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"""
SVGDocument
"""
from cStringIO import StringIO
import warnings
import math
from functools import wraps
import os
import urllib
import urlparse
from xml.etree import cElementTree as ET
import numpy
import css
from css.colour import colourValue
from css import values
from attributes import paintValue
from svg_regex import svg_parser
from enable.savage.svg.backends.null.null_renderer import NullRenderer, AbstractGradientBrush
class XMLNS(object):
""" Utility object for dealing the namespaced names quoted the way
ElementTree requires.
"""
def __init__(self, url):
self.__url = url
def __getattr__(self, attr):
return self[attr]
def __getitem__(self, key):
return '{%s}%s' % (self.__url, key)
XLink = XMLNS('http://www.w3.org/1999/xlink')
XML = XMLNS('http://www.w3.org/XML/1998/namespace')
SVG = XMLNS('http://www.w3.org/2000/svg')
def normalize_href(href):
""" Normalize an href to remove url(...) and xpointer(id(...)) extraneous
bits.
Parameters
----------
href : str
Returns
-------
uri : str
A URI (or maybe a file system path) to the resource.
fragment : str
The normalized #fragment, if any
"""
if href.startswith('url(') and href.endswith(')'):
href = href[4:-1]
scheme, netloc, path, params, query, fragment = urlparse.urlparse(href)
# Normalize xpointer(id(...)) references.
if fragment.startswith('xpointer(id(') and fragment.endswith('))'):
# FIXME: whitespace?
fragment = fragment[12:-2]
uri = urlparse.urlunparse((scheme, netloc, path, params, query, ''))
return uri, fragment
def attrAsFloat(node, attr, defaultValue="0"):
val = node.get(attr, defaultValue)
#TODO: process stuff like "inherit" by walking back up the nodes
#fast path optimization - if it's a valid float, don't
#try to parse it.
try:
return float(val)
except ValueError:
return valueToPixels(val)
def fractionalValue(value):
""" Parse a string consisting of a float in the range [0..1] or a percentage
as a float number in the range [0..1].
"""
if value.endswith('%'):
return float(value[:-1]) / 100.0
else:
return float(value)
units_to_px = {
'in': 72,
'pc': 12,
'cm': 72.0/2.54,
'mm': 72.0/25.4,
'px': 1,
'pt': 1,
}
def valueToPixels(val, defaultUnits="px"):
# This pretends that 1px == 1pt. For our purposes, that's fine since we
# don't actually care about px. The name of the function is bad.
# TODO: refactor in order to handle relative percentages and em and ex.
# TODO: manage default units
from pyparsing import ParseException
input = val
if val.endswith('%'):
# TODO: this is one of those relative values we need to fix.
return float(val[:-1]) / 100.0
try:
val, unit = values.length.parseString(val)
except ParseException:
import pdb;pdb.set_trace()
print 'valueToPixels(%r, %r)' % (val, defaultUnits)
raise
val *= units_to_px.get(unit, 1)
return val
def pathHandler(func):
"""decorator for methods which return a path operation
Creates the path they will fill,
and generates the path operations for the node
"""
@wraps(func)
def inner(self, node):
#brush = self.getBrushFromState()
#pen = self.getPenFromState()
#if not (brush or pen):
# return None, []
path = self.renderer.makePath()
results = func(self, node, path)
ops = [
(self.renderer.pushState, ()),
]
# the results willbe None, unless the path has something which affects
# the render stack, such as clipping
if results != None:
cpath, cops = results
path = cpath
ops = cops + ops
ops.extend(self.createTransformOpsFromNode(node))
ops.extend(self.generatePathOps(path))
ops.append(
(self.renderer.popState, ())
)
return path, ops
return inner
class ResourceGetter(object):
""" Simple context for getting relative-pathed resources.
"""
def __init__(self, dirname=None):
if dirname is None:
dirname = os.getcwd()
self.dirname = dirname
@classmethod
def fromfilename(cls, filename):
""" Use the directory containing this file as the base directory.
