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from typing import Optional
import discord
from discord import app_commands
MY_GUILD = discord.Object(id=0) # replace with your guild id
class MyClient(discord.Client):
# Suppress error on the User attribute being None since it fills up later
user: discord.ClientUser
def __init__(self, *, intents: discord.Intents):
super().__init__(intents=intents)
# A CommandTree is a special type that holds all the application command
# state required to make it work. This is a separate class because it
# allows all the extra state to be opt-in.
# Whenever you want to work with application commands, your tree is used
# to store and work with them.
# Note: When using commands.Bot instead of discord.Client, the bot will
# maintain its own tree instead.
self.tree = app_commands.CommandTree(self)
# In this basic example, we just synchronize the app commands to one guild.
# Instead of specifying a guild to every command, we copy over our global commands instead.
# By doing so, we don't have to wait up to an hour until they are shown to the end-user.
async def setup_hook(self):
# This copies the global commands over to your guild.
self.tree.copy_global_to(guild=MY_GUILD)
await self.tree.sync(guild=MY_GUILD)
intents = discord.Intents.default()
client = MyClient(intents=intents)
@client.event
async def on_ready():
print(f'Logged in as {client.user} (ID: {client.user.id})')
print('------')
@client.tree.command()
async def hello(interaction: discord.Interaction):
"""Says hello!"""
await interaction.response.send_message(f'Hi, {interaction.user.mention}')
@client.tree.command()
@app_commands.describe(
first_value='The first value you want to add something to',
second_value='The value you want to add to the first value',
)
async def add(interaction: discord.Interaction, first_value: int, second_value: int):
"""Adds two numbers together."""
await interaction.response.send_message(f'{first_value} + {second_value} = {first_value + second_value}')
# The rename decorator allows us to change the display of the parameter on Discord.
# In this example, even though we use `text_to_send` in the code, the client will use `text` instead.
# Note that other decorators will still refer to it as `text_to_send` in the code.
@client.tree.command()
@app_commands.rename(text_to_send='text')
@app_commands.describe(text_to_send='Text to send in the current channel')
async def send(interaction: discord.Interaction, text_to_send: str):
"""Sends the text into the current channel."""
await interaction.response.send_message(text_to_send)
# To make an argument optional, you can either give it a supported default argument
# or you can mark it as Optional from the typing standard library. This example does both.
@client.tree.command()
@app_commands.describe(member='The member you want to get the joined date from; defaults to the user who uses the command')
async def joined(interaction: discord.Interaction, member: Optional[discord.Member] = None):
"""Says when a member joined."""
# If no member is explicitly provided then we use the command user here
user = member or interaction.user
# Tell the type checker that this is a Member
assert isinstance(user, discord.Member)
# The format_dt function formats the date time into a human readable representation in the official client
# Joined at can be None in very bizarre cases so just handle that as well
if user.joined_at is None:
await interaction.response.send_message(f'{user} has no join date.')
else:
await interaction.response.send_message(f'{user} joined {discord.utils.format_dt(user.joined_at)}')
# A Context Menu command is an app command that can be run on a member or on a message by
# accessing a menu within the client, usually via right clicking.
# It always takes an interaction as its first parameter and a Member or Message as its second parameter.
# This context menu command only works on members
@client.tree.context_menu(name='Show Join Date')
async def show_join_date(interaction: discord.Interaction, member: discord.Member):
# The format_dt function formats the date time into a human readable representation in the official client
# Joined at can be None in very bizarre cases so just handle that as well
if member.joined_at is None:
await interaction.response.send_message(f'{member} has no join date.')
else:
await interaction.response.send_message(f'{member} joined at {discord.utils.format_dt(member.joined_at)}')
# This context menu command only works on messages
@client.tree.context_menu(name='Report to Moderators')
async def report_message(interaction: discord.Interaction, message: discord.Message):
# We're sending this response message with ephemeral=True, so only the command executor can see it
await interaction.response.send_message(
f'Thanks for reporting this message by {message.author.mention} to our moderators.', ephemeral=True
)
# Make sure that we're inside a guild
if interaction.guild is None:
await interaction.response.send_message('This command can only be used in a server.', ephemeral=True)
return
# Handle report by sending it into a log channel
log_channel = interaction.guild.get_channel(0) # replace with your channel id
if log_channel is None or not isinstance(log_channel, discord.abc.Messageable):
await interaction.response.send_message('Log channel not found or not messageable.', ephemeral=True)
return
embed = discord.Embed(title='Reported Message')
if message.content:
embed.description = message.content
embed.set_author(name=message.author.display_name, icon_url=message.author.display_avatar.url)
embed.timestamp = message.created_at
url_view = discord.ui.View()
url_view.add_item(discord.ui.Button(label='Go to Message', style=discord.ButtonStyle.url, url=message.jump_url))
await log_channel.send(embed=embed, view=url_view)
client.run('token')
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