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/*
* Copyright 2008-2009 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*! \file transpose.h
* \brief Matrix transpose
*/
#pragma once
#include <cusp/detail/config.h>
namespace cusp
{
/*! \addtogroup algorithms Algorithms
* \ingroup algorithms
* \{
*/
/*! \p transpose : transpose a matrix
*
* \param A input matrix
* \param At output matrix (transpose of A)
*
* \tparam MatrixType1 matrix
* \tparam MatrixType2 matrix
*
* The following code snippet demonstrates how to use \p transpose.
*
* \code
* #include <cusp/transpose.h>
* #include <cusp/array2d.h>
* #include <cusp/print.h>
*
* int main(void)
* {
* // initialize a 2x3 matrix
* cusp::array2d<float, cusp::host_memory> A(2,3);
* A(0,0) = 10; A(0,1) = 20; A(0,2) = 30;
* A(1,0) = 40; A(1,1) = 50; A(1,2) = 60;
*
* // print A
* cusp::print(A);
*
* // compute the transpose
* cusp::array2d<float, cusp::host_memory> At;
* cusp::transpose(A, At);
*
* // print A^T
* cusp::print(At);
*
* return 0;
* }
* \endcode
*/
template <typename MatrixType1, typename MatrixType2>
void transpose(const MatrixType1& A, MatrixType2& At);
/*! \}
*/
} // end namespace cusp
#include <cusp/detail/transpose.inl>
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