"""
dirname = os.path.abspath(os.path.dirname(filename))
return cls(dirname)
def newbase(self, dirname):
""" Return a new ResourceGetter using a new base directory found
relative to this one.
"""
dirname = os.path.abspath(os.path.join(self.dirname, dirname))
return self.__class__(dirname)
def resolve(self, path):
""" Resolve a path and the associated opener function against this
context.
"""
scheme, netloc, path_part, _, _, _ = urlparse.urlparse(path)
if scheme not in ('', 'file'):
# Plain URI. Pass it back.
# Read the data and stuff it in a StringIO in order to satisfy
# functions that need a functioning seek() and stuff.
return path, lambda uri: StringIO(urllib.urlopen(uri).read())
path = os.path.abspath(os.path.join(self.dirname, path_part))
return path, lambda fn: open(fn, 'rb')
def open_svg(self, path):
""" Resolve and read an SVG file into an Element.
"""
path, open = self.resolve(path)
f = open(path)
tree = ET.parse(f)
element = tree.getroot()
return element
def open_image(self, path):
""" Resolve and read an image into an appropriate object for the
renderer.
"""
path, open = self.resolve(path)
fin = open(path)
import Image
import numpy
pil_img = Image.open(fin)
if pil_img.mode not in ('RGB', 'RGBA'):
pil_img = pil_img.convert('RGBA')
img = numpy.fromstring(pil_img.tostring(), numpy.uint8)
shape = (pil_img.size[1],pil_img.size[0],len(pil_img.mode))
img.shape = shape
return img
class SVGDocument(object):
def __init__(self, element, resources=None, renderer=NullRenderer):
"""
Create an SVG document from an ElementTree node.
FIXME: this is really wrong that the doc must know about the renderer
"""
self.renderer = renderer
self.lastControl = None
self.brushCache = {}
self.penCache = {}
self.handlers = {
SVG.svg: self.addGroupToDocument,
SVG.a: self.addGroupToDocument,
SVG.g: self.addGroupToDocument,
SVG.symbol: self.addGroupToDocument,
SVG.use: self.addUseToDocument,
SVG.switch: self.addSwitchToDocument,
SVG.image: self.addImageToDocument,
SVG.rect: self.addRectToDocument,
SVG.circle: self.addCircleToDocument,
SVG.ellipse: self.addEllipseToDocument,
SVG.line: self.addLineToDocument,
SVG.polyline: self.addPolyLineToDocument,
SVG.polygon: self.addPolygonToDocument,
SVG.path: self.addPathDataToDocument,
SVG.text: self.addTextToDocument
}
assert element.tag == SVG.svg, 'Not an SVG fragment'
if resources is None:
resources = ResourceGetter()
self.resources = resources
self.tree = element
# Mapping of (URI, XML id) pairs to elements. '' is the URI for local
# resources. Use self.update(findIDs(element), uri) for adding elements
# from other URIs.
self.idmap = self.findIDs(element)
self.paths = {}
self.stateStack = [{}]
self.clippingStack = []
path, ops = self.processElement(element)
self.ops = ops
@classmethod
def createFromFile(cls, filename, renderer):
if not os.path.exists(filename):
raise IOError('No such file: ' + filename)
tree = ET.parse(filename)
root = tree.getroot()
resources = ResourceGetter(os.path.dirname(filename))
return cls(root, resources, renderer)
def getSize(self):
width = -1
width_node = self.tree.get('width')
if width_node is not None:
if width_node.endswith('cm'):
# assumes dpi of 72
width = int(float(width_node.split('cm')[0])*72/2.54)
else:
# omit 'px' if it was specified
width=int(float(width_node.split('px')[0]))
height = -1
height_node = self.tree.get('height')
if height_node is not None:
if height_node.endswith('cm'):
# assumes dpi of 72
height = int(float(height_node.split('cm')[0])*72/2.54)
else:
# omit 'px' if it was specified
height=int(float(height_node.split('px')[0]))
return (width, height)
def findIDs(self, element, uri=''):
""" Iterate through the tree under an element and record all elements
which specify an id attribute.
