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/*
* Copyright 2008-2009 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
namespace cusp
{
namespace detail
{
template <typename OffsetArray, typename IndexArray>
void offsets_to_indices(const OffsetArray& offsets, IndexArray& indices);
template <typename IndexArray, typename OffsetArray>
void indices_to_offsets(const IndexArray& indices, OffsetArray& offsets);
template <typename MatrixType, typename ArrayType>
void extract_diagonal(const MatrixType& A, ArrayType& output);
template <typename Array1, typename Array2, typename Array3>
void sort_by_row(Array1& rows, Array2& columns, Array3& values);
template <typename Array1, typename Array2, typename Array3>
void sort_by_row_and_column(Array1& rows, Array2& columns, Array3& values);
} // end namespace detail
} // end namespace cusp
#include <cusp/detail/format_utils.inl>
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