1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
/*
* Copyright 2008-2013 Steven Dalton
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file matrix_data_cursor.cc
* The definition file for the matrix_data_cursor class.
*/
/*
* David Gleich
* 22 November 2006
* Copyright, Stanford University
*/
#pragma once
#include <cusp/opengl/spy/gl_util.h>
namespace cusp
{
namespace opengl
{
namespace spy
{
/**
* The matrix_data_cursor class handles drawing a data_cursor on the
* screen. The cursor is a set of two lines identifying a row and
* a column of the matrix.
*/
class matrix_data_cursor
{
public:
matrix_data_cursor(int in_nrows, int in_ncols)
: nrows(in_nrows), ncols(in_ncols),
state(STATE_NONE),
cursor_x((float)in_nrows/2),
cursor_y((float)in_nrows/2)
{
color[0]=1.0f; color[1]=1.0f; color[2]=0.0f;
}
void set_matrix_size(int in_nrows, int in_ncols)
{
nrows = in_nrows;
ncols = in_ncols;
}
void draw()
{
int m = nrows;
int n = ncols;
int vx = (int)cursor_x;
int vy = (int)cursor_y;
glColor3f(color[0],color[1],color[2]);
glBegin(GL_LINES);
glVertex2f(-0.5f,(GLfloat)vy);
glVertex2f(n-0.5f,(GLfloat)vy);
glEnd();
glBegin(GL_LINES);
glVertex2f((GLfloat)vx,-0.5f);
glVertex2f((GLfloat)vx,(GLfloat)m-0.5f);
glEnd();
}
bool scaled_motion(float x, float y)
{
if (state == STATE_MOVING)
{
cursor_x += x;
cursor_y += y;
bound_cursor();
glutPostRedisplay();
return (true);
}
return (false);
}
bool mouse_click(int button, int button_state, int x, int y)
{
if (button_state == GLUT_UP)
{
state = STATE_NONE;
return (false);
}
if (button_state != GLUT_DOWN)
{
return (false);
}
// henceforth, we can assume that button_state == GLUT_DOWN
int mod_state = glutGetModifiers();
if ((button == GLUT_LEFT_BUTTON && mod_state == GLUT_ACTIVE_CTRL) ||
(button == GLUT_MIDDLE_BUTTON))
{
state = STATE_MOVING;
double wx,wy;
screen_to_world(x,y,&wx, &wy);
cursor_x = (float)(wx+0.5);
cursor_y = (float)(wy+0.5);
bound_cursor();
glutPostRedisplay();
return (true);
}
return (false);
}
int get_x()
{
return (int)cursor_x;
}
int get_y()
{
return (int)cursor_y;
}
void set_position(int x, int y) {
cursor_x = (float)x; cursor_y = (float)y;
bound_cursor();
glutPostRedisplay();
}
void set_color(float r, float g, float b) { color[0]=r; color[1]=g; color[2]=b; }
private:
/*int matrix_data_cursor_nrows;
int matrix_data_cursor_ncols;
int matrix_data_cursor_x;
int matrix_data_cursor_y;
enum {
MOUSE_DATA_CURSOR_STATE_MOVING,
MOUSE_DATA_CURSOR_NONE
} mouse_data_cursor_state;*/
int nrows;
int ncols;
float cursor_x;
float cursor_y;
enum {
STATE_MOVING,
STATE_NONE
} state;
void bound_cursor()
{
if(cursor_x < 0) cursor_x = 0;
if(cursor_y < 0) cursor_y = 0;
if(cursor_x > ncols-1) cursor_x = (float)(ncols-1);
if(cursor_y > nrows-1) cursor_y = (float)(nrows-1);
}
float color[3];
};
} // end spy
} // end opengl
} // end cusp
#include <cusp/opengl/spy/detail/matrix_data_cursor.inl>
|