The root element is given the ID '' in addition to whatever id=
attribute it may be given.
"""
idmap = {}
for e in element.getiterator():
id = e.get('id', None)
if id is not None:
idmap[(uri, id)] = e
idmap[(uri, '')] = element
return idmap
def dereference(self, href, resources=None):
""" Find the element specified by the give href.
Parameters
----------
href : str
The reference pointing to the desired element. Forms like 'url(uri#theid)'
and 'uri#xpointer(id(theid))' will be normalized to pull out just
the uri and theid.
resources : ResourceGetter, optional
The ResourceGetter to use. If not provided, the one attached to the
SVGDocument is used. This is useful when silly test suites like to
test annoying XLink features.
FIXME: <sigh> xml:base is inheritable.
Returns
-------
element : Element
Raises
------
KeyError :
If the element is not found.
"""
uri, fragment = normalize_href(href)
if uri and (uri, fragment) not in self.idmap:
# Record all of the IDed elements in the referenced document.
if resources is None:
resources = self.resources
element = resources.open_svg(uri)
self.idmap.update(self.findIDs(element, uri))
return self.idmap[(uri, fragment)]
@property
def state(self):
""" Retrieve the current state, without popping"""
return self.stateStack[-1]
def getLocalState(self, element, state=None):
""" Get the state local to an element.
"""
if state is None:
state = self.state
current = dict(state)
element_items = [(k,v) for (k,v) in element.items() if v != 'inherit']
current.update(element_items)
style_items = [(k,v) for (k,v) in css.inlineStyle(element.get("style", "")).items() if v != 'inherit']
current.update(style_items)
return current
def processElement(self, element):
""" Process one element of the XML tree.
Returns the path representing the node,
and an operation list for drawing the node.
Parent nodes should return a path (for hittesting), but
no draw operations
"""
current = self.getLocalState(element)
self.stateStack.append(current)
handler = self.handlers.get(element.tag, lambda *any: (None, None))
path, ops = handler(element)
self.paths[element] = path
self.stateStack.pop()
return path, ops
def createTransformOpsFromNode(self, node, attribute='transform'):
""" Returns an oplist for transformations.
This applies to a node, not the current state because
the transform stack is saved in the graphics context.
This oplist does *not* include the push/pop state commands
"""
ops = []
transform = node.get(attribute, None)
#todo: replace this with a mapping list
if transform:
for transform, args in css.transformList.parseString(transform):
if transform == 'scale':
if len(args) == 1:
x = y = args[0]
else:
x, y = args
ops.append(
(self.renderer.scale, (x, y))
)
if transform == 'translate':
if len(args) == 1:
x = args[0]
y = 0
else:
x, y = args
ops.append(
(self.renderer.translate, (x, y))
)
if transform == 'rotate':
if len(args) == 3:
angle, cx, cy = args
angle = math.radians(angle)
ops.extend([
(self.renderer.translate, (cx, cy)),
(self.renderer.rotate, (angle,)),
(self.renderer.translate, (-cx, -cy)),
])
else:
angle = args[0]
angle = math.radians(angle)
ops.append(
(self.renderer.rotate, (angle,))
)
if transform == 'matrix':
matrix = self.renderer.createAffineMatrix(
*args
)
ops.append(
(self.renderer.concatTransform, (matrix,))
)
if transform == 'skewX':
matrix = self.renderer.createAffineMatrix(
1,0,math.tan(math.radians(args[0])),1,0,0
)
ops.append(
(self.renderer.concatTransform, (matrix,))
)
if transform == 'skewY':
matrix = self.renderer.createAffineMatrix(
1,math.tan(math.radians(args[0])),0,1,0,0
)
ops.append(
(self.renderer.concatTransform, (matrix,))
)
return ops
def createTransformOpsFromXY(self, node):
""" On some nodes, x and y attributes cause a translation of the
coordinate system.
