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"""
Defines the concrete top-level Enable 'Window' class for the Pyglet framework.
Uses the Kiva GL backend.
"""
import warnings
# Pyglet imports
import pyglet
from pyglet import gl, window
from pyglet.window import key
# Enthought library imports
from traits.api import Any, Bool
# Enable imports
from enable.events import MouseEvent, KeyEvent
from enable.graphics_context import GraphicsContextEnable
from enable.abstract_window import AbstractWindow
# local, relative imports
from constants import ASCII_CONTROL_KEYS, KEY_MAP, \
POINTER_MAP, TEXT_KEYS
class PygletMouseEvent(object):
""" Because Pyglet doesn't have a native mouse event object, we use
this to encapsulate all the possible state when we receive any mouse-
related event.
"""
def __init__(self, x, y, dx=0, dy=0, buttons=0, modifiers=None,
scroll_x=0, scroll_y=0):
""" **buttons** is a list of buttons """
self.x = x
self.y = y
self.dx = dx
self.dy = dy
self.modifiers = modifiers
self.buttons = buttons
self.scroll_x = scroll_x
self.scroll_y = scroll_y
if modifiers is not None:
self.shift_pressed = bool(modifiers & key.MOD_SHIFT)
self.ctrl_pressed = bool(modifiers & key.MOD_CTRL)
self.alt_pressed = bool(modifiers & key.MOD_ALT)
else:
self.shift_pressed = self.ctrl_pressed = self.alt_pressed = False
return
class PygletWindow(window.Window):
""" Mix-in class that, when combined with a Pyglet event dispatcher of
some sort, will allow pyglet events to propagate down to Enable.
The target class should have an attribute named **enable_window**
that is a reference to the instance of a subclass of AbstractWindow.
"""
VALID_CTOR_KWARGS = ("width", "height", "caption", "resizable", "style",
"fullscreen", "visible", "vsync", "display", "screen",
"config", "context")
def __init__(self, enable_window, **kwargs):
""" PygletWindow needs a reference to the Enable window; other
arguments are passed through directly to the pyglet.Window constructor.
"""
self.enable_window = enable_window
# This indicates whether or not we should call the Enable window to
# draw. If this flag is False, then the draw() method just passes.
self._dirty = True
#for key in kwargs:
# if key not in PygletWindow.VALID_CTOR_KWARGS:
# kwargs.pop(key)
super(PygletWindow, self).__init__(**kwargs)
# use a KeyStateHandler to remember the keyboard state. This
# is useful since Pyglet separates the notion of keyboard state
# and character events, and we need to access keyboard state
# from the on_text handler method.
self.key_state = key.KeyStateHandler()
self.push_handlers(self.key_state)
#-------------------------------------------------------------------------
# Public methods
# These are not inherited from/part of the pyglet.window.Window interface
#-------------------------------------------------------------------------
def on_draw(self):
"Called by the mainloop to perform the actual draw"
if self._dirty:
self.enable_window._paint()
self._dirty = False
def request_redraw(self, coordinates=None):
""" Called by **self.enable_window** to request a redraw
**coordinates** is a tuple (x,y,w,h) of a specific sub-region to
redraw.
"""
# TODO: Support the **coordinates** argument, perhaps using a direct
# call to glScissor()
self._dirty = True
#-------------------------------------------------------------------------
# Key/text handling
#-------------------------------------------------------------------------
def on_key_press(self, symbol, modifiers):
# use the bare tuple as the event
return self._on_key_pressed((symbol, modifiers))
def on_key_release(self, symbol, modifiers):
return self._on_key_released((symbol, modifiers))
def on_text(self, text):
self._on_character(text)
def _create_key_event(self, event_type, event):
if self.enable_window.focus_owner is None:
focus_owner = self.enable_window.component
else:
focus_owner = self.enable_window.focus_owner
if focus_owner is None:
return
if event_type == 'character':
key = event
if not key:
return None
else:
key_code = event[0]
if key_code in KEY_MAP:
key = KEY_MAP.get(key_code)
else:
key = key_code
return KeyEvent(
event_type = event_type,
character = key,
alt_down = keys[key.LALT] | keys[key.RALT],
control_down = keys[key.LCTRL] | keys[key.RCTRL],
shift_down = keys[key.LSHIFT] | keys[key.RSHIFT],
x = self._mouse_x,
y = self._mouse_y,
window = self.enable_window)
def on_text_motion(self, motion):
