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from __future__ import absolute_import
# #START_LICENSE###########################################################
#
#
# This file is part of the Environment for Tree Exploration program
# (ETE). http://etetoolkit.org
#
# ETE is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# ETE is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
# License for more details.
#
# You should have received a copy of the GNU General Public License
# along with ETE. If not, see <http://www.gnu.org/licenses/>.
#
#
# ABOUT THE ETE PACKAGE
# =====================
#
# ETE is distributed under the GPL copyleft license (2008-2015).
#
# If you make use of ETE in published work, please cite:
#
# Jaime Huerta-Cepas, Joaquin Dopazo and Toni Gabaldon.
# ETE: a python Environment for Tree Exploration. Jaime BMC
# Bioinformatics 2010,:24doi:10.1186/1471-2105-11-24
#
# Note that extra references to the specific methods implemented in
# the toolkit may be available in the documentation.
#
# More info at http://etetoolkit.org. Contact: huerta@embl.de
#
#
# #END_LICENSE#############################################################
import random
from .qt import QRectF, QGraphicsSimpleTextItem, QGraphicsPixmapItem, \
QGraphicsRectItem, QTransform, QBrush, QPen, QColor, QGraphicsItem
from .main import FACE_POSITIONS, _leaf
from .node_gui_actions import _NodeActions as _ActionDelegator
from math import pi, cos, sin
import six
from six.moves import range
class _TextFaceItem(QGraphicsSimpleTextItem, _ActionDelegator):
def __init__(self, face, node, text):
QGraphicsSimpleTextItem.__init__(self, text)
_ActionDelegator.__init__(self)
self.node = node
self.face = face
self._bounding_rect = self.face.get_bounding_rect()
self._real_rect = self.face.get_real_rect()
def boundingRect(self):
return self._bounding_rect
class _ImgFaceItem(QGraphicsPixmapItem, _ActionDelegator):
def __init__(self, face, node, pixmap):
QGraphicsPixmapItem.__init__(self, pixmap)
_ActionDelegator.__init__(self)
self.node = node
class _BackgroundFaceItem(QGraphicsRectItem):
def __init__(self, face, node):
QGraphicsRectItem.__init__(self)
self.node = node
def paint(self, painter, option, index):
return
class _FaceGroupItem(QGraphicsRectItem): # I was about to name this FaceBookItem :)
def paint(self, painter, option, index):
"Avoid little dots in acrobat reader"
return
def __init__(self, faces, node, as_grid=False):
# This caused seg. faults. in some computers. No idea why.
QGraphicsRectItem.__init__(self, 0, 0, 0, 0)
self.as_grid = as_grid
self.c2max_w = {}
self.r2max_h = {}
self.node = node
self.column2faces = faces
self.column2size = {}
self.columns = sorted(set(self.column2faces.keys()))