"""
ops = []
# Now process x,y attributes. Per 7.6 of the SVG1.1 spec, these are
# interpreted after transform=.
x = attrAsFloat(node, 'x')
y = attrAsFloat(node, 'y')
if x != 0.0 or y != 0.0:
ops.append(
(self.renderer.translate, (x,y))
)
return ops
def addGroupToDocument(self, node):
""" For parent elements: push on a state,
then process all child elements
"""
ops = [
(self.renderer.pushState, ())
]
path = self.renderer.makePath()
ops.extend(self.createTransformOpsFromNode(node))
ops.extend(self.createTransformOpsFromXY(node))
for child in node.getchildren():
cpath, cops = self.processElement(child)
if cpath:
path.AddPath(cpath)
if cops:
ops.extend(cops)
ops.append(
(self.renderer.popState, ())
)
return path, ops
def addUseToDocument(self, node):
""" Add a <use> tag to the document.
"""
# FIXME: width,height?
# FIXME: this could lead to circular references in erroneous documents.
# It would be nice to raise an exception in this case.
href = node.get(XLink.href, None)
if href is None:
# Links to nothing.
return None, []
base = self.state.get(XML.base, None)
if base is not None:
resources = self.resources.newbase(base)
else:
resources = self.resources
try:
element = self.dereference(href, resources)
except (OSError, IOError), e:
# SVG file cannot be found.
warnings.warn("Could not find SVG file %s. %s: %s" % (href, e.__class__.__name__, e))
return None, []
ops = [
(self.renderer.pushState, ())
]
path = self.renderer.makePath()
ops.extend(self.createTransformOpsFromNode(node))
ops.extend(self.createTransformOpsFromXY(node))
cpath, cops = self.processElement(element)
if cpath:
path.AddPath(cpath)
if cops:
ops.extend(cops)
ops.append(
(self.renderer.popState, ())
)
return path, ops
def addSwitchToDocument(self, node):
""" Process a <switch> tag.
"""
for child in node:
if child.get('requiredExtensions') is None:
# This renderer does not support any extensions. Pick the first
# item that works. This allows us to read SVG files made with
# Adobe Illustrator. They embed the SVG content in a <switch>
# along with an encoded representation in AI format. The encoded
# non-SVG bit has a requiredExtensions= attribute.
# FIXME: other tests?
return self.processElement(child)
return None, None
def addImageToDocument(self, node):
""" Add an <image> tag to the document.
"""
href = node.get(XLink.href, None)
if href is None:
# Links to nothing.
return None, []
base = self.state.get(XML.base, None)
if base is not None:
resources = self.resources.newbase(base)
else:
resources = self.resources
uri, fragment = normalize_href(href)
if uri.endswith('.svg') and not uri.startswith('data:'):
# FIXME: Pretend it's a <use>.
return self.addUseToDocument(node)
try:
image = resources.open_image(uri)
except (OSError, IOError), e:
# Image cannot be found.
warnings.warn("Could not find image file %s. %s: %s" % (uri[:100], e.__class__.__name__, str(e)[:100]))
return None, []
ops = [
(self.renderer.pushState, ()),
]
ops.extend(self.createTransformOpsFromNode(node))
if type(image).__name__ == 'Element':
# FIXME: bad API. Bad typecheck since ET.Element is a factory
# function, not a type.
# This is an SVG file, not an image.
imgpath, imgops = self.processElement(image)
ops.extend(imgops)
ops.append(
(self.renderer.popState, ())
)
return imgpath, ops
x = attrAsFloat(node, 'x')
y = attrAsFloat(node, 'y')
width = attrAsFloat(node, 'width')
height = attrAsFloat(node, 'height')
if width == 0.0 or height == 0.0:
return None, []
ops.extend([
(self.renderer.DrawImage, (image, x, y, width, height)),
(self.renderer.popState, ()),
])
return None, ops
def getFontFromState(self):
font = self.renderer.getFont()
family = self.state.get("font-family")
#print 'family', family
if family:
#print "setting font", family
font.face_name = family
style = self.state.get("font-style")
if style:
self.renderer.setFontStyle(font, style)
weight = self.state.get("font-weight")
if weight:
self.renderer.setFontWeight(font, weight)
size = self.state.get("font-size")
# TODO: properly handle inheritance.
if size and size != 'inherit':
val, unit = values.length.parseString(size)
self.renderer.setFontSize(font, val)