# TODO: See notes.
pass
def on_text_motion_select(self, motion):
# TODO: See notes.
pass
#-------------------------------------------------------------------------
# Mouse handling
#-------------------------------------------------------------------------
def on_mouse_motion(self, x, y, dx, dy):
event = PygletMouseEvent(x, y, dx, dy)
self.enable_window._handle_mouse_event("mouse_move", event, set_focus=False)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
# TODO: Determine the difference between this and on_mouse_motion;
# confirm that the correct buttons in **buttons** are down.
event = PygletMouseEvent(x, y, dx, dy, buttons=buttons, modifiers=modifiers)
self.enable_window._handle_mouse_event("mouse_move", event, set_focus=False)
def on_mouse_press(self, x, y, button, modifiers):
return self._on_mouse_updown(x, y, button, modifiers, "down")
def on_mouse_release(self, x, y, button, modifiers):
return self._on_mouse_updown(x, y, button, modifiers, "up")
def _on_mouse_updown(self, x, y, button, modifiers, which="down"):
event = PygletMouseEvent(x, y, buttons=button, modifiers=modifiers)
mouse = pyglet.window.mouse
if button == mouse.LEFT:
name = "left"
elif button == mouse.MIDDLE:
name = "middle"
elif button == mouse.RIGHT:
name = "right"
else:
raise RuntimeError("Unknown mouse button state in _on_mouse_updown()")
self.enable_window._handle_mouse_event(name+"_"+which, event, set_focus=False)
# TODO: Confirm that we should consume mouse press/release events
return True
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
# TODO: Handle scroll_x
event = PygletMouseEvent(x, y, scroll_x=scroll_x, scroll_y=scroll_y)
self.enable_window._handle_mouse_event("mouse_wheel", event, set_focus=False)
def on_mouse_enter(self, x, y):
event = PygletMouseEvent(x, y)
self.enable_window._handle_mouse_event("mouse_enter", event, set_focus=False)
def on_mouse_leave(self, x, y):
event = PygletMouseEvent(x, y)
self.enable_window._handle_mouse_event("mouse_leave", event, set_focus=False)
#-------------------------------------------------------------------------
# Window
#-------------------------------------------------------------------------
def on_resize(self, width, height):
self._dirty = True
self.enable_window.resized = (width, height)
def on_close(self):
pass
def on_expose(self):
pass
def on_move(self, x, y):
"""The window was moved. x is the distance from the left edge of the
screen to the left edge of the window. y is the distance from the top
edge of the screen to the top edge of the window.
"""
pass
def on_activate(self):
""" The window was activated. """
self._dirty = True
def on_deactivate(self):
""" The window lost focus. """
pass
def on_show(self):
""" The window was shown. """
self._dirty = True
def on_hide(self):
""" The window was minimized or hidden. """
pass
#-------------------------------------------------------------------------
# GL context stuff - see the pyglet.window.Window documentation on these
# methods
#-------------------------------------------------------------------------
def on_context_lost(self):
pass
def on_context_state_lost(self):
pass
class Window(AbstractWindow):
# If this is True, then the screen is configured for full-screen
# antialiasing. This can be noticeably slower, however.
enable_antialias = Bool(True)
_cursor_color = Any # PZW: figure out the correct type for this...
# This is set by downstream components to notify us of whether or not
# the current drag operation should return DragCopy, DragMove, or DragNone.
_drag_result = Any
def __init__(self, parent=None, id=-1, pos=None, size=None, config=None,
fullscreen=False, resizable=True, vsync=True, **traits):
""" **parent** is an unneeded argument with the pyglet backend, but
we need to preserve compatibility with other AbstractWindow
subclasses.
