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/*
* Copyright 2008-2013 Steven Dalton
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
#if _MSC_VER >= 1400
// disable the warning for "non-safe" functions
#pragma warning ( push )
#pragma warning ( disable : 4996 )
#endif // _MSC_VER >= 1400
#define GL_GLEXT_PROTOTYPES
#if defined(__APPLE__)
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <cusp/opengl/spy/glext.h>
#undef max
#undef min
#if _MSC_VER >= 1400
// enable the warning for "non-safe" functions
#pragma warning ( pop )
#endif // _MSC_VER >= 1400
#include <cusp/opengl/spy/gl_util.h>
#include <cusp/opengl/spy/glut_window.h>
#include <cusp/opengl/spy/matrix_data_panel.h>
#include <cusp/opengl/spy/matrix_canvas.h>
#include <cusp/opengl/spy/matrix_data_panel.h>
namespace cusp
{
namespace opengl
{
namespace spy
{
template< typename MatrixType >
int view_matrix(const MatrixType& A)
{
typedef typename MatrixType::index_type IndexType;
typedef typename MatrixType::value_type ValueType;
typedef typename MatrixType::memory_space MemorySpace;
int argc = 0;
glutInit(&argc, NULL);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_ALPHA);
// create the window
matrix_canvas<IndexType,ValueType,MemorySpace> wind(800,600);
// begin the data loading process
wind.load_matrix(A);
// this is a work around for a bug with visual c++ where the GLUT
// calls will crash if we compile in release mode with optimizations
// enabled
wind.post_constructor();
// hacky fix around a GLUI bug
//glui_reshape_func(600,400);
glutReshapeWindow(600,400);
glutMainLoop();
return 0;
}
} // end spy
} // end opengl
} // end cusp
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