# fixme: Handle text-decoration for line-through and underline.
# These are probably done externally using drawing commands.
return font
def addTextToDocument(self, node):
# TODO: these attributes can actually be lists of numbers. text-text-04-t.svg
x, y = [attrAsFloat(node, attr) for attr in ('x', 'y')]
font = self.getFontFromState()
brush = self.getBrushFromState()
if not (brush and hasattr(brush, 'IsOk') and brush.IsOk()):
black_tuple = (255,255,255,255)
brush = self.renderer.createBrush(black_tuple)
#print "using black brush"
# TODO: handle <tspan>, <a> and <tref>.
# TODO: handle xml:space="preserve"? The following more or less
# corresponds to xml:space="default".
if node.text:
text = ' '.join(node.text.split())
else:
text = ''
if text is None:
return None, []
text_anchor = self.state.get('text-anchor', 'start')
ops = [
(self.renderer.pushState, ()),
]
ops.extend(self.createTransformOpsFromNode(node))
ops.extend([
(self.renderer.setFont, (font, brush)),
(self.renderer.DrawText, (text, x, y, brush, text_anchor)),
(self.renderer.popState, ()),
])
return None, ops
@pathHandler
def addRectToDocument(self, node, path):
x, y, w, h = (attrAsFloat(node, attr) for attr in ['x', 'y', 'width', 'height'])
rx = node.get('rx')
ry = node.get('ry')
ops = []
if 'clip-path' in node.keys():
element = self.dereference(node.get('clip-path'))
ops = [
(self.renderer.pushState, ()),
]
clip_path = self.renderer.makePath()
ops.extend(self.createTransformOpsFromNode(element))
ops.extend(self.generatePathOps(clip_path))
for child in element.getchildren():
cpath, cops = self.processElement(child)
if cpath:
clip_path.AddPath(cpath)
ops.append((self.renderer.clipPath, (clip_path,)))
path.AddPath(clip_path)
if cops:
ops.extend(cops)
ops.append(
(self.renderer.popState, ())
)
if not (w and h):
path.MoveToPoint(x,y) #keep the current point correct
return
if rx or ry:
if rx and ry:
rx, ry = float(rx), float(ry)
elif rx:
rx = ry = float(rx)
elif ry:
rx = ry = float(ry)
#value clamping as per spec section 9.2
rx = min(rx, w/2)
ry = min(ry, h/2)
path.AddRoundedRectangleEx(x, y, w, h, rx, ry)
else:
if len(self.clippingStack) > 0:
self.renderer.clipPath()
else:
path.AddRectangle(
x, y, w, h
)
return path, ops
@pathHandler
def addCircleToDocument(self, node, path):
cx, cy, r = [attrAsFloat(node, attr) for attr in ('cx', 'cy', 'r')]
path.AddCircle(cx, cy, r)
@pathHandler
def addEllipseToDocument(self, node, path):
cx, cy, rx, ry = [float(node.get(attr, 0)) for attr in ('cx', 'cy', 'rx', 'ry')]
#cx, cy are centerpoint.
#rx, ry are radius.
if rx <= 0 or ry <= 0:
return
path.AddEllipse(cx, cy, rx, ry)
@pathHandler
def addLineToDocument(self, node, path):
x1, y1, x2, y2 = [attrAsFloat(node, attr) for attr in ('x1', 'y1', 'x2', 'y2')]
path.MoveToPoint(x1, y1)
path.AddLineToPoint(x2, y2)
@pathHandler
def addPolyLineToDocument(self, node, path):
#translate to pathdata and render that
data = "M " + node.get("points")
self.addPathDataToPath(data, path)
@pathHandler
def addPolygonToDocument(self, node, path):
#translate to pathdata and render that
points = node.get("points")
if points is not None:
data = "M " + points + " Z"
self.addPathDataToPath(data, path)
@pathHandler
def addPathDataToDocument(self, node, path):
self.addPathDataToPath(node.get('d', ''), path)
def addPathDataToPath(self, data, path):
self.lastControl = None
self.lastControlQ = None
self.firstPoints = []
def normalizeStrokes(parseResults):
""" The data comes from the parser in the
form of (command, [list of arguments]).
