File: convert.h

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/*
 *  Copyright 2008-2009 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

/*! \file convert.h
 *  \brief Matrix format conversion
 */

#pragma once

#include <cusp/detail/config.h>

namespace cusp
{

/*! \addtogroup algorithms Algorithms
 *  \ingroup algorithms
 *  \{
 */

/*! \p copy : Convert between matrix formats
 *
 * \note DestinationType will be resized as necessary
 *
 * \see \p cusp::copy
 */
template <typename SourceType, typename DestinationType>
void convert(const SourceType& src, DestinationType& dst);

/*! \}
 */

} // end namespace cusp

#include <cusp/detail/convert.inl>