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/*
* Copyright 2008-2009 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cusp/detail/host/transpose.h>
#include <cusp/detail/device/transpose.h>
namespace cusp
{
namespace detail
{
namespace dispatch
{
////////////////
// Host Paths //
////////////////
template <typename MatrixType1, typename MatrixType2>
void transpose(const MatrixType1& A, MatrixType2& At,
cusp::host_memory)
{
cusp::detail::host::transpose(A, At,
typename MatrixType1::format(),
typename MatrixType2::format());
}
//////////////////
// Device Paths //
//////////////////
template <typename MatrixType1, typename MatrixType2>
void transpose(const MatrixType1& A, MatrixType2& At,
cusp::device_memory)
{
cusp::detail::device::transpose(A, At,
typename MatrixType1::format(),
typename MatrixType2::format());
}
} // end namespace dispatch
} // end namespace detail
} // end namespace cusp
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