We translate that to [(command, args[0]), (command, args[1])]
via a generator.
M is special cased because its subsequent arguments
become linetos.
"""
for command, arguments in parseResults:
if not arguments:
yield (command, ())
else:
arguments = iter(arguments)
if command == 'm':
yield (command, arguments.next())
command = "l"
elif command == "M":
yield (command, arguments.next())
command = "L"
for arg in arguments:
yield (command, arg)
try:
parsed = svg_parser.parse(data)
except SyntaxError, e:
print 'SyntaxError: %s' % e
print 'data = %r' % data
else:
for stroke in normalizeStrokes(parsed):
self.addStrokeToPath(path, stroke)
def generatePathOps(self, path):
""" Look at the current state and generate the
draw operations (fill, stroke, neither) for the path.
"""
ops = []
brush = self.getBrushFromState(path)
fillRule = self.state.get('fill-rule', 'nonzero')
fr = self.renderer.fill_rules.get(fillRule)
if brush is not None:
if isinstance(brush, AbstractGradientBrush):
ops.extend([
(self.renderer.gradientPath, (path, brush)),
])
else:
ops.extend([
(self.renderer.setBrush, (brush,)),
(self.renderer.fillPath, (path, fr)),
])
pen = self.getPenFromState()
if pen is not None:
ops.extend([
(self.renderer.setPen, (pen,)),
(self.renderer.strokePath, (path,)),
])
return ops
def getPenFromState(self):
pencolour = self.state.get('stroke', 'none')
if pencolour == 'currentColor':
pencolour = self.state.get('color', 'none')
if pencolour == 'transparent':
return self.renderer.TransparentPen
if pencolour == 'none':
return self.renderer.NullPen
type, value = colourValue.parseString(pencolour)
if type == 'URL':
warnings.warn("Color servers for stroking not implemented")
return self.renderer.NullPen
else:
if value[:3] == (-1, -1, -1):
return self.renderer.NullPen
pen = self.renderer.createPen(value)
width = self.state.get('stroke-width')
if width:
width, units = values.length.parseString(width)
pen.SetWidth(width)
stroke_dasharray = self.state.get('stroke-dasharray', 'none')
if stroke_dasharray != 'none':
stroke_dasharray = map(valueToPixels,
stroke_dasharray.replace(',', ' ').split())
if len(stroke_dasharray) % 2:
# Repeat to get an even array.
stroke_dasharray = stroke_dasharray * 2
stroke_dashoffset = valueToPixels(self.state.get('stroke-dashoffset', '0'))
self.renderer.setPenDash(pen, stroke_dasharray, stroke_dashoffset)
pen.SetCap(self.renderer.caps.get(self.state.get('stroke-linecap', None), self.renderer.caps['butt']))
pen.SetJoin(self.renderer.joins.get(self.state.get('stroke-linejoin', None), self.renderer.joins['miter']))
return self.renderer.createNativePen(pen)
def parseStops(self, element):
""" Parse the color stops from a gradient definition.
"""
stops = []
gradient_state = self.getLocalState(element)
for stop in element:
if stop.tag != SVG.stop:
warnings.warn("Skipping non-<stop> element <%s> in <%s>"
% (stop.tag, element.tag))
continue
stopstate = self.getLocalState(stop, gradient_state)
offset = fractionalValue(stop.get('offset'))
offset = max(min(offset, 1.0), 0.0)
default_opacity = '1'
color = stopstate.get('stop-color', 'black')
if color in ['inherit', 'currentColor']:
