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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2007-2017 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
/////////////////////////////////////////////////////////////
#ifndef __TRIANGLE_3D
#define __TRIANGLE_3D
// project includes
#include "util/vector3.h"
#include "AGeometricObject.h"
/*!
class for a triagle in 3D.
*/
class Triangle3D : public AGeometricObject
{
private:
Vector3 m_p1,m_p2,m_p3;
int m_tag;
public:
Triangle3D(const Vector3&,const Vector3&,const Vector3&,int);
virtual double getDist(const Vector3&) const;
bool crosses(const Vector3&, const Vector3&) const;
int getTag() const {return m_tag;};
Vector3 getMinPoint() const;
Vector3 getMaxPoint() const;
};
#endif // __TRIANGLE_3D
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