"""
# TODO: Fix fact that other backends' Window classes use positional
# arguments
self.control = None
AbstractWindow.__init__(self, **traits)
self._mouse_captured = False
# Due to wx wonkiness, we don't reliably get cursor position from
# a wx KeyEvent. Thus, we manually keep track of when we last saw
# the mouse and use that information instead. These coordinates are
# in the wx coordinate space, i.e. pre-self._flip_y().
self._last_mouse_pos = (0, 0)
# Try to get antialiasing, both for quality rendering and for
# reproducible results. For example, line widths are measured in the
# X or Y directions rather than perpendicular to the line unless if
# antialiasing is enabled.
display = window.get_platform().get_default_display()
screen = display.get_default_screen()
if config is None:
if self.enable_antialias:
template_config = gl.Config(double_buffer=True, sample_buffers=True,
samples=4)
else:
template_config = gl.Config(double_buffer=False)
try:
config = screen.get_best_config(template_config)
except window.NoSuchConfigException:
# Rats. No antialiasing.
config = screen.get_best_config(gl.Config(double_buffer=True))
# Create the underlying control.
kwds = dict(config=config, fullscreen=fullscreen,
resizable=resizable, vsync=vsync)
if size is not None and not fullscreen:
kwds['width'], kwds['height'] = size
self.control = PygletWindow(enable_window=self, **kwds)
if pos is not None:
self.control.set_location(*pos)
return
def _flip_y(self, y):
""" Convert from a Kiva to a Pyglet y-coordinate.
Since pyglet uses the same convention as Kiva, this is a no-op.
"""
return y
def _on_erase_background(self, event):
pass
def _resized_changed(self, event):
self._size = (self.control.width, self.control.height)
width, height = self._size
component = self.component
if hasattr(component, "fit_window") and component.fit_window:
component.outer_position = [0,0]
component.outer_bounds = [width, height]
elif hasattr(component, "resizable"):
if "h" in component.resizable:
component.outer_x = 0
component.outer_width = width
if "v" in component.resizable:
component.outer_y = 0
component.outer_height = height
return
def _capture_mouse(self):
"Capture all future mouse events"
# TODO: Figure out how to do mouse capture.
# Pyglet's Window class has a set_mouse_exclusive() mode, but this
# makes the cursur invisible as well. It really is more of a
# full-screen "Game Mode", and not designed for mouse capture in a
# traditional GUI toolkit sense.
#if not self._mouse_captured:
# self.control.set_mouse_exclusive(True)
# self._mouse_captured = True
pass
def _release_mouse(self):
"Release the mouse capture"
#if self._mouse_captured:
# self._mouse_captured = False
# self.control.set_mouse_exclusive(False)
pass
def _create_mouse_event(self, event):
""" Convert a Pyglet mouse event into an Enable MouseEvent.
Since Pyglet doesn't actually have a mouse event object like WX or Qt,
PygletWindow actually does most of the work of creating an Enable
MouseEvent when various things happen, and calls
AbstractWindow._handle_mouse_event with that object.
_handle_mouse_event() then calls this method with that object.
AbstractWindow._on_window_leave() also calls this method.
"""
if event is not None:
x = event.x
y = event.y
self._last_mouse_pos = (x, y)
mouse = pyglet.window.mouse
buttons = event.buttons
if buttons is None:
buttons = 0
return MouseEvent( x = x, y = y,
alt_down = event.alt_pressed,
control_down = event.ctrl_pressed,
shift_down = event.shift_pressed,
left_down = bool(mouse.LEFT & buttons),
middle_down = bool(mouse.MIDDLE & buttons),
right_down = bool(mouse.RIGHT & buttons),
mouse_wheel = event.scroll_y,
window = self)
else:
# If no event specified, make one up:
x = self.control._mouse_x
y = self.control._mouse_y
self._last_mouse_pos = (x, y)
return MouseEvent( x = x, y = y,
alt_down = event.alt_pressed,
control_down = event.ctrl_pressed,
shift_down = event.shift_pressed,
left_down = False,
middle_down = False,
right_down = False,
mouse_wheel = 0,
window = self)
def _create_gc(self, size, pix_format = "rgba32"):
"Create a Kiva graphics context of a specified size."