# Try looking up in the gradient element itself.
# FIXME: Look farther up?
color = stopstate.get('color', 'black')
elif color == 'none':
color = 'black'
default_opacity = '0'
type, color = colourValue.parseString(color)
if type == 'URL':
warnings.warn("Color servers for gradients not implemented")
elif color[:3] == (-1, -1, -1):
# FIXME: is this right?
color = (0.0, 0.0, 0.0, 0.0)
opacity = stopstate.get('stop-opacity', default_opacity)
if opacity == 'inherit':
# FIXME: what value to inherit?
opacity = '1'
opacity = float(opacity)
row = (offset, color[0]/255., color[1]/255., color[2]/255., opacity)
stops.append(row)
stops.sort()
if len(stops) == 0:
return numpy.array([])
if stops[0][0] > 0.0:
stops.insert(0, (0.0,) + stops[0][1:])
if stops[-1][0] < 1.0:
stops.append((1.0,) + stops[-1][1:])
return numpy.transpose(stops)
def getBrushFromState(self, path=None):
brushcolour = self.state.get('fill', 'black').strip()
type, details = paintValue.parseString(brushcolour)
if type == "URL":
url, fallback = details
url = urlparse.urlunsplit(url)
try:
element = self.dereference(url)
except ET.ParseError:
element = None
if element is None:
if fallback:
type, details = fallback
else:
r, g, b, = 0, 0, 0
else:
# The referencing tag controls the kind of gradient. Mostly,
# it's just the stops that are pulled from the referenced
# gradient tag.
element_tag = element.tag
if element_tag not in (SVG.linearGradient, SVG.radialGradient):
if '}' in element_tag:
element_tag[element_tag.find('}')+1:]
warnings.warn("<%s> not implemented" % element_tag)
return self.renderer.NullBrush
href = element.get(XLink.href, None)
seen = set([element])
# The attributes on the referencing element override those on the
# referenced element.
state = dict(element.items())
while href is not None:
# Gradient is a reference.
element = self.dereference(href)
if element in seen:
# FIXME: if they are loaded from another file, will element
# identity work correctly?
raise ValueError("Element referred to by %r is a "
"circular reference." % href)
seen.add(element)
#new_state = dict(element.items())
#new_state.update(state)
#state = new_state
href = element.get(XLink.href, None)
spreadMethod = state.get('spreadMethod', 'pad')
transforms = self.createTransformOpsFromNode(state,
'gradientTransform')
if not transforms:
transforms = []
units = state.get('gradientUnits', 'objectBoundingBox')
stops = self.parseStops(element)
if stops.size == 0:
return self.renderer.NullBrush
if element_tag == SVG.linearGradient:
x1 = attrAsFloat(state, 'x1', '0%')
y1 = attrAsFloat(state, 'y1', '0%')
x2 = attrAsFloat(state, 'x2', '100%')
y2 = attrAsFloat(state, 'y2', '0%')
return self.renderer.createLinearGradientBrush(x1,y1,x2,y2,
stops, spreadMethod=spreadMethod, transforms=transforms,
units=units)
elif element_tag == SVG.radialGradient:
cx = attrAsFloat(state, 'cx', '50%')
cy = attrAsFloat(state, 'cy', '50%')
r = attrAsFloat(state, 'r', '50%')
fx = attrAsFloat(state, 'fx', state.get('cx', '50%'))
fy = attrAsFloat(state, 'fy', state.get('cy', '50%'))
return self.renderer.createRadialGradientBrush(cx,cy, r, stops,
fx,fy, spreadMethod=spreadMethod, transforms=transforms,
units=units)
else:
#invlid gradient specified
return self.renderer.NullBrush
r,g,b = 0,0,0
if type == 'CURRENTCOLOR':
type, details = paintValue.parseString(self.state.get('color', 'none'))
if type == 'RGB':
r,g,b = details
elif type == "NONE":
#print 'returning null brush'
return self.renderer.NullBrush
opacity = self.state.get('fill-opacity', self.state.get('opacity', '1'))
opacity = float(opacity)
opacity = min(max(opacity, 0.0), 1.0)
a = 255 * opacity
#using try/except block instead of
#just setdefault because the brush and colour would
#be created every time anyway in order to pass them,
#defeating the purpose of the cache
try:
brush = self.brushCache[(r,g,b,a)]
except KeyError:
brush = self.brushCache.setdefault((r,g,b,a), self.renderer.createBrush((r,g,b,a)))
return brush
def addStrokeToPath(self, path, stroke):
""" Given a stroke from a path command
(in the form (command, arguments)) create the path
commands that represent it.
