint() const
{
double xmax=(m_p1.x() > m_p2.x()) ? m_p1.x() : m_p2.x();
double ymax=(m_p1.y() > m_p2.y()) ? m_p1.y() : m_p2.y();
return Vector3(xmax,ymax,0.0);
}
/*!
check if line between 2 points intersects line segment
*/
bool LineSegment2D::crosses(const Vector3& p1, const Vector3& p2) const
{
bool res=false;
Vector3 intersection=this->intersect(Line2D(p1,p2));
Vector3 d1=intersection-m_p1; // difference between intersection and starting point
Vector3 d2=intersection-p1; // difference between intersection and starting point of crossing line
double f1=dot(d1,m_p2-m_p1)/(m_p2-m_p1).norm2(); // normalized distance along line
double f2=dot(d2,p2-p1)/(p2-p1).norm2(); // normalized distance along crossing line
res=(f1>0.0) && (f1<1.0) && (f2>0.0) && (f2<1.0);
return res;
}
/*!
output line segment
*/
ostream& operator<< (ostream& ost, const LineSegment2D& L)
{
ost << L.m_p1 << "-" << L.m_p2;
return ost;
}
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