# Unlike the vector-based Agg and Quartz GraphicsContexts which place
# pixel coordinates at the lower-left corner, the Pyglet backend is
# raster-based and places coordinates at the center of pixels.
gc = GraphicsContextEnable((size[0]+1, size[1]+1), window=self)
gc.translate_ctm(0.5, 0.5)
gc.gl_init()
return gc
def _init_gc(self):
#gc = self._gc
#gc.gl_init()
pass
def _redraw(self, coordinates=None):
"Request a redraw of the window"
if self.control is not None:
self.control.request_redraw(coordinates)
def _get_control_size(self):
"Get the size of the underlying toolkit control"
if self.control is not None:
return (self.control.width, self.control.height)
else:
return None
def set_pointer(self, pointer):
"Set the current pointer (i.e. cursor) shape"
if pointer == "blank":
self.control.set_mouse_visible(False)
elif pointer in POINTER_MAP:
self.control.set_mouse_visible(True)
cursor = self.control.get_system_mouse_cursor(POINTER_MAP[pointer])
self.control.set_mouse_cursor(cursor)
else:
warnings.warn("Unable to set mouse pointer '%s' in"
"Enable's Pyglet backend." % pointer)
cursor = self.control.get_system_mouse_cursor(POINTER_MAP["arrow"])
self.control.set_mouse_cursor(cursor)
return
def set_timer_interval(self, component, interval):
""" Set up or cancel a timer for a specified component. To cancel the
timer, set interval=None.
"""
raise NotImplementedError("set_timer_interval() not implemented yet in Pyglet backend.")
def _set_focus(self):
""" Sets the keyboard focus to this window.
Since Pyglet is not a windowing system, there are not other windows we
might lose focus to; the entire application has focus or it doesn't.
This attempts to make the application regain focus.
"""
self.control.activate()
#-------------------------------------------------------------------------
# Unnecessary methods but provided for compatibility
#-------------------------------------------------------------------------
def _paint(self, event=None):
# Override the base class _paint() method because we need to call
# _create_gc() each time *before* self.component draws.
size = self._get_control_size()
self._size = tuple(size)
self._gc = self._create_gc(size)
self.control.clear()
gc = self._gc
if hasattr(self.component, "do_layout"):
self.component.do_layout()
gc.clear(self.bgcolor_)
self.component.draw(gc, view_bounds=(0, 0, size[0], size[1]))
self._update_region = []
#self.control.flip()
return
def _window_paint(self, event):
"Do a backend-specific screen update"
# We don't actually have to do anything here, and our implementation
# of _paint() doesn't even call this method.
#
# In other backends where the self.component.draw(gc) call just renders
# onto an in-screen GraphicsContext, this method is used to do a
# platform-specific blit. In the case of Pyglet, the component.draw()
# method executes immediately on the current OpenGL context, so there
# is no additional step needed here.
pass
def screen_to_window(self, x, y):
""" Convert screen coordinates with the origin at the upper-left-hand
corner to local pyglet window coordinates.
"""
x0, y0 = self.control.get_location()
x -= x0
y -= y0
y = self.control.height - y
return (x,y)
#-------------------------------------------------------------------------
# Unimplemented or unimplementable methods in Pyglet
# (These are mostly due to the fact that it is an access layer to GL and
# not a full GUI toolkit.)
#-------------------------------------------------------------------------
def set_tooltip(self, tooltip):
"Set the current tooltip for the window"
raise NotImplementedError("No equivalent for set_tooltip() in Pyglet.")
def create_menu(self, menu_definition, owner):
"Create a Menu from a string description"
raise NotImplementedError("create_menu() is not implemented in Pyglet backend.")
def popup_menu(self, menu, x, y):
"Pop-up a Menu at a specified location"
raise NotImplementedError("popup_menu() is not implemented in Pyglet backend.")
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