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import json
from urllib.parse import unquote, urlparse
from channels.testing.application import ApplicationCommunicator
class WebsocketCommunicator(ApplicationCommunicator):
"""
ApplicationCommunicator subclass that has WebSocket shortcut methods.
It will construct the scope for you, so you need to pass the application
(uninstantiated) along with the initial connection parameters.
"""
def __init__(
self, application, path, headers=None, subprotocols=None, spec_version=None
):
if not isinstance(path, str):
raise TypeError("Expected str, got {}".format(type(path)))
parsed = urlparse(path)
self.scope = {
"type": "websocket",
"path": unquote(parsed.path),
"query_string": parsed.query.encode("utf-8"),
"headers": headers or [],
"subprotocols": subprotocols or [],
}
if spec_version:
self.scope["spec_version"] = spec_version
super().__init__(application, self.scope)
self.response_headers = None
async def connect(self, timeout=1):
"""
Trigger the connection code.
On an accepted connection, returns (True, <chosen-subprotocol>)
On a rejected connection, returns (False, <close-code>)
"""
await self.send_input({"type": "websocket.connect"})
response = await self.receive_output(timeout)
if response["type"] == "websocket.close":
return (False, response.get("code", 1000))
else:
assert response["type"] == "websocket.accept"
self.response_headers = response.get("headers", [])
return (True, response.get("subprotocol", None))
async def send_to(self, text_data=None, bytes_data=None):
"""
Sends a WebSocket frame to the application.
"""
# Make sure we have exactly one of the arguments
assert bool(text_data) != bool(
bytes_data
), "You must supply exactly one of text_data or bytes_data"
# Send the right kind of event
if text_data:
assert isinstance(text_data, str), "The text_data argument must be a str"
await self.send_input({"type": "websocket.receive", "text": text_data})
else:
assert isinstance(
bytes_data, bytes
), "The bytes_data argument must be bytes"
await self.send_input({"type": "websocket.receive", "bytes": bytes_data})
async def send_json_to(self, data):
"""
Sends JSON data as a text frame
"""
await self.send_to(text_data=json.dumps(data))
async def receive_from(self, timeout=1):
"""
Receives a data frame from the view. Will fail if the connection
closes instead. Returns either a bytestring or a unicode string
depending on what sort of frame you got.
"""
response = await self.receive_output(timeout)
# Make sure this is a send message
assert (
response["type"] == "websocket.send"
), f"Expected type 'websocket.send', but was '{response['type']}'"
# Make sure there's exactly one key in the response
assert ("text" in response) != (
"bytes" in response
), "The response needs exactly one of 'text' or 'bytes'"
# Pull out the right key and typecheck it for our users
if "text" in response:
assert isinstance(
response["text"], str
), f"Text frame payload is not str, it is {type(response['text'])}"
return response["text"]
else:
assert isinstance(
response["bytes"], bytes
), f"Binary frame payload is not bytes, it is {type(response['bytes'])}"
return response["bytes"]
async def receive_json_from(self, timeout=1):
"""
Receives a JSON text frame payload and decodes it
"""
payload = await self.receive_from(timeout)
assert isinstance(
payload, str
), f"JSON data is not a text frame, it is {type(payload)}"
return json.loads(payload)
async def disconnect(self, code=1000, timeout=1):
"""
Closes the socket
"""
await self.send_input({"type": "websocket.disconnect", "code": code})
await self.wait(timeout)
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