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/*
* Copyright 2008-2013 Steven Dalton
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <limits>
#include <cmath>
#include <vector>
#include <cusp/csr_matrix.h>
#include <cusp/opengl/spy/glut_2d_canvas.h>
#include <cusp/opengl/spy/matrix_data_panel.h>
#include <cusp/opengl/spy/matrix_data_cursor.h>
namespace cusp
{
namespace opengl
{
namespace spy
{
/**
* The matrix_canvas assumes that the matrix
* can be stored in memory. It loads a matrix_data_cursor and a
* matrix_data_panel to handle other details of the implementation.
*/
template< typename IndexType, typename ValueType, typename MemorySpace >
class matrix_canvas
: public glut_2d_canvas
{
protected:
typedef glut_2d_canvas super;
// large_scale_nz controls when we build the matrix _m_fast to draw
// quickly and then ``fill in'' later
const static int large_scale_nz = 524288;
cusp::csr_matrix<IndexType, ValueType, MemorySpace> _m;
std::vector<IndexType> irperm;
std::vector<IndexType> cperm;
std::vector<IndexType> icperm;
bool rperm_loaded;
bool cperm_loaded;
std::vector<std::string> rlabel;
std::vector<std::string> clabel;
std::vector<ValueType> rnorm;
std::vector<ValueType> cnorm;
struct {
ValueType min_val;
ValueType max_val;
IndexType max_degree;
IndexType min_degree;
} matrix_stats;
std::string matrix_filename;
bool matrix_loaded;
GLuint matrix_display_list;
public:
matrix_canvas(int w, int h);
void post_constructor();
// glut functions
virtual void draw();
virtual void reshape(int w, int h);
void motion(int w, int h);
void mouse_click(int button, int state, int x, int y);
void menu(int value);
virtual void special_key(int key, int x, int y);
virtual void key(unsigned char key, int x, int y);
//
// control functions
//
enum permutation_state_type {
no_permutation=0,
row_permutation=1,
column_permutation=2,
row_column_permutation=3
};
enum normalization_state_type {
no_normalization=0,
row_normalization=1,
column_normalization=2,
row_column_normalization=3
};
enum colormap_state_type {
first_colormap=1,
user_colormap=1,
rainbow_colormap=2,
bone_colormap=3,
spring_colormap=4,
last_colormap,
};
void show_data_panel();
void hide_data_panel();
void set_point_alpha(float a) { if (a >= 0. && a <= 1.) point_alpha = a; }
float get_point_alpha() { return (point_alpha); }
float get_aspect() { return aspect; }
void set_aspect(float r) { if (r > 0) aspect = r; }
void home();
void set_permutation(permutation_state_type p) { permutation_state = p; }
void set_normalization(normalization_state_type n) { normalization_state = n; }
colormap_state_type get_colormap();
void set_colormap(colormap_state_type c);
void set_next_colormap();
void set_border_color(float r, float g, float b)
{ border_color[0]=r; border_color[1]=g; border_color[2]=b; }
// data loading
template< typename MatrixType >
bool load_matrix(const MatrixType& A);
bool load_permutations(const std::string& rperm_filename,
const std::string& cperm_filename);
bool load_labels(const std::string& rlabel_filename,
const std::string& clabel_filename);
protected:
// matrix drawing
void draw_full_matrix();
void draw_partial_matrix(int r1, int c1, int r2, int c2);
template <bool partial, class NRMap, class NCMap, class PRMap, class PCMap>
void draw_matrix(int r1, int c1, int r2, int c2,
ValueType min, ValueType inv_val_range, float alpha,
NRMap nrv, NCMap ncv, PRMap iprm, PCMap pcm);
template <bool partial, class NRMap, class NCMap>
void draw_matrix_dispatch(int r1, int c1, int r2, int c2,
ValueType min, ValueType inv_val_range, float alpha,
NRMap nrv, NCMap ncv);
template <bool partial>
void draw_matrix_dispatch(int r1, int c1, int r2, int c2);
void write_svg();
float alpha_from_zoom();
// control variables
float point_alpha;
bool data_panel_visible;
bool control_visible;
permutation_state_type permutation_state;
normalization_state_type normalization_state;
colormap_state_type colormap_state;
bool colormap_invert;
struct colormap_type {
float *map;
int size;
colormap_type(float *m, int s) : map(m), size(s) {}
} colormap;
float border_color[3];
// internal functions
void init_window();
void init_display_list();
void init_menu();
ValueType matrix_value(IndexType r, IndexType c);
const std::string& row_label(IndexType r);
const std::string& column_label(IndexType r);
const std::string empty_label;
const static int menu_file_id = 1;
const static int menu_exit_id = 2;
const static int menu_toggle_cursor_id = 3;
const static int menu_aspect_normal = 4;
const static int menu_aspect_wide_12 = 5;
const static int menu_aspect_wide_14 = 6;
const static int menu_aspect_tall_21 = 7;
const static int menu_aspect_tall_41 = 8;
const static int menu_colormap_rainbow = 1001;
const static int menu_colormap_bone = 1002;
const static int menu_colormap_spring = 1003;
const static int menu_colormap_invert = 1101;
const static int menu_colors_white_bkg = 2001;
const static int menu_colors_black_bkg = 2002;
const static int panel_offset = 5;
const static int panel_height = 50;
// workaround for stupid gcc bug
int p_offset;
int p_height;
// put everything I want constructed last here
matrix_data_panel data_panel;
matrix_data_cursor data_cursor;
};
} // end spy
} // end opengl
} // end cusp
#include <cusp/opengl/spy/detail/matrix_canvas.inl>
#include <cusp/opengl/spy/detail/matrix_canvas_svg_output.inl>
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