# Two dictionaries containing min column size. Can be used to
# reserve some space to specific columns and draw FaceBlocks
# like tables.
self.column_widths = {}
self.row_heights = {}
self.w = 0
self.h = 0
# updates the size of this grid
self.update_columns_size()
def set_min_column_widths(self, column_widths):
# column_widths is a dictionary of min column size. Can be
# used to reserve horizontal space to specific columns
self.column_widths = column_widths
self.columns = sorted(set(list(self.column2faces.keys()) + list(self.column_widths.keys())))
def set_min_column_heights(self, column_heights):
# column_widths is a dictionary of min column size. Can be
# used to reserve vertical space to specific columns
self.row_heights = column_heights
#def paint(self, painter, option, index):
# return
def boundingRect(self):
return QRectF(0,0, self.w, self.h)
def rect(self):
return QRectF(0,0, self.w, self.h)
def get_size(self):
return self.w, self.h
def update_columns_size(self, norender=False):
self.sizes = {}
self.c2height = {}
for c in self.columns:
faces = self.column2faces.get(c, [])
self.sizes[c] = {}
total_height = 0
for r, f in enumerate(faces):
f.node = self.node
if f.type == "pixmap" and not norender:
f.update_pixmap()
elif f.type == "item" and not norender:
f.update_items()
elif f.type == "text" and f.rotation:
f.tight_text = False
width = f._width() + f.margin_right + f.margin_left
height = f._height() + f.margin_top + f.margin_bottom
if f.rotation:
if f.rotation == 90 or f.rotation == 270:
width, height = height, width
elif f.rotation == 180:
pass
else:
x0 = width/2.0
y0 = height/2.0
theta = (f.rotation * pi)/180
trans = lambda x, y: (x0+(x-x0)*cos(theta) + (y-y0)*sin(theta), y0-(x-x0)*sin(theta)+(y-y0)*cos(theta))
coords = (trans(0,0), trans(0,height), trans(width,0), trans(width,height))
x_coords = [e[0] for e in coords]
y_coords = [e[1] for e in coords]
width = max(x_coords) - min(x_coords)
height = max(y_coords) - min(y_coords)
self.sizes[c][r] = [width, height]
self.c2max_w[c] = max(self.c2max_w.get(c, 0), width)
self.r2max_h[r] = max(self.r2max_h.get(r, 0), height)
total_height += height
self.c2height[c] = total_height
if not self.sizes:
return
if self.as_grid:
self.h = max( [sum([self.r2max_h[r] for r in six.iterkeys(rows)]) for c, rows in six.iteritems(self.sizes)])
else:
self.h = max( [self.c2height[c] for c in six.iterkeys(self.sizes)])
self.w = sum(self.c2max_w.values())
#self.setRect(0, 0, self.w+random.randint(1,5), self.h)
#pen = QPen()
#pen.setColor(QColor("red"))
#self.setPen(pen)
def setup_grid(self, c2max_w=None, r2max_h=None, as_grid=True):
if c2max_w:
self.c2max_w = c2max_w
if r2max_h:
self.r2max_h = r2max_h
# complete missing face columns
if self.columns:
self.columns = list(range(min(self.c2max_w), max(self.c2max_w)+1))
self.as_grid = as_grid
self.update_columns_size(norender=True)
return self.c2max_w, self.r2max_h
def render(self):
x = 0
for c in self.columns:
max_w = self.c2max_w[c]
faces = self.column2faces.get(c, [])
if self.as_grid:
y = 0
else:
y = (self.h - self.c2height.get(c,0)) / 2
for r, f in enumerate(faces):
w, h = self.sizes[c][r]
if self.as_grid:
max_h = self.r2max_h[r]
else:
max_h = h
f.node = self.node
if f.type == "text":
obj = _TextFaceItem(f, self.node, f.get_text())
font = f._get_font()
obj.setFont(font)
obj.setBrush(QBrush(QColor(f.fgcolor)))
elif f.type == "item":
obj = f.item
else:
# Loads the pre-generated pixmap
obj = _ImgFaceItem(f, self.node, f.pixmap)
obj.setAcceptHoverEvents(True)
obj.setParentItem(self)
x_offset, y_offset = 0, 0
if max_w > w:
# Horizontally at the left
if f.hz_align == 0:
x_offset = 0
elif f.hz_align == 1:
# Horizontally centered
x_offset = (max_w - w) / 2
elif f.hz_align == 2:
# At the right
x_offset = (max_w - w)
if max_h > h:
if f.vt_align == 0:
# Vertically on top
y_offset = 0
elif f.vt_align == 1:
# Vertically centered
y_offset = (max_h - h) / 2
elif f.hz_align == 2:
# Vertically at bottom
y_offset = (max_h - h)
