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#-------------------------------------------------------------------------------
#
# Copyright (c) 2008, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
#
# Author: Bryce Hendrix
# Date: 08/06/2008
#
#-------------------------------------------------------------------------------
""" Traits UI 'display only' SVG editor.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
from traitsui.wx.editor import Editor
from enable.savage.svg.backends.wx.renderer import Renderer as WxRenderer
from enable.savage.svg.backends.kiva.renderer import Renderer as KivaRenderer
from kiva_render_panel import RenderPanel as KivaRenderPanel
from wx_render_panel import RenderPanel as WxRenderPanel
#-------------------------------------------------------------------------------
# 'SVGEditor' class:
#-------------------------------------------------------------------------------
class SVGEditor(Editor):
""" Traits UI 'display only' SVG editor.
"""
scrollable = True
#---------------------------------------------------------------------------
# Finishes initializing the editor by creating the underlying toolkit
# widget:
#---------------------------------------------------------------------------
def init(self, parent):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
document = self.value
# TODO: the document should not know about the renderer, this should
# be an attribute of the editor
if document.renderer == WxRenderer:
self.control = WxRenderPanel(parent, document=document)
else:
self.control = KivaRenderPanel(parent, document=document)
#---------------------------------------------------------------------------
# Updates the editor when the object trait changes external to the editor:
#---------------------------------------------------------------------------
def update_editor(self):
""" Updates the editor when the object trait changes externally to the
editor.
"""
if self.control.document != self.value:
self.control.document = self.value
self.control.Refresh()
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