File: texture.h

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/*
 *  Copyright 2008-2009 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

#include <cuda.h>
#include <cusp/complex.h>
#include <cusp/exception.h>
#include <cusp/detail/device/utils.h>

#ifdef CUSP_USE_TEXTURE_MEMORY    
// These textures are (optionally) used to cache the 'x' vector in y += A*x
texture<float,1> tex_x_float;
texture<int2,1>  tex_x_double;
#endif

inline void bind_x(const float * x)
{   
#ifdef CUSP_USE_TEXTURE_MEMORY    
    size_t offset = size_t(-1);
    CUDA_SAFE_CALL(cudaBindTexture(&offset, tex_x_float, x));
    if (offset != 0)
        throw cusp::invalid_input_exception("memory is not aligned, refusing to use texture cache");
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}

// Use int2 to pull doubles through texture cache
inline void bind_x(const double * x)
{   
#ifdef CUSP_USE_TEXTURE_MEMORY    
    size_t offset = size_t(-1);
    CUDA_SAFE_CALL(cudaBindTexture(&offset, tex_x_double, x));
    if (offset != 0)
        throw cusp::invalid_input_exception("memory is not aligned, refusing to use texture cache");
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}


inline void bind_x(const cusp::complex<float> * x)
{   
#ifdef CUSP_USE_TEXTURE_MEMORY    
    size_t offset = size_t(-1);
    CUDA_SAFE_CALL(cudaBindTexture(&offset, tex_x_float, x));
    if (offset != 0)
        throw cusp::invalid_input_exception("memory is not aligned, refusing to use texture cache");
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}

// Use int2 to pull doubles through texture cache
inline void bind_x(const cusp::complex<double> * x)
{   
#ifdef CUSP_USE_TEXTURE_MEMORY    
    size_t offset = size_t(-1);
    CUDA_SAFE_CALL(cudaBindTexture(&offset, tex_x_double, x));
    if (offset != 0)
        throw cusp::invalid_input_exception("memory is not aligned, refusing to use texture cache");
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}


// Note: x is unused, but distinguishes the two unbind functions
inline void unbind_x(const float * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    CUDA_SAFE_CALL(cudaUnbindTexture(tex_x_float));
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}
inline void unbind_x(const double * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    CUDA_SAFE_CALL(cudaUnbindTexture(tex_x_double));
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}
inline void unbind_x(const cusp::complex<float> * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    CUDA_SAFE_CALL(cudaUnbindTexture(tex_x_float));
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}

inline void unbind_x(const cusp::complex<double> * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    CUDA_SAFE_CALL(cudaUnbindTexture(tex_x_double));
#else
    throw cusp::runtime_exception("texture support was not enabled");
#endif
}

template <bool UseCache>
__inline__ __device__ float fetch_x(const int& i, const float * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    if (UseCache)
        return tex1Dfetch(tex_x_float, i);
    else
#endif
        return x[i];
}

template <bool UseCache>
__inline__ __device__ double fetch_x(const int& i, const double * x)
{
#if __CUDA_ARCH__ >= 130
#ifdef CUSP_USE_TEXTURE_MEMORY
    // double requires Compute Capability 1.3 or greater
    if (UseCache)
    {
        int2 v = tex1Dfetch(tex_x_double, i);
        return __hiloint2double(v.y, v.x);
    }
    else
#endif // CUSP_USE_TEXTURE_MEMORY
        return x[i];
#else 
    return 1.0f;
#endif
}


template <bool UseCache>
__inline__ __device__ cusp::complex<float> fetch_x(const int& i, const cusp::complex<float> * x)
{
#ifdef CUSP_USE_TEXTURE_MEMORY
    if (UseCache)
      return cusp::complex<float>(tex1Dfetch(tex_x_float, i*2),tex1Dfetch(tex_x_float, i*2+1));
    else
#endif
        return x[i];
}

template <bool UseCache>
__inline__ __device__ cusp::complex<double> fetch_x(const int& i, const cusp::complex<double> * x)
{
#if __CUDA_ARCH__ >= 130
#ifdef CUSP_USE_TEXTURE_MEMORY
    // double requires Compute Capability 1.3 or greater
    if (UseCache)
      {
	int2 vr = tex1Dfetch(tex_x_double, i*2);
	int2 vi = tex1Dfetch(tex_x_double, i*2+1);
        return cusp::complex<double<(__hiloint2double(vr.y, vr.x),__hiloint2double(vr.y, vr.x));
    }
    else
#endif // CUSP_USE_TEXTURE_MEMORY
        return x[i];
#else 
    return 1.0f;
#endif
}