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#include <cusp/ell_matrix.h>
#include <cusp/print.h>
int main(void)
{
// allocate storage for (4,3) matrix with 6 nonzeros and at most 3 nonzeros per row.
cusp::ell_matrix<int,float,cusp::host_memory> A(4,3,6,3);
// X is used to fill unused entries in the matrix
const int X = cusp::ell_matrix<int,float,cusp::host_memory>::invalid_index;
// Initialize A to represent the following matrix
// [10 0 20]
// [ 0 0 0]
// [ 0 0 30]
// [40 50 60]
// first row
A.column_indices(0,0) = 0; A.values(0,0) = 10;
A.column_indices(0,1) = 2; A.values(0,1) = 20; // shifted to leftmost position
A.column_indices(0,2) = X; A.values(0,2) = 0; // padding
// second row
A.column_indices(1,0) = X; A.values(1,0) = 0; // padding
A.column_indices(1,1) = X; A.values(1,1) = 0; // padding
A.column_indices(1,2) = X; A.values(1,2) = 0; // padding
// third row
A.column_indices(2,0) = 2; A.values(2,0) = 30; // shifted to leftmost position
A.column_indices(2,1) = X; A.values(2,1) = 0; // padding
A.column_indices(2,2) = X; A.values(2,2) = 0; // padding
// fourth row
A.column_indices(3,0) = 0; A.values(3,0) = 40;
A.column_indices(3,1) = 1; A.values(3,1) = 50;
A.column_indices(3,2) = 2; A.values(3,2) = 60;
// print matrix entries
cusp::print(A);
return 0;
}
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