TODO: break out into (yet another) class/module,
especially so we can get O(1) dispatch on type?
"""
type, arg = stroke
relative = False
if type == type.lower():
relative = True
#ox, oy = path.GetCurrentPoint().Get()
ox, oy = path.GetCurrentPoint()
else:
ox = oy = 0
def normalizePoint(arg):
x, y = arg
return x+ox, y+oy
def reflectPoint(point, relativeTo):
x, y = point
a, b = relativeTo
return ((a*2)-x), ((b*2)-y)
type = type.upper()
if type == 'M':
pt = normalizePoint(arg)
self.firstPoints.append(pt)
path.MoveToPoint(*pt)
elif type == 'L':
pt = normalizePoint(arg)
path.AddLineToPoint(*pt)
elif type == 'C':
#control1, control2, endpoint = arg
control1, control2, endpoint = map(
normalizePoint, arg
)
self.lastControl = control2
path.AddCurveToPoint(
control1,
control2,
endpoint
)
#~ cp = path.GetCurrentPoint()
#~ path.AddCircle(c1x, c1y, 5)
#~ path.AddCircle(c2x, c2y, 3)
#~ path.AddCircle(x,y, 7)
#~ path.MoveToPoint(cp)
#~ print "C", control1, control2, endpoint
elif type == 'S':
#control2, endpoint = arg
control2, endpoint = map(
normalizePoint, arg
)
if self.lastControl:
control1 = reflectPoint(self.lastControl, path.GetCurrentPoint())
else:
control1 = path.GetCurrentPoint()
#~ print "S", self.lastControl,":",control1, control2, endpoint
self.lastControl = control2
path.AddCurveToPoint(
control1,
control2,
endpoint
)
elif type == "Q":
(cx, cy), (x,y) = map(normalizePoint, arg)
self.lastControlQ = (cx, cy)
path.AddQuadCurveToPoint(cx, cy, x, y)
elif type == "T":
x, y, = normalizePoint(arg)
if self.lastControlQ:
cx, cy = reflectPoint(self.lastControlQ, path.GetCurrentPoint())
else:
cx, cy = path.GetCurrentPoint()
self.lastControlQ = (cx, cy)
path.AddQuadCurveToPoint(cx, cy, x, y)
elif type == "V":
_, y = normalizePoint((0, arg))
x, _ = path.GetCurrentPoint()
path.AddLineToPoint(x,y)
elif type == "H":
x, _ = normalizePoint((arg, 0))
_, y = path.GetCurrentPoint()
path.AddLineToPoint(x,y)
elif type == "A":
(
(rx, ry), #radii of ellipse
angle, #angle of rotation on the ellipse in degrees
large_arc_flag, sweep_flag, #arc and stroke angle flags
(x2, y2) #endpoint on the arc
) = arg
x2, y2 = normalizePoint((x2,y2))
path.elliptical_arc_to(rx, ry, angle, large_arc_flag, sweep_flag, x2, y2)
elif type == 'Z':
#~ Bugginess:
#~ CloseSubpath() doesn't change the
#~ current point, as SVG spec requires.
#~ However, manually moving to the endpoint afterward opens a new subpath
#~ and (apparently) messes with stroked but not filled paths.
#~ This is possibly a bug in GDI+?
#~ Manually closing the path via AddLineTo gives incorrect line join
#~ results
#~ Manually closing the path *and* calling CloseSubpath() appears
#~ to give correct results on win32
#pt = self.firstPoints.pop()
#path.AddLineToPoint(*pt)
path.CloseSubpath()
def render(self, context):
if not hasattr(self, "ops"):
return
for op, args in self.ops:
#print op, context, args
op(context, *args)
if __name__ == '__main__':
from tests.test_document import TestBrushFromColourValue, TestValueToPixels, unittest
unittest.main()
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