# Correct cases in which object faces has negative
# starting points
#obj_rect = obj.boundingRect()
#_pos = obj_rect.topLeft()
#_x = abs(_pos.x()) if _pos.x() < 0 else 0
#_y = abs(_pos.y()) if _pos.y() < 0 else 0
text_y_offset = -obj.boundingRect().y() if f.type == "text" else 0
obj.setPos(x + f.margin_left + x_offset,
y + y_offset + f.margin_top + text_y_offset)
if f.rotation and f.rotation != 180:
fake_rect = obj.boundingRect()
fake_w, fake_h = fake_rect.width(), fake_rect.height()
self._rotate_item(obj, f.rotation)
#wcorr = fake_w/2.0 - w/2.0
#ycorr = fake_h/2.0 - h/2.0
#print "Correctopm", fake_w/2.0 - w/2.0, fake_h/2.0 - h/2
#obj.moveBy(-wcorr, -ycorr)
obj.moveBy(((w/2) - fake_w/2.0), (h/2) - (fake_h/2.0))
#r = QGraphicsRectItem(0, 0, w, h)
#r.setParentItem(self)
obj.rotable = f.rotable
f.inner_background.apply(obj)
f.inner_border.apply(obj)
bg = f.background.apply(obj)
border = f.border.apply(obj)
if border:
border.setRect(x, y, max_w, max_h)
border.setParentItem(self)
if bg:
bg.setRect(x, y, max_w, max_h)
bg.setParentItem(self)
if f.opacity < 1:
obj.setOpacity(f.opacity)
if self.as_grid:
y += max_h
else:
y += h
# set label of the face if possible
try:
obj.face_label = f.label
except AttributeError:
pass
obj.face_type = str(type(f)).split(".")[-1]
x += max_w
def _rotate_item(self, item, rotation):
if hasattr(item, "_real_rect"):
rect = item._real_rect
else:
rect = item.boundingRect()
x = rect.width()/2
y = rect.height()/2
matrix = item.transform()
#item.setTransform(QTransform().translate(x, y).rotate(rotation).translate(-x, -y))
item.setTransform(matrix.translate(x, y).rotate(rotation).translate(-x, -y))
def rotate(self, rotation):
"rotates item over its own center"
for obj in self.childItems():
if hasattr(obj, "rotable") and obj.rotable:
if hasattr(obj, "_real_rect"):
# to avoid incorrect rotation of tightgly wrapped
# text items we need to rotate using the real
# wrapping rect and revert y_text correction.
yoff = obj.boundingRect().y()
rect = obj._real_rect
# OJO!! this only works for the rotation of text
# faces in circular mode. Other cases are
# unexplored!!
obj.moveBy(0, yoff*2)
else:
yoff = None
rect = obj.boundingRect()
x = rect.width() / 2
y = rect.height() / 2
matrix = obj.transform()
#obj.setTransform(QTransform().translate(x, y).rotate(rotation).translate(-x, -y))
obj.setTransform(matrix.translate(x, y).rotate(rotation).translate(-x, -y))
def flip_hz(self):
for obj in self.childItems():
rect = obj.boundingRect()
x = rect.width() / 2
y = rect.height() / 2
matrix = obj.transform()
#obj.setTransform(QTransform().translate(x, y).scale(-1,1).translate(-x, -y))
obj.setTransform(matrix.translate(x, y).scale(-1,1).translate(-x, -y))
def flip_vt(self):
for obj in self.childItems():
rect = obj.boundingRect()
x = rect.width() / 2
y = rect.height() / 2
matrix = obj.transform()
#obj.setTransform(QTransform().translate(x, y).scale(1,-1).translate(-x, -y))
obj.setTransform(matrix.translate(x, y).scale(1,-1).translate(-x, -y))
def update_node_faces(node, n2f, img):
# Organize all faces of this node in FaceGroups objects
# (tables of faces)
faceblock = {}
n2f[node] = faceblock
for position in FACE_POSITIONS:
# _temp_faces.position =
# 1: [f1, f2, f3],
# 2: [f4, f4],
# ...
# In case there are fixed faces
fixed_faces = getattr(getattr(node, "faces", None) , position, {})
# _temp_faces should be initialized by the set_style funcion
all_faces = getattr(node._temp_faces, position)
for column, values in six.iteritems(fixed_faces):
all_faces.setdefault(column, []).extend(values)
if position == "aligned" and img.draw_aligned_faces_as_table:
as_grid = False
else:
as_grid = False
faceblock[position] = _FaceGroupItem(all_faces, node, as_grid=as_grid)
# all temp and fixed faces are now referenced by the faceblock, so
# we can clear the node temp faces (don't want temp faces to be
# replicated with copy or dumped with cpickle)
node._temp_faces = None
return faceblock
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