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/*
* Copyright 2008-2009 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cusp/detail/dispatch/convert.h>
#include <cusp/copy.h>
namespace cusp
{
namespace detail
{
// same format
template <typename SourceType, typename DestinationType,
typename T1>
void convert(const SourceType& src, DestinationType& dst,
T1, T1)
{
cusp::copy(src, dst);
}
// different formats
template <typename SourceType, typename DestinationType,
typename T1, typename T2>
void convert(const SourceType& src, DestinationType& dst,
T1, T2)
{
cusp::detail::dispatch::convert(src, dst,
typename SourceType::memory_space(),
typename DestinationType::memory_space());
}
} // end namespace detail
/////////////////
// Entry Point //
/////////////////
template <typename SourceType, typename DestinationType>
void convert(const SourceType& src, DestinationType& dst)
{
CUSP_PROFILE_SCOPED();
cusp::detail::convert(src, dst,
typename SourceType::format(),
typename DestinationType::format());
}
} // end namespace cusp
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